diff options
Diffstat (limited to 'builtin/mainmenu/tab_settings.lua')
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 75 |
1 files changed, 55 insertions, 20 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index b6ffa86ed..dec28a961 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -31,7 +31,6 @@ end local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) if fields["dlg_reset_singleplayer_confirm"] ~= nil then - local worldlist = core.get_worlds() local found_singleplayerworld = false @@ -63,19 +62,43 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) this.parent:show() this:hide() this:delete() + return true end local function showconfirm_reset(tabview) local new_dlg = dialog_create("reset_spworld", dlg_confirm_reset_formspec, dlg_confirm_reset_btnhandler, - nil, - tabview) + nil) + new_dlg:set_parent(tabview) tabview:hide() new_dlg:show() end +local function gui_scale_index() + + local current_value = tonumber(core.setting_get("gui_scaling")) + if (current_value == nil) then + return 0 + elseif current_value <= 0.5 then + return 1 + elseif current_value <= 0.625 then + return 2 + elseif current_value <= 0.75 then + return 3 + elseif current_value <= 0.875 then + return 4 + elseif current_value <= 1.0 then + return 5 + elseif current_value <= 1.25 then + return 6 + elseif current_value <= 1.5 then + return 7 + else + return 8 + end +end local function formspec(tabview, name, tabdata) local tab_string = @@ -93,8 +116,6 @@ local function formspec(tabview, name, tabdata) .. dump(core.setting_getbool("preload_item_visuals")) .. "]".. "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";" .. dump(core.setting_getbool("enable_particles")) .. "]".. - "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";" - .. dump(core.setting_getbool("liquid_finite")) .. "]".. "box[4.25,0;3.25,2.5;#999999]" .. "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" .. dump(core.setting_getbool("mip_map")) .. "]".. @@ -106,16 +127,25 @@ local function formspec(tabview, name, tabdata) .. dump(core.setting_getbool("trilinear_filter")) .. "]".. "box[7.75,0;4,4;#999999]" .. "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" - .. dump(core.setting_getbool("enable_shaders")) .. "]".. - "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" + .. dump(core.setting_getbool("enable_shaders")) .. "]" + if not ANDROID then + tab_string = tab_string .. + "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" + else + tab_string = tab_string .. + "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]" + end + tab_string = tab_string .. + "box[0.75,4.25;3.25,1.25;#999999]" .. + "label[1,4.25;" .. fgettext("GUI scale factor") .. "]" .. + "dropdown[1,4.75;3.0;dd_gui_scaling;0.5,0.625,0.75,0.875,1.0,1.25,1.5,2.0;" + .. gui_scale_index() .. "]" - local android = false - if android then + if ANDROID then tab_string = tab_string .. - "box[4.25,2.75;3.25,2.5;#999999]" .. + "box[4.25,2.75;3.25,2.15;#999999]" .. "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";" - .. dump(core.setting_getbool("touchtarget")) .. "]" .. - "button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]" + .. dump(core.setting_getbool("touchtarget")) .. "]" end if core.setting_get("touchscreen_threshold") ~= nil then @@ -202,10 +232,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("enable_particles", fields["cb_particles"]) return true end - if fields["cb_finite_liquid"] then - core.setting_set("liquid_finite", fields["cb_finite_liquid"]) - return true - end if fields["cb_bumpmapping"] then core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) end @@ -235,14 +261,23 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("touchtarget", fields["cb_touchscreen_target"]) return true end - if fields["dd_touchthreshold"] then - core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) - return true - end if fields["btn_reset_singleplayer"] then + print("sp reset") showconfirm_reset(this) return true end + --Note dropdowns have to be handled LAST! + local ddhandled = false + if fields["dd_touchthreshold"] then + core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) + ddhandled = true + end + if fields["dd_gui_scaling"] then + core.setting_set("gui_scaling",fields["dd_gui_scaling"]) + ddhandled = true + end + + return ddhandled end tab_settings = { |