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Diffstat (limited to 'builtin/mainmenu/tab_local.lua')
-rw-r--r--builtin/mainmenu/tab_local.lua65
1 files changed, 36 insertions, 29 deletions
diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua
index 0969bccfb..a21cf12b1 100644
--- a/builtin/mainmenu/tab_local.lua
+++ b/builtin/mainmenu/tab_local.lua
@@ -35,6 +35,15 @@ if enable_gamebar then
end
local function game_buttonbar_button_handler(fields)
+ if fields.game_open_cdb then
+ local maintab = ui.find_by_name("maintab")
+ local dlg = create_store_dlg("game")
+ dlg:set_parent(maintab)
+ maintab:hide()
+ dlg:show()
+ return true
+ end
+
for key,value in pairs(fields) do
for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
@@ -87,6 +96,9 @@ if enable_gamebar then
end
btnbar:add_button(btn_name, text, image, tooltip)
end
+
+ local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
+ btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
else
function current_game()
@@ -207,40 +219,35 @@ local function main_button_handler(this, fields, name, tabdata)
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- if core.settings:get_bool("enable_server") then
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
-
- core.settings:set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- core.settings:set("bind_address",fields["te_serveraddr"])
- end
+ if selected == nil or gamedata.selected_world == 0 then
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
+ return true
+ end
- --update last game
- local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
- if world then
- local game = pkgmgr.find_by_gameid(world.gameid)
- core.settings:set("menu_last_game", game.id)
- end
+ -- Update last game
+ local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ if world then
+ local game = pkgmgr.find_by_gameid(world.gameid)
+ core.settings:set("menu_last_game", game.id)
+ end
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
+ if core.settings:get_bool("enable_server") then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+
+ core.settings:set("port",gamedata.port)
+ if fields["te_serveraddr"] ~= nil then
+ core.settings:set("bind_address",fields["te_serveraddr"])
end
else
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.singleplayer = true
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- return true
+ gamedata.singleplayer = true
end
+
+ core.start()
+ return true
end
if fields["world_create"] ~= nil then