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-rw-r--r--builtin/mainmenu/pkgmgr.lua929
1 files changed, 929 insertions, 0 deletions
diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
new file mode 100644
index 000000000..853509b4f
--- /dev/null
+++ b/builtin/mainmenu/pkgmgr.lua
@@ -0,0 +1,929 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_last_folder(text,count)
+ local parts = text:split(DIR_DELIM)
+
+ if count == nil then
+ return parts[#parts]
+ end
+
+ local retval = ""
+ for i=1,count,1 do
+ retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
+ end
+
+ return retval
+end
+
+local function cleanup_path(temppath)
+
+ local parts = temppath:split("-")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. "_"
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split(".")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. "_"
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split("'")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. ""
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split(" ")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ return temppath
+end
+
+local function load_texture_packs(txtpath, retval)
+ local list = core.get_dir_list(txtpath, true)
+ local current_texture_path = core.settings:get("texture_path")
+
+ for _, item in ipairs(list) do
+ if item ~= "base" then
+ local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
+ local conf = Settings(path .. "texture_pack.conf")
+ local enabled = path == current_texture_path
+
+ local title = conf:get("title") or item
+
+ -- list_* is only used if non-nil, else the regular versions are used.
+ retval[#retval + 1] = {
+ name = item,
+ title = title,
+ list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
+ list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
+ author = conf:get("author"),
+ release = tonumber(conf:get("release")) or 0,
+ type = "txp",
+ path = path,
+ enabled = enabled,
+ }
+ end
+ end
+end
+
+function get_mods(path, virtual_path, retval, modpack)
+ local mods = core.get_dir_list(path, true)
+
+ for _, name in ipairs(mods) do
+ if name:sub(1, 1) ~= "." then
+ local mod_path = path .. DIR_DELIM .. name
+ local mod_virtual_path = virtual_path .. "/" .. name
+ local toadd = {
+ dir_name = name,
+ parent_dir = path,
+ }
+ retval[#retval + 1] = toadd
+
+ -- Get config file
+ local mod_conf
+ local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
+ if modpack_conf then
+ toadd.is_modpack = true
+ modpack_conf:close()
+
+ mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
+ if mod_conf.name then
+ name = mod_conf.name
+ toadd.is_name_explicit = true
+ end
+ else
+ mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
+ if mod_conf.name then
+ name = mod_conf.name
+ toadd.is_name_explicit = true
+ end
+ end
+
+ -- Read from config
+ toadd.name = name
+ toadd.title = mod_conf.title
+ toadd.author = mod_conf.author
+ toadd.release = tonumber(mod_conf.release) or 0
+ toadd.path = mod_path
+ toadd.virtual_path = mod_virtual_path
+ toadd.type = "mod"
+
+ -- Check modpack.txt
+ -- Note: modpack.conf is already checked above
+ local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
+ if modpackfile then
+ modpackfile:close()
+ toadd.is_modpack = true
+ end
+
+ -- Deal with modpack contents
+ if modpack and modpack ~= "" then
+ toadd.modpack = modpack
+ elseif toadd.is_modpack then
+ toadd.type = "modpack"
+ toadd.is_modpack = true
+ get_mods(mod_path, mod_virtual_path, retval, name)
+ end
+ end
+ end
+end
+
+--modmanager implementation
+pkgmgr = {}
+
+function pkgmgr.get_texture_packs()
+ local txtpath = core.get_texturepath()
+ local txtpath_system = core.get_texturepath_share()
+ local retval = {}
+
+ load_texture_packs(txtpath, retval)
+ -- on portable versions these two paths coincide. It avoids loading the path twice
+ if txtpath ~= txtpath_system then
+ load_texture_packs(txtpath_system, retval)
+ end
+
+ table.sort(retval, function(a, b)
+ return a.name > b.name
+ end)
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_folder_type(path)
+ local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return { type = "mod", path = path }
+ end
+
+ testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
+ if testfile ~= nil then
+ testfile:close()
+ return { type = "modpack", path = path }
+ end
+
+ testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return { type = "modpack", path = path }
+ end
+
+ testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
+ if testfile ~= nil then
+ testfile:close()
+ return { type = "game", path = path }
+ end
+
+ testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
+ if testfile ~= nil then
+ testfile:close()
+ return { type = "txp", path = path }
+ end
+
+ return nil
+end
+
+-------------------------------------------------------------------------------
+function pkgmgr.get_base_folder(temppath)
+ if temppath == nil then
+ return { type = "invalid", path = "" }
+ end
+
+ local ret = pkgmgr.get_folder_type(temppath)
+ if ret then
+ return ret
+ end
+
+ local subdirs = core.get_dir_list(temppath, true)
+ if #subdirs == 1 then
+ ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
+ if ret then
+ return ret
+ else
+ return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
+ end
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.isValidModname(modpath)
+ if modpath:find("-") ~= nil then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.parse_register_line(line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local item = line:sub(pos1+1,pos2-1)
+
+ if item ~= nil and
+ item ~= "" then
+ local pos3 = item:find(":")
+
+ if pos3 ~= nil then
+ local retval = item:sub(1,pos3-1)
+ if retval ~= nil and
+ retval ~= "" then
+ return retval
+ end
+ end
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.parse_dofile_line(modpath,line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local filename = line:sub(pos1+1,pos2-1)
+
+ if filename ~= nil and
+ filename ~= "" and
+ filename:find(".lua") then
+ return pkgmgr.identify_modname(modpath,filename)
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.identify_modname(modpath,filename)
+ local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
+ if testfile ~= nil then
+ local line = testfile:read()
+
+ while line~= nil do
+ local modname = nil
+
+ if line:find("minetest.register_tool") then
+ modname = pkgmgr.parse_register_line(line)
+ end
+
+ if line:find("minetest.register_craftitem") then
+ modname = pkgmgr.parse_register_line(line)
+ end
+
+
+ if line:find("minetest.register_node") then
+ modname = pkgmgr.parse_register_line(line)
+ end
+
+ if line:find("dofile") then
+ modname = pkgmgr.parse_dofile_line(modpath,line)
+ end
+
+ if modname ~= nil then
+ testfile:close()
+ return modname
+ end
+
+ line = testfile:read()
+ end
+ testfile:close()
+ end
+
+ return nil
+end
+--------------------------------------------------------------------------------
+function pkgmgr.render_packagelist(render_list, use_technical_names, with_error)
+ if not render_list then
+ if not pkgmgr.global_mods then
+ pkgmgr.refresh_globals()
+ end
+ render_list = pkgmgr.global_mods
+ end
+
+ local list = render_list:get_list()
+ local retval = {}
+ for i, v in ipairs(list) do
+ local color = ""
+ local icon = 0
+ local error = with_error and with_error[v.virtual_path]
+ local function update_error(val)
+ if val and (not error or (error.type == "warning" and val.type == "error")) then
+ error = val
+ end
+ end
+
+ if v.is_modpack then
+ local rawlist = render_list:get_raw_list()
+ color = mt_color_dark_green
+
+ for j = 1, #rawlist do
+ if rawlist[j].modpack == list[i].name then
+ if with_error then
+ update_error(with_error[rawlist[j].virtual_path])
+ end
+
+ if rawlist[j].enabled then
+ icon = 1
+ else
+ -- Modpack not entirely enabled so showing as grey
+ color = mt_color_grey
+ end
+ end
+ end
+ elseif v.is_game_content or v.type == "game" then
+ icon = 1
+ color = mt_color_blue
+
+ local rawlist = render_list:get_raw_list()
+ if v.type == "game" and with_error then
+ for j = 1, #rawlist do
+ if rawlist[j].is_game_content then
+ update_error(with_error[rawlist[j].virtual_path])
+ end
+ end
+ end
+ elseif v.enabled or v.type == "txp" then
+ icon = 1
+ color = mt_color_green
+ end
+
+ if error then
+ if error.type == "warning" then
+ color = mt_color_orange
+ icon = 2
+ else
+ color = mt_color_red
+ icon = 3
+ end
+ end
+
+ retval[#retval + 1] = color
+ if v.modpack ~= nil or v.loc == "game" then
+ retval[#retval + 1] = "1"
+ else
+ retval[#retval + 1] = "0"
+ end
+
+ if with_error then
+ retval[#retval + 1] = icon
+ end
+
+ if use_technical_names then
+ retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
+ else
+ retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
+ end
+ end
+
+ return table.concat(retval, ",")
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_dependencies(path)
+ if path == nil then
+ return {}, {}
+ end
+
+ local info = core.get_content_info(path)
+ return info.depends or {}, info.optional_depends or {}
+end
+
+----------- tests whether all of the mods in the modpack are enabled -----------
+function pkgmgr.is_modpack_entirely_enabled(data, name)
+ local rawlist = data.list:get_raw_list()
+ for j = 1, #rawlist do
+ if rawlist[j].modpack == name and not rawlist[j].enabled then
+ return false
+ end
+ end
+ return true
+end
+
+local function disable_all_by_name(list, name, except)
+ for i=1, #list do
+ if list[i].name == name and list[i] ~= except then
+ list[i].enabled = false
+ end
+ end
+end
+
+---------- toggles or en/disables a mod or modpack and its dependencies --------
+local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
+ if not mod.is_modpack then
+ -- Toggle or en/disable the mod
+ if toset == nil then
+ toset = not mod.enabled
+ end
+ if mod.enabled ~= toset then
+ toggled_mods[#toggled_mods+1] = mod.name
+ end
+ if toset then
+ -- Mark this mod for recursive dependency traversal
+ enabled_mods[mod.name] = true
+
+ -- Disable other mods with the same name
+ disable_all_by_name(list, mod.name, mod)
+ end
+ mod.enabled = toset
+ else
+ -- Toggle or en/disable every mod in the modpack,
+ -- interleaved unsupported
+ for i = 1, #list do
+ if list[i].modpack == mod.name then
+ toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i])
+ end
+ end
+ end
+end
+
+function pkgmgr.enable_mod(this, toset)
+ local list = this.data.list:get_list()
+ local mod = list[this.data.selected_mod]
+
+ -- Game mods can't be enabled or disabled
+ if mod.is_game_content then
+ return
+ end
+
+ local toggled_mods = {}
+ local enabled_mods = {}
+ toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
+
+ if next(enabled_mods) == nil then
+ -- Mod(s) were disabled, so no dependencies need to be enabled
+ table.sort(toggled_mods)
+ core.log("info", "Following mods were disabled: " ..
+ table.concat(toggled_mods, ", "))
+ return
+ end
+
+ -- Enable mods' depends after activation
+
+ -- Make a list of mod ids indexed by their names. Among mods with the
+ -- same name, enabled mods take precedence, after which game mods take
+ -- precedence, being last in the mod list.
+ local mod_ids = {}
+ for id, mod2 in pairs(list) do
+ if mod2.type == "mod" and not mod2.is_modpack then
+ local prev_id = mod_ids[mod2.name]
+ if not prev_id or not list[prev_id].enabled then
+ mod_ids[mod2.name] = id
+ end
+ end
+ end
+
+ -- to_enable is used as a DFS stack with sp as stack pointer
+ local to_enable = {}
+ local sp = 0
+ for name in pairs(enabled_mods) do
+ local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
+ for i = 1, #depends do
+ local dependency_name = depends[i]
+ if not enabled_mods[dependency_name] then
+ sp = sp+1
+ to_enable[sp] = dependency_name
+ end
+ end
+ end
+
+ -- If sp is 0, every dependency is already activated
+ while sp > 0 do
+ local name = to_enable[sp]
+ sp = sp-1
+
+ if not enabled_mods[name] then
+ enabled_mods[name] = true
+ local mod_to_enable = list[mod_ids[name]]
+ if not mod_to_enable then
+ core.log("warning", "Mod dependency \"" .. name ..
+ "\" not found!")
+ elseif not mod_to_enable.is_game_content then
+ if not mod_to_enable.enabled then
+ mod_to_enable.enabled = true
+ toggled_mods[#toggled_mods+1] = mod_to_enable.name
+ end
+ -- Push the dependencies of the dependency onto the stack
+ local depends = pkgmgr.get_dependencies(mod_to_enable.path)
+ for i = 1, #depends do
+ if not enabled_mods[depends[i]] then
+ sp = sp+1
+ to_enable[sp] = depends[i]
+ end
+ end
+ end
+ end
+ end
+
+ -- Log the list of enabled mods
+ table.sort(toggled_mods)
+ core.log("info", "Following mods were enabled: " ..
+ table.concat(toggled_mods, ", "))
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_worldconfig(worldpath)
+ local filename = worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ local worldconfig = {}
+ worldconfig.global_mods = {}
+ worldconfig.game_mods = {}
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key == "gameid" then
+ worldconfig.id = value
+ elseif key:sub(0, 9) == "load_mod_" then
+ -- Compatibility: Check against "nil" which was erroneously used
+ -- as value for fresh configured worlds
+ worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
+ and value
+ else
+ worldconfig[key] = value
+ end
+ end
+
+ --read gamemods
+ local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
+ pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
+
+ return worldconfig
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.install_dir(type, path, basename, targetpath)
+ local basefolder = pkgmgr.get_base_folder(path)
+
+ -- There's no good way to detect a texture pack, so let's just assume
+ -- it's correct for now.
+ if type == "txp" then
+ if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
+ return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
+ end
+
+ local from = basefolder and basefolder.path or path
+ if not targetpath then
+ targetpath = core.get_texturepath() .. DIR_DELIM .. basename
+ end
+ core.delete_dir(targetpath)
+ if not core.copy_dir(from, targetpath, false) then
+ return nil,
+ fgettext("Failed to install $1 to $2", basename, targetpath)
+ end
+ return targetpath, nil
+
+ elseif not basefolder then
+ return nil, fgettext("Unable to find a valid mod or modpack")
+ end
+
+ --
+ -- Get destination
+ --
+ if basefolder.type == "modpack" then
+ if type ~= "mod" then
+ return nil, fgettext("Unable to install a modpack as a $1", type)
+ end
+
+ -- Get destination name for modpack
+ if targetpath then
+ core.delete_dir(targetpath)
+ else
+ local clean_path = nil
+ if basename ~= nil then
+ clean_path = basename
+ end
+ if not clean_path then
+ clean_path = get_last_folder(cleanup_path(basefolder.path))
+ end
+ if clean_path then
+ targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
+ else
+ return nil,
+ fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
+ path)
+ end
+ end
+ elseif basefolder.type == "mod" then
+ if type ~= "mod" then
+ return nil, fgettext("Unable to install a mod as a $1", type)
+ end
+
+ if targetpath then
+ core.delete_dir(targetpath)
+ else
+ local targetfolder = basename
+ if targetfolder == nil then
+ targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
+ end
+
+ -- If heuristic failed try to use current foldername
+ if targetfolder == nil then
+ targetfolder = get_last_folder(basefolder.path)
+ end
+
+ if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
+ targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
+ else
+ return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
+ end
+ end
+
+ elseif basefolder.type == "game" then
+ if type ~= "game" then
+ return nil, fgettext("Unable to install a game as a $1", type)
+ end
+
+ if targetpath then
+ core.delete_dir(targetpath)
+ else
+ targetpath = core.get_gamepath() .. DIR_DELIM .. basename
+ end
+ else
+ error("basefolder didn't return a recognised type, this shouldn't happen")
+ end
+
+ -- Copy it
+ core.delete_dir(targetpath)
+ if not core.copy_dir(basefolder.path, targetpath, false) then
+ return nil,
+ fgettext("Failed to install $1 to $2", basename, targetpath)
+ end
+
+ if basefolder.type == "game" then
+ pkgmgr.update_gamelist()
+ else
+ pkgmgr.refresh_globals()
+ end
+
+ return targetpath, nil
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.preparemodlist(data)
+ local retval = {}
+
+ local global_mods = {}
+ local game_mods = {}
+
+ --read global mods
+ local modpaths = core.get_modpaths()
+ for key, modpath in pairs(modpaths) do
+ get_mods(modpath, key, global_mods)
+ end
+
+ for i=1,#global_mods,1 do
+ global_mods[i].type = "mod"
+ global_mods[i].loc = "global"
+ global_mods[i].enabled = false
+ retval[#retval + 1] = global_mods[i]
+ end
+
+ --read game mods
+ local gamespec = pkgmgr.find_by_gameid(data.gameid)
+ pkgmgr.get_game_mods(gamespec, game_mods)
+
+ if #game_mods > 0 then
+ -- Add title
+ retval[#retval + 1] = {
+ type = "game",
+ is_game_content = true,
+ name = fgettext("$1 mods", gamespec.title),
+ path = gamespec.path
+ }
+ end
+
+ for i=1,#game_mods,1 do
+ game_mods[i].type = "mod"
+ game_mods[i].loc = "game"
+ game_mods[i].is_game_content = true
+ retval[#retval + 1] = game_mods[i]
+ end
+
+ if data.worldpath == nil then
+ return retval
+ end
+
+ --read world mod configuration
+ local filename = data.worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+ for key, value in pairs(worldfile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local mod_found = false
+
+ local fallback_found = false
+ local fallback_mod = nil
+
+ for i=1, #retval do
+ if retval[i].name == key and
+ not retval[i].is_modpack then
+ if core.is_yes(value) or retval[i].virtual_path == value then
+ retval[i].enabled = true
+ mod_found = true
+ break
+ elseif fallback_found then
+ -- Only allow fallback if only one mod matches
+ fallback_mod = nil
+ else
+ fallback_found = true
+ fallback_mod = retval[i]
+ end
+ end
+ end
+
+ if not mod_found then
+ if fallback_mod and value:find("/") then
+ fallback_mod.enabled = true
+ else
+ core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
+ end
+ end
+ end
+
+ return retval
+end
+
+function pkgmgr.compare_package(a, b)
+ return a and b and a.name == b.name and a.path == b.path
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.comparemod(elem1,elem2)
+ if elem1 == nil or elem2 == nil then
+ return false
+ end
+ if elem1.name ~= elem2.name then
+ return false
+ end
+ if elem1.is_modpack ~= elem2.is_modpack then
+ return false
+ end
+ if elem1.type ~= elem2.type then
+ return false
+ end
+ if elem1.modpack ~= elem2.modpack then
+ return false
+ end
+
+ if elem1.path ~= elem2.path then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.mod_exists(basename)
+
+ if pkgmgr.global_mods == nil then
+ pkgmgr.refresh_globals()
+ end
+
+ if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_global_mod(idx)
+
+ if pkgmgr.global_mods == nil then
+ return nil
+ end
+
+ if idx == nil or idx < 1 or
+ idx > pkgmgr.global_mods:size() then
+ return nil
+ end
+
+ return pkgmgr.global_mods:get_list()[idx]
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.refresh_globals()
+ local function is_equal(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end
+ pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
+ pkgmgr.comparemod, is_equal, nil, {})
+ pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
+ pkgmgr.global_mods:set_sortmode("alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.find_by_gameid(gameid)
+ for i=1,#pkgmgr.games,1 do
+ if pkgmgr.games[i].id == gameid then
+ return pkgmgr.games[i], i
+ end
+ end
+ return nil, nil
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_game_mods(gamespec, retval)
+ if gamespec ~= nil and
+ gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
+ end
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_game_modlist(gamespec)
+ local retval = ""
+ local game_mods = {}
+ pkgmgr.get_game_mods(gamespec, game_mods)
+ for i=1,#game_mods,1 do
+ if retval ~= "" then
+ retval = retval..","
+ end
+ retval = retval .. game_mods[i].name
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.get_game(index)
+ if index > 0 and index <= #pkgmgr.games then
+ return pkgmgr.games[index]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.update_gamelist()
+ pkgmgr.games = core.get_games()
+end
+
+--------------------------------------------------------------------------------
+function pkgmgr.gamelist()
+ local retval = ""
+ if #pkgmgr.games > 0 then
+ retval = retval .. core.formspec_escape(pkgmgr.games[1].title)
+
+ for i=2,#pkgmgr.games,1 do
+ retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title)
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+-- read initial data
+--------------------------------------------------------------------------------
+pkgmgr.update_gamelist()