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-rw-r--r--builtin/mainmenu/modmgr.lua632
1 files changed, 36 insertions, 596 deletions
diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua
index baf61d2a5..dcd1eb256 100644
--- a/builtin/mainmenu/modmgr.lua
+++ b/builtin/mainmenu/modmgr.lua
@@ -18,16 +18,16 @@
--------------------------------------------------------------------------------
function get_mods(path,retval,modpack)
- local mods = engine.get_dirlist(path,true)
+ local mods = core.get_dirlist(path,true)
for i=1,#mods,1 do
local toadd = {}
local modpackfile = nil
- toadd.name = mods[i]
- toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+ toadd.name = mods[i]
+ toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
modpack ~= "" then
- toadd.modpack = modpack
+ toadd.modpack = modpack
else
local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
local error = nil
@@ -55,8 +55,8 @@ function modmgr.extract(modfile)
if tempfolder ~= nil and
tempfolder ~= "" then
- engine.create_dir(tempfolder)
- if engine.extract_zip(modfile.name,tempfolder) then
+ core.create_dir(tempfolder)
+ if core.extract_zip(modfile.name,tempfolder) then
return tempfolder
end
end
@@ -92,7 +92,7 @@ function modmgr.getbasefolder(temppath)
}
end
- local subdirs = engine.get_dirlist(temppath,true)
+ local subdirs = core.get_dirlist(temppath,true)
--only single mod or modpack allowed
if #subdirs ~= 1 then
@@ -193,9 +193,16 @@ function modmgr.identify_modname(modpath,filename)
while line~= nil do
local modname = nil
- if line:find("register_tool") or
- line:find("register_craftitem") or
- line:find("register_node") then
+ if line:find("minetest.register_tool") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("minetest.register_craftitem") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+
+ if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
end
@@ -215,139 +222,6 @@ function modmgr.identify_modname(modpath,filename)
return nil
end
-
---------------------------------------------------------------------------------
-function modmgr.tab()
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
-
- if modmgr.selected_mod == nil then
- modmgr.selected_mod = 1
- end
-
- local retval =
- "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
- "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
- "textlist[0.75,0.25;4.5,4;modlist;" ..
- modmgr.render_modlist(modmgr.global_mods) ..
- ";" .. modmgr.selected_mod .. "]"
-
- retval = retval ..
- "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
--- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
--- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
- "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
-
- local selected_mod = nil
-
- if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
- selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
- end
-
- if selected_mod ~= nil then
- local modscreenshot = nil
-
- --check for screenshot beeing available
- local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
- local error = nil
- screenshotfile,error = io.open(screenshotfilename,"r")
- if error == nil then
- screenshotfile:close()
- modscreenshot = screenshotfilename
- end
-
- if modscreenshot == nil then
- modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
- end
-
- retval = retval
- .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
- .. "label[8.25,0.6;" .. selected_mod.name .. "]"
-
- local descriptionlines = nil
- error = nil
- local descriptionfilename = selected_mod.path .. "description.txt"
- descriptionfile,error = io.open(descriptionfilename,"r")
- if error == nil then
- descriptiontext = descriptionfile:read("*all")
-
- descriptionlines = engine.splittext(descriptiontext,42)
- descriptionfile:close()
- else
- descriptionlines = {}
- table.insert(descriptionlines,fgettext("No mod description available"))
- end
-
- retval = retval ..
- "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
- "textlist[5.5,2.2;6.2,2.4;description;"
-
- for i=1,#descriptionlines,1 do
- retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
- end
-
-
- if selected_mod.is_modpack then
- retval = retval .. ";0]" ..
- "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
- fgettext("Rename") .. "]"
- retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
- .. fgettext("Uninstall selected modpack") .. "]"
- else
- --show dependencies
-
- retval = retval .. ",Depends:,"
-
- toadd = modmgr.get_dependencies(selected_mod.path)
-
- retval = retval .. toadd .. ";0]"
-
- retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
- .. fgettext("Uninstall selected mod") .. "]"
- end
- end
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.dialog_rename_modpack()
-
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
- "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
- "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
- mod.name ..
- "]" ..
- "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
- fgettext("Accept") .. "]" ..
- "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
- fgettext("Cancel") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.precheck()
-
- if modmgr.world_config_selected_world == nil then
- modmgr.world_config_selected_world = 1
- end
-
- if modmgr.world_config_selected_mod == nil then
- modmgr.world_config_selected_mod = 1
- end
-
- if modmgr.hide_gamemods == nil then
- modmgr.hide_gamemods = true
- end
-
- if modmgr.hide_modpackcontents == nil then
- modmgr.hide_modpackcontents = true
- end
-end
-
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
local retval = ""
@@ -359,7 +233,7 @@ function modmgr.render_modlist(render_list)
render_list = modmgr.global_mods
end
- local list = filterlist.get_list(render_list)
+ local list = render_list:get_list()
local last_modpack = nil
for i,v in ipairs(list) do
@@ -370,7 +244,7 @@ function modmgr.render_modlist(render_list)
local color = ""
if v.is_modpack then
- local rawlist = filterlist.get_raw_list(render_list)
+ local rawlist = render_list:get_raw_list()
local all_enabled = true
for j=1,#rawlist,1 do
@@ -407,104 +281,6 @@ function modmgr.render_modlist(render_list)
end
--------------------------------------------------------------------------------
-function modmgr.dialog_configure_world()
- modmgr.precheck()
-
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
-
- local retval =
- "size[11,6.5,true]" ..
- "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
- "label[1.75,-0.25;" .. worldspec.name .. "]"
-
- if modmgr.hide_gamemods then
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
- else
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
- end
-
- if modmgr.hide_modpackcontents then
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
- else
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
- end
-
- if mod == nil then
- mod = {name=""}
- end
- retval = retval ..
- "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.45;" .. mod.name .. "]" ..
- "label[0,1;" .. fgettext("Depends:") .. "]" ..
- "textlist[0,1.5;5,4.25;world_config_depends;" ..
- modmgr.get_dependencies(mod.path) .. ";0]" ..
- "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
- "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
-
- if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
- if mod.is_modpack then
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- local all_enabled = true
- for j=1,#rawlist,1 do
- if rawlist[j].modpack == mod.name and
- rawlist[j].enabled ~= true then
- all_enabled = false
- break
- end
- end
-
- if all_enabled == false then
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
- else
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
- end
- else
- if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
- else
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
- end
- end
- end
-
- retval = retval ..
- "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
- "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
-
- retval = retval .. modmgr.render_modlist(modmgr.modlist)
-
- retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.handle_buttons(tab,fields)
-
- local retval = nil
-
- if tab == "mod_mgr" then
- retval = modmgr.handle_modmgr_buttons(fields)
- end
-
- if tab == "dialog_rename_modpack" then
- retval = modmgr.handle_rename_modpack_buttons(fields)
- end
-
- if tab == "dialog_delete_mod" then
- retval = modmgr.handle_delete_mod_buttons(fields)
- end
-
- if tab == "dialog_configure_world" then
- retval = modmgr.handle_configure_world_buttons(fields)
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
function modmgr.get_dependencies(modfolder)
local toadd = ""
if modfolder ~= nil then
@@ -529,7 +305,6 @@ function modmgr.get_dependencies(modfolder)
return toadd
end
-
--------------------------------------------------------------------------------
function modmgr.get_worldconfig(worldpath)
local filename = worldpath ..
@@ -545,7 +320,7 @@ function modmgr.get_worldconfig(worldpath)
if key == "gameid" then
worldconfig.id = value
else
- worldconfig.global_mods[key] = engine.is_yes(value)
+ worldconfig.global_mods[key] = core.is_yes(value)
end
end
@@ -555,52 +330,6 @@ function modmgr.get_worldconfig(worldpath)
return worldconfig
end
---------------------------------------------------------------------------------
-function modmgr.handle_modmgr_buttons(fields)
- local retval = {
- tab = nil,
- is_dialog = nil,
- show_buttons = nil,
- }
-
- if fields["modlist"] ~= nil then
- local event = engine.explode_textlist_event(fields["modlist"])
- modmgr.selected_mod = event.index
- end
-
- if fields["btn_mod_mgr_install_local"] ~= nil then
- engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
- end
-
- if fields["btn_mod_mgr_download"] ~= nil then
- modstore.update_modlist()
- retval.current_tab = "dialog_modstore_unsorted"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["btn_mod_mgr_rename_modpack"] ~= nil then
- retval.current_tab = "dialog_rename_modpack"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["btn_mod_mgr_delete_mod"] ~= nil then
- retval.current_tab = "dialog_delete_mod"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["mod_mgt_open_dlg_accepted"] ~= nil and
- fields["mod_mgt_open_dlg_accepted"] ~= "" then
- modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
- end
-
- return nil;
-end
--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
@@ -613,7 +342,6 @@ function modmgr.installmod(modfilename,basename)
return
end
-
local basefolder = modmgr.getbasefolder(modpath)
if basefolder.type == "modpack" then
@@ -628,8 +356,8 @@ function modmgr.installmod(modfilename,basename)
end
if clean_path ~= nil then
- local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
- if not engine.copy_dir(basefolder.path,targetpath) then
+ local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
+ if not core.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
end
else
@@ -650,235 +378,20 @@ function modmgr.installmod(modfilename,basename)
end
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
- local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
- engine.copy_dir(basefolder.path,targetpath)
+ local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
+ core.copy_dir(basefolder.path,targetpath)
else
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
end
- engine.delete_dir(modpath)
+ core.delete_dir(modpath)
modmgr.refresh_globals()
end
--------------------------------------------------------------------------------
-function modmgr.handle_rename_modpack_buttons(fields)
-
- if fields["dlg_rename_modpack_confirm"] ~= nil then
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
- local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
- local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
- engine.copy_dir(oldpath,targetpath,false)
- modmgr.refresh_globals()
- modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
- filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
-end
---------------------------------------------------------------------------------
-function modmgr.handle_configure_world_buttons(fields)
- if fields["world_config_modlist"] ~= nil then
- local event = engine.explode_textlist_event(fields["world_config_modlist"])
- modmgr.world_config_selected_mod = event.index
-
- if event.type == "DCL" then
- modmgr.world_config_enable_mod(nil)
- end
- end
-
- if fields["key_enter"] ~= nil then
- modmgr.world_config_enable_mod(nil)
- end
-
- if fields["cb_mod_enable"] ~= nil then
- local toset = engine.is_yes(fields["cb_mod_enable"])
- modmgr.world_config_enable_mod(toset)
- end
-
- if fields["btn_mp_enable"] ~= nil or
- fields["btn_mp_disable"] then
- local toset = (fields["btn_mp_enable"] ~= nil)
- modmgr.world_config_enable_mod(toset)
- end
-
- if fields["cb_hide_gamemods"] ~= nil then
- local current = filterlist.get_filtercriteria(modmgr.modlist)
-
- if current == nil then
- current = {}
- end
-
- if engine.is_yes(fields["cb_hide_gamemods"]) then
- current.hide_game = true
- modmgr.hide_gamemods = true
- else
- current.hide_game = false
- modmgr.hide_gamemods = false
- end
-
- filterlist.set_filtercriteria(modmgr.modlist,current)
- end
-
- if fields["cb_hide_mpcontent"] ~= nil then
- local current = filterlist.get_filtercriteria(modmgr.modlist)
-
- if current == nil then
- current = {}
- end
-
- if engine.is_yes(fields["cb_hide_mpcontent"]) then
- current.hide_modpackcontents = true
- modmgr.hide_modpackcontents = true
- else
- current.hide_modpackcontents = false
- modmgr.hide_modpackcontents = false
- end
-
- filterlist.set_filtercriteria(modmgr.modlist,current)
- end
-
- if fields["btn_config_world_save"] then
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
- local filename = worldspec.path ..
- DIR_DELIM .. "world.mt"
-
- local worldfile = Settings(filename)
- local mods = worldfile:to_table()
-
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- local i,mod
- for i,mod in ipairs(rawlist) do
- if not mod.is_modpack and
- mod.typ ~= "game_mod" then
- if mod.enabled then
- worldfile:set("load_mod_"..mod.name, "true")
- else
- worldfile:set("load_mod_"..mod.name, "false")
- end
- mods["load_mod_"..mod.name] = nil
- end
- end
-
- -- Remove mods that are not present anymore
- for key,value in pairs(mods) do
- if key:sub(1,9) == "load_mod_" then
- worldfile:remove(key)
- end
- end
-
- if not worldfile:write() then
- engine.log("error", "Failed to write world config file")
- end
-
- modmgr.modlist = nil
- modmgr.worldconfig = nil
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_config_world_cancel"] then
-
- modmgr.worldconfig = nil
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_all_mods"] then
- local list = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#list,1 do
- if list[i].typ ~= "game_mod" and
- not list[i].is_modpack then
- list[i].enabled = true
- end
- end
- end
-
-
-
- return nil
-end
---------------------------------------------------------------------------------
-function modmgr.world_config_enable_mod(toset)
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
-
- if mod.typ == "game_mod" then
- -- game mods can't be enabled or disabled
- elseif not mod.is_modpack then
- if toset == nil then
- mod.enabled = not mod.enabled
- else
- mod.enabled = toset
- end
- else
- local list = filterlist.get_raw_list(modmgr.modlist)
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
- list[i].enabled = toset
- end
- end
- end
-end
---------------------------------------------------------------------------------
-function modmgr.handle_delete_mod_buttons(fields)
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- if fields["dlg_delete_mod_confirm"] ~= nil then
-
- if mod.path ~= nil and
- mod.path ~= "" and
- mod.path ~= engine.get_modpath() then
- if not engine.delete_dir(mod.path) then
- gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
- end
- modmgr.refresh_globals()
- else
- gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
- end
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
-end
-
---------------------------------------------------------------------------------
-function modmgr.dialog_delete_mod()
-
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
- "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
- "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
- "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
local retval = {}
@@ -886,7 +399,7 @@ function modmgr.preparemodlist(data)
local game_mods = {}
--read global mods
- local modpath = engine.get_modpath()
+ local modpath = core.get_modpath()
if modpath ~= nil and
modpath ~= "" then
@@ -922,15 +435,16 @@ function modmgr.preparemodlist(data)
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
- if retval[i].name == key then
+ if retval[i].name == key and
+ not retval[i].is_modpack then
element = retval[i]
break
end
end
if element ~= nil then
- element.enabled = engine.is_yes(value)
+ element.enabled = core.is_yes(value)
else
- engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
@@ -939,58 +453,6 @@ function modmgr.preparemodlist(data)
end
--------------------------------------------------------------------------------
-function modmgr.init_worldconfig()
- modmgr.precheck()
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
- if worldspec ~= nil then
- --read worldconfig
- modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
-
- if modmgr.worldconfig.id == nil or
- modmgr.worldconfig.id == "" then
- modmgr.worldconfig = nil
- return false
- end
-
- modmgr.modlist = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- function(element,criteria)
- if criteria.hide_game and
- element.typ == "game_mod" then
- return false
- end
-
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end, --filter
- { worldpath= worldspec.path,
- gameid = worldspec.gameid }
- )
-
- filterlist.set_filtercriteria(modmgr.modlist, {
- hide_game=modmgr.hide_gamemods,
- hide_modpackcontents= modmgr.hide_modpackcontents
- })
- filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
- filterlist.set_sortmode(modmgr.modlist, "alphabetic")
-
- return true
- end
-
- return false
-end
-
---------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
if elem1 == nil or elem2 == nil then
return false
@@ -1016,36 +478,13 @@ function modmgr.comparemod(elem1,elem2)
end
--------------------------------------------------------------------------------
-function modmgr.gettab(name)
- local retval = ""
-
- if name == "mod_mgr" then
- retval = retval .. modmgr.tab()
- end
-
- if name == "dialog_rename_modpack" then
- retval = retval .. modmgr.dialog_rename_modpack()
- end
-
- if name == "dialog_delete_mod" then
- retval = retval .. modmgr.dialog_delete_mod()
- end
-
- if name == "dialog_configure_world" then
- retval = retval .. modmgr.dialog_configure_world()
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
function modmgr.mod_exists(basename)
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
- if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
+ if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
return true
end
@@ -1059,11 +498,12 @@ function modmgr.get_global_mod(idx)
return nil
end
- if idx == nil or idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+ if idx == nil or idx < 1 or
+ idx > modmgr.global_mods:size() then
return nil
end
- return filterlist.get_list(modmgr.global_mods)[idx]
+ return modmgr.global_mods:get_list()[idx]
end
--------------------------------------------------------------------------------
@@ -1079,8 +519,8 @@ function modmgr.refresh_globals()
nil, --filter
{}
)
- filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
- filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
+ modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
+ modmgr.global_mods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------