diff options
Diffstat (limited to 'builtin/mainmenu/pkgmgr.lua')
-rw-r--r-- | builtin/mainmenu/pkgmgr.lua | 929 |
1 files changed, 929 insertions, 0 deletions
diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua new file mode 100644 index 000000000..853509b4f --- /dev/null +++ b/builtin/mainmenu/pkgmgr.lua @@ -0,0 +1,929 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +-------------------------------------------------------------------------------- +local function get_last_folder(text,count) + local parts = text:split(DIR_DELIM) + + if count == nil then + return parts[#parts] + end + + local retval = "" + for i=1,count,1 do + retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM + end + + return retval +end + +local function cleanup_path(temppath) + + local parts = temppath:split("-") + temppath = "" + for i=1,#parts,1 do + if temppath ~= "" then + temppath = temppath .. "_" + end + temppath = temppath .. parts[i] + end + + parts = temppath:split(".") + temppath = "" + for i=1,#parts,1 do + if temppath ~= "" then + temppath = temppath .. "_" + end + temppath = temppath .. parts[i] + end + + parts = temppath:split("'") + temppath = "" + for i=1,#parts,1 do + if temppath ~= "" then + temppath = temppath .. "" + end + temppath = temppath .. parts[i] + end + + parts = temppath:split(" ") + temppath = "" + for i=1,#parts,1 do + if temppath ~= "" then + temppath = temppath + end + temppath = temppath .. parts[i] + end + + return temppath +end + +local function load_texture_packs(txtpath, retval) + local list = core.get_dir_list(txtpath, true) + local current_texture_path = core.settings:get("texture_path") + + for _, item in ipairs(list) do + if item ~= "base" then + local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM + local conf = Settings(path .. "texture_pack.conf") + local enabled = path == current_texture_path + + local title = conf:get("title") or item + + -- list_* is only used if non-nil, else the regular versions are used. + retval[#retval + 1] = { + name = item, + title = title, + list_name = enabled and fgettext("$1 (Enabled)", item) or nil, + list_title = enabled and fgettext("$1 (Enabled)", title) or nil, + author = conf:get("author"), + release = tonumber(conf:get("release")) or 0, + type = "txp", + path = path, + enabled = enabled, + } + end + end +end + +function get_mods(path, virtual_path, retval, modpack) + local mods = core.get_dir_list(path, true) + + for _, name in ipairs(mods) do + if name:sub(1, 1) ~= "." then + local mod_path = path .. DIR_DELIM .. name + local mod_virtual_path = virtual_path .. "/" .. name + local toadd = { + dir_name = name, + parent_dir = path, + } + retval[#retval + 1] = toadd + + -- Get config file + local mod_conf + local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf") + if modpack_conf then + toadd.is_modpack = true + modpack_conf:close() + + mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table() + if mod_conf.name then + name = mod_conf.name + toadd.is_name_explicit = true + end + else + mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table() + if mod_conf.name then + name = mod_conf.name + toadd.is_name_explicit = true + end + end + + -- Read from config + toadd.name = name + toadd.title = mod_conf.title + toadd.author = mod_conf.author + toadd.release = tonumber(mod_conf.release) or 0 + toadd.path = mod_path + toadd.virtual_path = mod_virtual_path + toadd.type = "mod" + + -- Check modpack.txt + -- Note: modpack.conf is already checked above + local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt") + if modpackfile then + modpackfile:close() + toadd.is_modpack = true + end + + -- Deal with modpack contents + if modpack and modpack ~= "" then + toadd.modpack = modpack + elseif toadd.is_modpack then + toadd.type = "modpack" + toadd.is_modpack = true + get_mods(mod_path, mod_virtual_path, retval, name) + end + end + end +end + +--modmanager implementation +pkgmgr = {} + +function pkgmgr.get_texture_packs() + local txtpath = core.get_texturepath() + local txtpath_system = core.get_texturepath_share() + local retval = {} + + load_texture_packs(txtpath, retval) + -- on portable versions these two paths coincide. It avoids loading the path twice + if txtpath ~= txtpath_system then + load_texture_packs(txtpath_system, retval) + end + + table.sort(retval, function(a, b) + return a.name > b.name + end) + + return retval +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_folder_type(path) + local testfile = io.open(path .. DIR_DELIM .. "init.lua","r") + if testfile ~= nil then + testfile:close() + return { type = "mod", path = path } + end + + testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r") + if testfile ~= nil then + testfile:close() + return { type = "modpack", path = path } + end + + testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r") + if testfile ~= nil then + testfile:close() + return { type = "modpack", path = path } + end + + testfile = io.open(path .. DIR_DELIM .. "game.conf","r") + if testfile ~= nil then + testfile:close() + return { type = "game", path = path } + end + + testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r") + if testfile ~= nil then + testfile:close() + return { type = "txp", path = path } + end + + return nil +end + +------------------------------------------------------------------------------- +function pkgmgr.get_base_folder(temppath) + if temppath == nil then + return { type = "invalid", path = "" } + end + + local ret = pkgmgr.get_folder_type(temppath) + if ret then + return ret + end + + local subdirs = core.get_dir_list(temppath, true) + if #subdirs == 1 then + ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1]) + if ret then + return ret + else + return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] } + end + end + + return nil +end + +-------------------------------------------------------------------------------- +function pkgmgr.isValidModname(modpath) + if modpath:find("-") ~= nil then + return false + end + + return true +end + +-------------------------------------------------------------------------------- +function pkgmgr.parse_register_line(line) + local pos1 = line:find("\"") + local pos2 = nil + if pos1 ~= nil then + pos2 = line:find("\"",pos1+1) + end + + if pos1 ~= nil and pos2 ~= nil then + local item = line:sub(pos1+1,pos2-1) + + if item ~= nil and + item ~= "" then + local pos3 = item:find(":") + + if pos3 ~= nil then + local retval = item:sub(1,pos3-1) + if retval ~= nil and + retval ~= "" then + return retval + end + end + end + end + return nil +end + +-------------------------------------------------------------------------------- +function pkgmgr.parse_dofile_line(modpath,line) + local pos1 = line:find("\"") + local pos2 = nil + if pos1 ~= nil then + pos2 = line:find("\"",pos1+1) + end + + if pos1 ~= nil and pos2 ~= nil then + local filename = line:sub(pos1+1,pos2-1) + + if filename ~= nil and + filename ~= "" and + filename:find(".lua") then + return pkgmgr.identify_modname(modpath,filename) + end + end + return nil +end + +-------------------------------------------------------------------------------- +function pkgmgr.identify_modname(modpath,filename) + local testfile = io.open(modpath .. DIR_DELIM .. filename,"r") + if testfile ~= nil then + local line = testfile:read() + + while line~= nil do + local modname = nil + + if line:find("minetest.register_tool") then + modname = pkgmgr.parse_register_line(line) + end + + if line:find("minetest.register_craftitem") then + modname = pkgmgr.parse_register_line(line) + end + + + if line:find("minetest.register_node") then + modname = pkgmgr.parse_register_line(line) + end + + if line:find("dofile") then + modname = pkgmgr.parse_dofile_line(modpath,line) + end + + if modname ~= nil then + testfile:close() + return modname + end + + line = testfile:read() + end + testfile:close() + end + + return nil +end +-------------------------------------------------------------------------------- +function pkgmgr.render_packagelist(render_list, use_technical_names, with_error) + if not render_list then + if not pkgmgr.global_mods then + pkgmgr.refresh_globals() + end + render_list = pkgmgr.global_mods + end + + local list = render_list:get_list() + local retval = {} + for i, v in ipairs(list) do + local color = "" + local icon = 0 + local error = with_error and with_error[v.virtual_path] + local function update_error(val) + if val and (not error or (error.type == "warning" and val.type == "error")) then + error = val + end + end + + if v.is_modpack then + local rawlist = render_list:get_raw_list() + color = mt_color_dark_green + + for j = 1, #rawlist do + if rawlist[j].modpack == list[i].name then + if with_error then + update_error(with_error[rawlist[j].virtual_path]) + end + + if rawlist[j].enabled then + icon = 1 + else + -- Modpack not entirely enabled so showing as grey + color = mt_color_grey + end + end + end + elseif v.is_game_content or v.type == "game" then + icon = 1 + color = mt_color_blue + + local rawlist = render_list:get_raw_list() + if v.type == "game" and with_error then + for j = 1, #rawlist do + if rawlist[j].is_game_content then + update_error(with_error[rawlist[j].virtual_path]) + end + end + end + elseif v.enabled or v.type == "txp" then + icon = 1 + color = mt_color_green + end + + if error then + if error.type == "warning" then + color = mt_color_orange + icon = 2 + else + color = mt_color_red + icon = 3 + end + end + + retval[#retval + 1] = color + if v.modpack ~= nil or v.loc == "game" then + retval[#retval + 1] = "1" + else + retval[#retval + 1] = "0" + end + + if with_error then + retval[#retval + 1] = icon + end + + if use_technical_names then + retval[#retval + 1] = core.formspec_escape(v.list_name or v.name) + else + retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name) + end + end + + return table.concat(retval, ",") +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_dependencies(path) + if path == nil then + return {}, {} + end + + local info = core.get_content_info(path) + return info.depends or {}, info.optional_depends or {} +end + +----------- tests whether all of the mods in the modpack are enabled ----------- +function pkgmgr.is_modpack_entirely_enabled(data, name) + local rawlist = data.list:get_raw_list() + for j = 1, #rawlist do + if rawlist[j].modpack == name and not rawlist[j].enabled then + return false + end + end + return true +end + +local function disable_all_by_name(list, name, except) + for i=1, #list do + if list[i].name == name and list[i] ~= except then + list[i].enabled = false + end + end +end + +---------- toggles or en/disables a mod or modpack and its dependencies -------- +local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) + if not mod.is_modpack then + -- Toggle or en/disable the mod + if toset == nil then + toset = not mod.enabled + end + if mod.enabled ~= toset then + toggled_mods[#toggled_mods+1] = mod.name + end + if toset then + -- Mark this mod for recursive dependency traversal + enabled_mods[mod.name] = true + + -- Disable other mods with the same name + disable_all_by_name(list, mod.name, mod) + end + mod.enabled = toset + else + -- Toggle or en/disable every mod in the modpack, + -- interleaved unsupported + for i = 1, #list do + if list[i].modpack == mod.name then + toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i]) + end + end + end +end + +function pkgmgr.enable_mod(this, toset) + local list = this.data.list:get_list() + local mod = list[this.data.selected_mod] + + -- Game mods can't be enabled or disabled + if mod.is_game_content then + return + end + + local toggled_mods = {} + local enabled_mods = {} + toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) + + if next(enabled_mods) == nil then + -- Mod(s) were disabled, so no dependencies need to be enabled + table.sort(toggled_mods) + core.log("info", "Following mods were disabled: " .. + table.concat(toggled_mods, ", ")) + return + end + + -- Enable mods' depends after activation + + -- Make a list of mod ids indexed by their names. Among mods with the + -- same name, enabled mods take precedence, after which game mods take + -- precedence, being last in the mod list. + local mod_ids = {} + for id, mod2 in pairs(list) do + if mod2.type == "mod" and not mod2.is_modpack then + local prev_id = mod_ids[mod2.name] + if not prev_id or not list[prev_id].enabled then + mod_ids[mod2.name] = id + end + end + end + + -- to_enable is used as a DFS stack with sp as stack pointer + local to_enable = {} + local sp = 0 + for name in pairs(enabled_mods) do + local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path) + for i = 1, #depends do + local dependency_name = depends[i] + if not enabled_mods[dependency_name] then + sp = sp+1 + to_enable[sp] = dependency_name + end + end + end + + -- If sp is 0, every dependency is already activated + while sp > 0 do + local name = to_enable[sp] + sp = sp-1 + + if not enabled_mods[name] then + enabled_mods[name] = true + local mod_to_enable = list[mod_ids[name]] + if not mod_to_enable then + core.log("warning", "Mod dependency \"" .. name .. + "\" not found!") + elseif not mod_to_enable.is_game_content then + if not mod_to_enable.enabled then + mod_to_enable.enabled = true + toggled_mods[#toggled_mods+1] = mod_to_enable.name + end + -- Push the dependencies of the dependency onto the stack + local depends = pkgmgr.get_dependencies(mod_to_enable.path) + for i = 1, #depends do + if not enabled_mods[depends[i]] then + sp = sp+1 + to_enable[sp] = depends[i] + end + end + end + end + end + + -- Log the list of enabled mods + table.sort(toggled_mods) + core.log("info", "Following mods were enabled: " .. + table.concat(toggled_mods, ", ")) +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_worldconfig(worldpath) + local filename = worldpath .. + DIR_DELIM .. "world.mt" + + local worldfile = Settings(filename) + + local worldconfig = {} + worldconfig.global_mods = {} + worldconfig.game_mods = {} + + for key,value in pairs(worldfile:to_table()) do + if key == "gameid" then + worldconfig.id = value + elseif key:sub(0, 9) == "load_mod_" then + -- Compatibility: Check against "nil" which was erroneously used + -- as value for fresh configured worlds + worldconfig.global_mods[key] = value ~= "false" and value ~= "nil" + and value + else + worldconfig[key] = value + end + end + + --read gamemods + local gamespec = pkgmgr.find_by_gameid(worldconfig.id) + pkgmgr.get_game_mods(gamespec, worldconfig.game_mods) + + return worldconfig +end + +-------------------------------------------------------------------------------- +function pkgmgr.install_dir(type, path, basename, targetpath) + local basefolder = pkgmgr.get_base_folder(path) + + -- There's no good way to detect a texture pack, so let's just assume + -- it's correct for now. + if type == "txp" then + if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then + return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type) + end + + local from = basefolder and basefolder.path or path + if not targetpath then + targetpath = core.get_texturepath() .. DIR_DELIM .. basename + end + core.delete_dir(targetpath) + if not core.copy_dir(from, targetpath, false) then + return nil, + fgettext("Failed to install $1 to $2", basename, targetpath) + end + return targetpath, nil + + elseif not basefolder then + return nil, fgettext("Unable to find a valid mod or modpack") + end + + -- + -- Get destination + -- + if basefolder.type == "modpack" then + if type ~= "mod" then + return nil, fgettext("Unable to install a modpack as a $1", type) + end + + -- Get destination name for modpack + if targetpath then + core.delete_dir(targetpath) + else + local clean_path = nil + if basename ~= nil then + clean_path = basename + end + if not clean_path then + clean_path = get_last_folder(cleanup_path(basefolder.path)) + end + if clean_path then + targetpath = core.get_modpath() .. DIR_DELIM .. clean_path + else + return nil, + fgettext("Install Mod: Unable to find suitable folder name for modpack $1", + path) + end + end + elseif basefolder.type == "mod" then + if type ~= "mod" then + return nil, fgettext("Unable to install a mod as a $1", type) + end + + if targetpath then + core.delete_dir(targetpath) + else + local targetfolder = basename + if targetfolder == nil then + targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua") + end + + -- If heuristic failed try to use current foldername + if targetfolder == nil then + targetfolder = get_last_folder(basefolder.path) + end + + if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then + targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder + else + return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path) + end + end + + elseif basefolder.type == "game" then + if type ~= "game" then + return nil, fgettext("Unable to install a game as a $1", type) + end + + if targetpath then + core.delete_dir(targetpath) + else + targetpath = core.get_gamepath() .. DIR_DELIM .. basename + end + else + error("basefolder didn't return a recognised type, this shouldn't happen") + end + + -- Copy it + core.delete_dir(targetpath) + if not core.copy_dir(basefolder.path, targetpath, false) then + return nil, + fgettext("Failed to install $1 to $2", basename, targetpath) + end + + if basefolder.type == "game" then + pkgmgr.update_gamelist() + else + pkgmgr.refresh_globals() + end + + return targetpath, nil +end + +-------------------------------------------------------------------------------- +function pkgmgr.preparemodlist(data) + local retval = {} + + local global_mods = {} + local game_mods = {} + + --read global mods + local modpaths = core.get_modpaths() + for key, modpath in pairs(modpaths) do + get_mods(modpath, key, global_mods) + end + + for i=1,#global_mods,1 do + global_mods[i].type = "mod" + global_mods[i].loc = "global" + global_mods[i].enabled = false + retval[#retval + 1] = global_mods[i] + end + + --read game mods + local gamespec = pkgmgr.find_by_gameid(data.gameid) + pkgmgr.get_game_mods(gamespec, game_mods) + + if #game_mods > 0 then + -- Add title + retval[#retval + 1] = { + type = "game", + is_game_content = true, + name = fgettext("$1 mods", gamespec.title), + path = gamespec.path + } + end + + for i=1,#game_mods,1 do + game_mods[i].type = "mod" + game_mods[i].loc = "game" + game_mods[i].is_game_content = true + retval[#retval + 1] = game_mods[i] + end + + if data.worldpath == nil then + return retval + end + + --read world mod configuration + local filename = data.worldpath .. + DIR_DELIM .. "world.mt" + + local worldfile = Settings(filename) + for key, value in pairs(worldfile:to_table()) do + if key:sub(1, 9) == "load_mod_" then + key = key:sub(10) + local mod_found = false + + local fallback_found = false + local fallback_mod = nil + + for i=1, #retval do + if retval[i].name == key and + not retval[i].is_modpack then + if core.is_yes(value) or retval[i].virtual_path == value then + retval[i].enabled = true + mod_found = true + break + elseif fallback_found then + -- Only allow fallback if only one mod matches + fallback_mod = nil + else + fallback_found = true + fallback_mod = retval[i] + end + end + end + + if not mod_found then + if fallback_mod and value:find("/") then + fallback_mod.enabled = true + else + core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found") + end + end + end + end + + return retval +end + +function pkgmgr.compare_package(a, b) + return a and b and a.name == b.name and a.path == b.path +end + +-------------------------------------------------------------------------------- +function pkgmgr.comparemod(elem1,elem2) + if elem1 == nil or elem2 == nil then + return false + end + if elem1.name ~= elem2.name then + return false + end + if elem1.is_modpack ~= elem2.is_modpack then + return false + end + if elem1.type ~= elem2.type then + return false + end + if elem1.modpack ~= elem2.modpack then + return false + end + + if elem1.path ~= elem2.path then + return false + end + + return true +end + +-------------------------------------------------------------------------------- +function pkgmgr.mod_exists(basename) + + if pkgmgr.global_mods == nil then + pkgmgr.refresh_globals() + end + + if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then + return true + end + + return false +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_global_mod(idx) + + if pkgmgr.global_mods == nil then + return nil + end + + if idx == nil or idx < 1 or + idx > pkgmgr.global_mods:size() then + return nil + end + + return pkgmgr.global_mods:get_list()[idx] +end + +-------------------------------------------------------------------------------- +function pkgmgr.refresh_globals() + local function is_equal(element,uid) --uid match + if element.name == uid then + return true + end + end + pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist, + pkgmgr.comparemod, is_equal, nil, {}) + pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list) + pkgmgr.global_mods:set_sortmode("alphabetic") +end + +-------------------------------------------------------------------------------- +function pkgmgr.find_by_gameid(gameid) + for i=1,#pkgmgr.games,1 do + if pkgmgr.games[i].id == gameid then + return pkgmgr.games[i], i + end + end + return nil, nil +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_game_mods(gamespec, retval) + if gamespec ~= nil and + gamespec.gamemods_path ~= nil and + gamespec.gamemods_path ~= "" then + get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval) + end +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_game_modlist(gamespec) + local retval = "" + local game_mods = {} + pkgmgr.get_game_mods(gamespec, game_mods) + for i=1,#game_mods,1 do + if retval ~= "" then + retval = retval.."," + end + retval = retval .. game_mods[i].name + end + return retval +end + +-------------------------------------------------------------------------------- +function pkgmgr.get_game(index) + if index > 0 and index <= #pkgmgr.games then + return pkgmgr.games[index] + end + + return nil +end + +-------------------------------------------------------------------------------- +function pkgmgr.update_gamelist() + pkgmgr.games = core.get_games() +end + +-------------------------------------------------------------------------------- +function pkgmgr.gamelist() + local retval = "" + if #pkgmgr.games > 0 then + retval = retval .. core.formspec_escape(pkgmgr.games[1].title) + + for i=2,#pkgmgr.games,1 do + retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title) + end + end + return retval +end + +-------------------------------------------------------------------------------- +-- read initial data +-------------------------------------------------------------------------------- +pkgmgr.update_gamelist() |