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Diffstat (limited to 'builtin/mainmenu/tab_settings.lua')
-rw-r--r--builtin/mainmenu/tab_settings.lua49
1 files changed, 30 insertions, 19 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 700b7390f..21c77aa8e 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -50,7 +50,7 @@ local labels = {
fgettext("Low"),
fgettext("Medium"),
fgettext("High"),
- fgettext("Ultra High")
+ fgettext("Very High")
}
}
@@ -160,7 +160,7 @@ local function formspec(tabview, name, tabdata)
.. getSettingIndex.NodeHighlighting() .. "]" ..
"dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
.. getSettingIndex.Leaves() .. "]" ..
- "box[4,0;3.75,4.5;#999999]" ..
+ "box[4,0;3.75,4.9;#999999]" ..
"label[4.25,0.1;" .. fgettext("Texturing:") .. "]" ..
"dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";"
.. getSettingIndex.Filter() .. "]" ..
@@ -169,9 +169,6 @@ local function formspec(tabview, name, tabdata)
"label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" ..
"dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
.. getSettingIndex.Antialiasing() .. "]" ..
- "label[4.25,3.45;" .. fgettext("Screen:") .. "]" ..
- "checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
- .. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
"box[8,0;3.75,4.5;#999999]"
local video_driver = core.settings:get("video_driver")
@@ -203,10 +200,15 @@ local function formspec(tabview, name, tabdata)
if core.settings:get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
- "label[4.3,4.2;" .. fgettext("Touchthreshold: (px)") .. "]" ..
- "dropdown[4.25,4.65;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
+ "label[4.25,3.5;" .. fgettext("Touch threshold (px):") .. "]" ..
+ "dropdown[4.25,3.95;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) ..
- "]box[4.0,4.5;3.75,1.0;#999999]"
+ "]"
+ else
+ tab_string = tab_string ..
+ "label[4.25,3.65;" .. fgettext("Screen:") .. "]" ..
+ "checkbox[4.25,3.9;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
+ .. dump(core.settings:get_bool("autosave_screensize")) .. "]"
end
if shaders_enabled then
@@ -219,9 +221,18 @@ local function formspec(tabview, name, tabdata)
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
- --"label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" ..
- --"dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
- -- .. getSettingIndex.ShadowMapping() .. "]"
+
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
+ "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
+ "dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
+ .. getSettingIndex.ShadowMapping() .. "]"
+ else
+ tab_string = tab_string ..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
+ end
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
@@ -231,9 +242,9 @@ local function formspec(tabview, name, tabdata)
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
"label[8.38,2.2;" .. core.colorize("#888888",
- fgettext("Waving Plants")) .. "]"
- --"label[8.38,2.7;" .. core.colorize("#888888",
- -- fgettext("Dynamic shadows")) .. "]"
+ fgettext("Waving Plants")) .. "]"..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
end
return tab_string
@@ -364,11 +375,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("enable_dynamic_shadows", "false")
else
local shadow_presets = {
- [2] = { 80, 512, "true", 0, "false" },
- [3] = { 120, 1024, "true", 1, "false" },
- [4] = { 350, 2048, "true", 1, "false" },
- [5] = { 350, 2048, "true", 2, "true" },
- [6] = { 450, 4096, "true", 2, "true" },
+ [2] = { 62, 512, "true", 0, "false" },
+ [3] = { 93, 1024, "true", 0, "false" },
+ [4] = { 140, 2048, "true", 1, "false" },
+ [5] = { 210, 4096, "true", 2, "true" },
+ [6] = { 300, 8192, "true", 2, "true" },
}
local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
if s then