diff options
Diffstat (limited to 'builtin/mainmenu')
-rw-r--r-- | builtin/mainmenu/dlg_config_world.lua | 24 | ||||
-rw-r--r-- | builtin/mainmenu/modmgr.lua | 4 |
2 files changed, 16 insertions, 12 deletions
diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua index 3e5ba16eb..fcedadea8 100644 --- a/builtin/mainmenu/dlg_config_world.lua +++ b/builtin/mainmenu/dlg_config_world.lua @@ -49,7 +49,7 @@ local function get_formspec(data) "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" - if mod and mod.name ~= "" and mod.typ ~= "game_mod" then + if mod and mod.name ~= "" and not mod.is_game_content then if mod.is_modpack then local rawlist = data.list:get_raw_list() @@ -97,7 +97,7 @@ end local function enable_mod(this, toset) local mod = this.data.list:get_list()[this.data.selected_mod] - if mod.typ == "game_mod" then + if mod.is_game_content then -- game mods can't be enabled or disabled elseif not mod.is_modpack then if toset == nil then @@ -162,7 +162,7 @@ local function handle_buttons(this, fields) local i,mod for i,mod in ipairs(rawlist) do if not mod.is_modpack and - mod.typ ~= "game_mod" then + not mod.is_game_content then if modname_valid(mod.name) then worldfile:set("load_mod_"..mod.name, tostring(mod.enabled)) else @@ -198,7 +198,8 @@ local function handle_buttons(this, fields) local list = this.data.list:get_raw_list() for i = 1, #list do - if list[i].typ ~= "game_mod" and not list[i].is_modpack then + if not list[i].is_game_content + and not list[i].is_modpack then list[i].enabled = true end end @@ -210,7 +211,8 @@ local function handle_buttons(this, fields) local list = this.data.list:get_raw_list() for i = 1, #list do - if list[i].typ ~= "game_mod" and not list[i].is_modpack then + if not list[i].is_game_content + and not list[i].is_modpack then list[i].enabled = false end end @@ -252,16 +254,16 @@ function create_configure_world_dlg(worldidx) return true end end, - function(element,criteria) + function(element, criteria) if criteria.hide_game and - element.typ == "game_mod" then - return false + element.is_game_content then + return false end if criteria.hide_modpackcontents and - element.modpack ~= nil then - return false - end + element.modpack ~= nil then + return false + end return true end, --filter { worldpath= dlg.data.worldspec.path, diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua index 14d29272e..dee048982 100644 --- a/builtin/mainmenu/modmgr.lua +++ b/builtin/mainmenu/modmgr.lua @@ -252,7 +252,7 @@ function modmgr.render_modlist(render_list) break end end - elseif v.typ == "game_mod" or v.typ == "game" then + elseif v.is_game_content then color = mt_color_blue elseif v.enabled then color = mt_color_green @@ -417,12 +417,14 @@ function modmgr.preparemodlist(data) -- Add title retval[#retval + 1] = { typ = "game", + is_game_content = true, name = fgettext("Subgame Mods") } end for i=1,#game_mods,1 do game_mods[i].typ = "game_mod" + game_mods[i].is_game_content = true retval[#retval + 1] = game_mods[i] end |