diff options
Diffstat (limited to 'builtin/mainmenu/tab_settings.lua')
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 440 |
1 files changed, 204 insertions, 236 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index c17a39432..af8df0ccb 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -17,110 +17,115 @@ -------------------------------------------------------------------------------- -local leaves_style_labels = { - fgettext("Opaque Leaves"), - fgettext("Simple Leaves"), - fgettext("Fancy Leaves") +local labels = { + leaves = { + fgettext("Opaque Leaves"), + fgettext("Simple Leaves"), + fgettext("Fancy Leaves") + }, + node_highlighting = { + fgettext("Node Outlining"), + fgettext("Node Highlighting") + }, + filters = { + fgettext("No Filter"), + fgettext("Bilinear Filter"), + fgettext("Trilinear Filter") + }, + mipmap = { + fgettext("No Mipmap"), + fgettext("Mipmap"), + fgettext("Mipmap + Aniso. Filter") + }, + antialiasing = { + fgettext("None"), + fgettext("2x"), + fgettext("4x"), + fgettext("8x") + } } -local leaves_style = { - {leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]}, - {"opaque", "simple", "fancy"}, +local dd_options = { + leaves = { + table.concat(labels.leaves, ","), + {"opaque", "simple", "fancy"} + }, + node_highlighting = { + table.concat(labels.node_highlighting, ","), + {"box", "halo"} + }, + filters = { + table.concat(labels.filters, ","), + {"", "bilinear_filter", "trilinear_filter"} + }, + mipmap = { + table.concat(labels.mipmap, ","), + {"", "mip_map", "anisotropic_filter"} + }, + antialiasing = { + table.concat(labels.antialiasing, ","), + {"0", "2", "4", "8"} + } } -local dd_filter_labels = { - fgettext("No Filter"), - fgettext("Bilinear Filter"), - fgettext("Trilinear Filter") -} - -local filters = { - {dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]}, - {"", "bilinear_filter", "trilinear_filter"}, -} - -local dd_mipmap_labels = { - fgettext("No Mipmap"), - fgettext("Mipmap"), - fgettext("Mipmap + Aniso. Filter") -} - -local mipmap = { - {dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]}, - {"", "mip_map", "anisotropic_filter"}, -} - -local function getLeavesStyleSettingIndex() - local style = core.setting_get("leaves_style") - if (style == leaves_style[2][3]) then - return 3 - elseif (style == leaves_style[2][2]) then - return 2 - end - return 1 -end - -local dd_antialiasing_labels = { - fgettext("None"), - fgettext("2x"), - fgettext("4x"), - fgettext("8x"), -} - -local antialiasing = { - {dd_antialiasing_labels[1]..","..dd_antialiasing_labels[2]..",".. - dd_antialiasing_labels[3]..","..dd_antialiasing_labels[4]}, - {"0", "2", "4", "8"} -} - -local function getFilterSettingIndex() - if (core.setting_get(filters[2][3]) == "true") then - return 3 - end - if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then - return 2 - end - return 1 -end - -local function getMipmapSettingIndex() - if (core.setting_get(mipmap[2][3]) == "true") then - return 3 - end - if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then - return 2 - end - return 1 -end - -local function getAntialiasingSettingIndex() - local antialiasing_setting = core.setting_get("fsaa") - for i = 1, #(antialiasing[2]) do - if antialiasing_setting == antialiasing[2][i] then - return i +local getSettingIndex = { + Leaves = function() + local style = core.setting_get("leaves_style") + for idx, name in pairs(dd_options.leaves[2]) do + if style == name then return idx end + end + return 1 + end, + NodeHighlighting = function() + local style = core.setting_get("node_highlighting") + for idx, name in pairs(dd_options.node_highlighting[2]) do + if style == name then return idx end end + return 1 + end, + Filter = function() + if core.setting_get(dd_options.filters[2][3]) == "true" then + return 3 + elseif core.setting_get(dd_options.filters[2][3]) == "false" and + core.setting_get(dd_options.filters[2][2]) == "true" then + return 2 + end + return 1 + end, + Mipmap = function() + if core.setting_get(dd_options.mipmap[2][3]) == "true" then + return 3 + elseif core.setting_get(dd_options.mipmap[2][3]) == "false" and + core.setting_get(dd_options.mipmap[2][2]) == "true" then + return 2 + end + return 1 + end, + Antialiasing = function() + local antialiasing_setting = core.setting_get("fsaa") + for i = 1, #dd_options.antialiasing[2] do + if antialiasing_setting == dd_options.antialiasing[2][i] then + return i + end + end + return 1 end - return 1 -end +} local function antialiasing_fname_to_name(fname) - for i = 1, #(dd_antialiasing_labels) do - if fname == dd_antialiasing_labels[i] then - return antialiasing[2][i] + for i = 1, #labels.antialiasing do + if fname == labels.antialiasing[i] then + return dd_options.antialiasing[2][i] end end return 0 end local function dlg_confirm_reset_formspec(data) - local retval = - "size[8,3]" .. - "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]".. - "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;".. - fgettext("Yes") .. "]" .. - "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;".. - fgettext("No!!!") .. "]" - return retval + return "size[8,3]" .. + "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" .. + "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" .. + "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]" end local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) @@ -129,7 +134,7 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) local worldlist = core.get_worlds() local found_singleplayerworld = false - for i=1,#worldlist,1 do + for i = 1, #worldlist do if worldlist[i].name == "singleplayerworld" then found_singleplayerworld = true gamedata.worldindex = i @@ -141,12 +146,10 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) end core.create_world("singleplayerworld", 1) - worldlist = core.get_worlds() - found_singleplayerworld = false - for i=1,#worldlist,1 do + for i = 1, #worldlist do if worldlist[i].name == "singleplayerworld" then found_singleplayerworld = true gamedata.worldindex = i @@ -170,131 +173,111 @@ local function showconfirm_reset(tabview) new_dlg:show() end -local function gui_scale_to_scrollbar() - local current_value = tonumber(core.setting_get("gui_scaling")) - - if (current_value == nil) or current_value < 0.25 then - return 0 - end - if current_value <= 1.25 then - return ((current_value - 0.25)/ 1.0) * 700 - end - if current_value <= 6 then - return ((current_value -1.25) * 100) + 700 - end - - return 1000 -end - -local function scrollbar_to_gui_scale(value) - value = tonumber(value) - - if (value <= 700) then - return ((value / 700) * 1.0) + 0.25 - end - if (value <=1000) then - return ((value - 700) / 100) + 1.25 - end - - return 1 -end - local function formspec(tabview, name, tabdata) local tab_string = - "box[0,0;3.5,4.0;#999999]" .. - "checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting") - .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]".. - "checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";" - .. dump(core.setting_getbool("enable_particles")) .. "]".. - "checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" - .. dump(core.setting_getbool("enable_3d_clouds")) .. "]".. - "checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";" - .. dump(core.setting_getbool("opaque_water")) .. "]".. - "checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";" - .. dump(core.setting_getbool("connected_glass")) .. "]".. - "checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";" - .. dump(core.setting_getbool("enable_node_highlighting")) .. "]".. - "dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";" - .. getLeavesStyleSettingIndex() .. "]" .. + "box[0,0;3.5,4.5;#999999]" .. + "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";" + .. dump(core.setting_getbool("smooth_lighting")) .. "]" .. + "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";" + .. dump(core.setting_getbool("enable_particles")) .. "]" .. + "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";" + .. dump(core.setting_getbool("enable_3d_clouds")) .. "]" .. + "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";" + .. dump(core.setting_getbool("opaque_water")) .. "]" .. + "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";" + .. dump(core.setting_getbool("connected_glass")) .. "]" .. + "dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";" + .. getSettingIndex.NodeHighlighting() .. "]" .. + "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";" + .. getSettingIndex.Leaves() .. "]" .. "box[3.75,0;3.75,3.45;#999999]" .. - "label[3.85,0.1;".. fgettext("Texturing:") .. "]".. - "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";" - .. getFilterSettingIndex() .. "]" .. - "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";" - .. getMipmapSettingIndex() .. "]" .. - "label[3.85,2.15;".. fgettext("Antialiasing:") .. "]".. - "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";" - .. getAntialiasingSettingIndex() .. "]" .. - "box[7.75,0;4,4;#999999]" .. - "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" + "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" .. + "dropdown[3.85,0.55;3.85;dd_filters;" .. dd_options.filters[1] .. ";" + .. getSettingIndex.Filter() .. "]" .. + "dropdown[3.85,1.35;3.85;dd_mipmap;" .. dd_options.mipmap[1] .. ";" + .. getSettingIndex.Mipmap() .. "]" .. + "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" .. + "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";" + .. getSettingIndex.Antialiasing() .. "]" .. + "box[7.75,0;4,4.4;#999999]" .. + "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. dump(core.setting_getbool("enable_shaders")) .. "]" - if PLATFORM ~= "Android" then + if PLATFORM == "Android" then tab_string = tab_string .. - "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" + "button[8,4.75;3.75,0.5;btn_reset_singleplayer;" + .. fgettext("Reset singleplayer world") .. "]" else tab_string = tab_string .. - "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]" + "button[8,4.75;3.75,0.5;btn_change_keys;" + .. fgettext("Change keys") .. "]" end + tab_string = tab_string .. - "box[0,4.25;3.5,1.1;#999999]" .. - "label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" .. - "scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" .. - gui_scale_to_scrollbar() .. "]" .. - "tooltip[sb_gui_scaling;" .. - fgettext("Scaling factor applied to menu elements: ") .. - dump(core.setting_get("gui_scaling")) .. "]" + "button[0,4.75;3.75,0.5;btn_advanced_settings;" + .. fgettext("Advanced Settings") .. "]" - if PLATFORM == "Android" then - tab_string = tab_string .. - "box[3.75,3.55;3.75,1.8;#999999]" .. - "checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";" - .. dump(core.setting_getbool("touchtarget")) .. "]" - end if core.setting_get("touchscreen_threshold") ~= nil then tab_string = tab_string .. - "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" .. - "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" .. - ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]" + "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" .. + "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" .. + ((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]" end if core.setting_getbool("enable_shaders") then tab_string = tab_string .. - "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";" - .. dump(core.setting_getbool("enable_bumpmapping")) .. "]".. - "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";" - .. dump(core.setting_getbool("generate_normalmaps")) .. "]".. - "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";" - .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]".. - "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";" - .. dump(core.setting_getbool("enable_waving_water")) .. "]".. - "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";" - .. dump(core.setting_getbool("enable_waving_leaves")) .. "]".. - "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";" - .. dump(core.setting_getbool("enable_waving_plants")) .. "]" + "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";" + .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" .. + "checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" + .. dump(core.setting_getbool("tone_mapping")) .. "]" .. + "checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";" + .. dump(core.setting_getbool("generate_normalmaps")) .. "]" .. + "checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";" + .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" .. + "checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";" + .. dump(core.setting_getbool("enable_waving_water")) .. "]" .. + "checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" + .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" .. + "checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" + .. dump(core.setting_getbool("enable_waving_plants")) .. "]" else tab_string = tab_string .. - "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" .. - "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" .. - "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" .. - "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" .. - "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" .. - "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]" - end + "tablecolumns[color;text]" .. + "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. + "table[8.33,0.7;3.5,4;shaders;" .. + "#888888," .. fgettext("Bump Mapping") .. "," .. + "#888888," .. fgettext("Tone Mapping") .. "," .. + "#888888," .. fgettext("Normal Mapping") .. "," .. + "#888888," .. fgettext("Parallax Occlusion") .. "," .. + "#888888," .. fgettext("Waving Water") .. "," .. + "#888888," .. fgettext("Waving Leaves") .. "," .. + "#888888," .. fgettext("Waving Plants") .. "," .. + ";1]" + end + return tab_string end -------------------------------------------------------------------------------- local function handle_settings_buttons(this, fields, tabname, tabdata) - if fields["cb_fancy_trees"] then - core.setting_set("new_style_leaves", fields["cb_fancy_trees"]) + + if fields["btn_advanced_settings"] ~= nil then + local adv_settings_dlg = create_adv_settings_dlg() + adv_settings_dlg:set_parent(this) + this:hide() + adv_settings_dlg:show() + --mm_texture.update("singleplayer", current_game()) return true end if fields["cb_smooth_lighting"] then core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) return true end + if fields["cb_particles"] then + core.setting_set("enable_particles", fields["cb_particles"]) + return true + end if fields["cb_3d_clouds"] then core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) return true @@ -303,8 +286,13 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("opaque_water", fields["cb_opaque_water"]) return true end + if fields["cb_connected_glass"] then + core.setting_set("connected_glass", fields["cb_connected_glass"]) + return true + end if fields["cb_shaders"] then - if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then + if (core.setting_get("video_driver") == "direct3d8" or + core.setting_get("video_driver") == "direct3d9") then core.setting_set("enable_shaders", "false") gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") else @@ -312,23 +300,17 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) end return true end - if fields["cb_connected_glass"] then - core.setting_set("connected_glass", fields["cb_connected_glass"]) - return true - end - if fields["cb_node_highlighting"] then - core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"]) + if fields["cb_bumpmapping"] then + core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) return true end - if fields["cb_particles"] then - core.setting_set("enable_particles", fields["cb_particles"]) + if fields["cb_tonemapping"] then + core.setting_set("tone_mapping", fields["cb_tonemapping"]) return true end - if fields["cb_bumpmapping"] then - core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) - end if fields["cb_generate_normalmaps"] then core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) + return true end if fields["cb_parallax"] then core.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) @@ -345,20 +327,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) return true end - if fields["btn_change_keys"] ~= nil then + if fields["btn_change_keys"] then core.show_keys_menu() return true end - - if fields["sb_gui_scaling"] then - local event = core.explode_scrollbar_event(fields["sb_gui_scaling"]) - - if event.type == "CHG" then - local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value)) - core.setting_set("gui_scaling",tosave) - return true - end - end if fields["cb_touchscreen_target"] then core.setting_set("touchtarget", fields["cb_touchscreen_target"]) return true @@ -371,48 +343,40 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) --Note dropdowns have to be handled LAST! local ddhandled = false - if fields["dd_touchthreshold"] then - core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) - ddhandled = true - end - if fields["dd_leaves_style"] == leaves_style_labels[3] then - core.setting_set("leaves_style", leaves_style[2][3]) - ddhandled = true - end - if fields["dd_leaves_style"] == leaves_style_labels[2] then - core.setting_set("leaves_style", leaves_style[2][2]) - ddhandled = true + for i = 1, #labels.leaves do + if fields["dd_leaves_style"] == labels.leaves[i] then + core.setting_set("leaves_style", dd_options.leaves[2][i]) + ddhandled = true + end end - if fields["dd_leaves_style"] == leaves_style_labels[1] then - core.setting_set("leaves_style", leaves_style[2][1]) - ddhandled = true + for i = 1, #labels.node_highlighting do + if fields["dd_node_highlighting"] == labels.node_highlighting[i] then + core.setting_set("node_highlighting", dd_options.node_highlighting[2][i]) + ddhandled = true + end end - if fields["dd_filters"] == dd_filter_labels[1] then + if fields["dd_filters"] == labels.filters[1] then core.setting_set("bilinear_filter", "false") core.setting_set("trilinear_filter", "false") ddhandled = true - end - if fields["dd_filters"] == dd_filter_labels[2] then + elseif fields["dd_filters"] == labels.filters[2] then core.setting_set("bilinear_filter", "true") core.setting_set("trilinear_filter", "false") ddhandled = true - end - if fields["dd_filters"] == dd_filter_labels[3] then + elseif fields["dd_filters"] == labels.filters[3] then core.setting_set("bilinear_filter", "false") core.setting_set("trilinear_filter", "true") ddhandled = true end - if fields["dd_mipmap"] == dd_mipmap_labels[1] then + if fields["dd_mipmap"] == labels.mipmap[1] then core.setting_set("mip_map", "false") core.setting_set("anisotropic_filter", "false") ddhandled = true - end - if fields["dd_mipmap"] == dd_mipmap_labels[2] then + elseif fields["dd_mipmap"] == labels.mipmap[2] then core.setting_set("mip_map", "true") core.setting_set("anisotropic_filter", "false") ddhandled = true - end - if fields["dd_mipmap"] == dd_mipmap_labels[3] then + elseif fields["dd_mipmap"] == labels.mipmap[3] then core.setting_set("mip_map", "true") core.setting_set("anisotropic_filter", "true") ddhandled = true @@ -422,11 +386,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) antialiasing_fname_to_name(fields["dd_antialiasing"])) ddhandled = true end + if fields["dd_touchthreshold"] then + core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"]) + ddhandled = true + end return ddhandled end -tab_settings = { +return { name = "settings", caption = fgettext("Settings"), cbf_formspec = formspec, |