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-rw-r--r--builtin/mainmenu/common.lua108
-rw-r--r--builtin/mainmenu/tab_online.lua456
2 files changed, 281 insertions, 283 deletions
diff --git a/builtin/mainmenu/common.lua b/builtin/mainmenu/common.lua
index cd896f9ec..6db351048 100644
--- a/builtin/mainmenu/common.lua
+++ b/builtin/mainmenu/common.lua
@@ -14,14 +14,11 @@
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
---------------------------------------------------------------------------------
+
-- Global menu data
---------------------------------------------------------------------------------
menudata = {}
---------------------------------------------------------------------------------
-- Local cached values
---------------------------------------------------------------------------------
local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
@@ -29,14 +26,12 @@ function common_update_cached_supp_proto()
max_supp_proto = core.get_max_supp_proto()
end
common_update_cached_supp_proto()
---------------------------------------------------------------------------------
+
-- Menu helper functions
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
local function render_client_count(n)
- if n > 99 then return '99+'
- elseif n >= 0 then return tostring(n)
+ if n > 999 then return '99+'
+ elseif n >= 0 then return tostring(n)
else return '?' end
end
@@ -50,21 +45,7 @@ local function configure_selected_world_params(idx)
end
end
---------------------------------------------------------------------------------
-function image_column(tooltip, flagname)
- return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
- "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
- "1=" .. core.formspec_escape(defaulttexturedir ..
- (flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
- "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
- "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
- "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
- "5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
-end
-
-
---------------------------------------------------------------------------------
-function render_serverlist_row(spec, is_favorite)
+function render_serverlist_row(spec)
local text = ""
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
@@ -75,31 +56,29 @@ function render_serverlist_row(spec, is_favorite)
end
end
- local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
+ local grey_out = not spec.is_compatible
- local details
- if is_favorite then
- details = "1,"
- else
- details = "0,"
- end
+ local details = {}
- if spec.ping then
- local ping = spec.ping * 1000
- if ping <= 50 then
- details = details .. "2,"
- elseif ping <= 100 then
- details = details .. "3,"
- elseif ping <= 250 then
- details = details .. "4,"
+ if spec.lag or spec.ping then
+ local lag = (spec.lag or 0) * 1000 + (spec.ping or 0) * 250
+ if lag <= 125 then
+ table.insert(details, "1")
+ elseif lag <= 175 then
+ table.insert(details, "2")
+ elseif lag <= 250 then
+ table.insert(details, "3")
else
- details = details .. "5,"
+ table.insert(details, "4")
end
else
- details = details .. "0,"
+ table.insert(details, "0")
end
- if spec.clients and spec.clients_max then
+ table.insert(details, ",")
+
+ local color = (grey_out and "#aaaaaa") or ((spec.is_favorite and "#ddddaa") or "#ffffff")
+ if spec.clients and (spec.clients_max or 0) > 0 then
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
@@ -110,38 +89,35 @@ function render_serverlist_row(spec, is_favorite)
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
- else clients_color = '#ffba97' -- 90-100%: orange
+ else clients_color = '#ffba97' -- 90-100%: orange
end
- details = details .. clients_color .. ',' ..
- render_client_count(spec.clients) .. ',/,' ..
- render_client_count(spec.clients_max) .. ','
-
- elseif grey_out then
- details = details .. '#aaaaaa,?,/,?,'
+ table.insert(details, clients_color)
+ table.insert(details, render_client_count(spec.clients) .. " / " ..
+ render_client_count(spec.clients_max))
else
- details = details .. ',?,/,?,'
+ table.insert(details, color)
+ table.insert(details, "?")
end
if spec.creative then
- details = details .. "1,"
- else
- details = details .. "0,"
- end
-
- if spec.damage then
- details = details .. "1,"
+ table.insert(details, "1") -- creative icon
else
- details = details .. "0,"
+ table.insert(details, "0")
end
if spec.pvp then
- details = details .. "1,"
+ table.insert(details, "2") -- pvp icon
+ elseif spec.damage then
+ table.insert(details, "1") -- heart icon
else
- details = details .. "0,"
+ table.insert(details, "0")
end
- return details .. (grey_out and '#aaaaaa,' or ',') .. text
+ table.insert(details, color)
+ table.insert(details, text)
+
+ return table.concat(details, ",")
end
--------------------------------------------------------------------------------
@@ -150,14 +126,13 @@ os.tempfolder = function()
return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000)
end
---------------------------------------------------------------------------------
os.tmpname = function()
local path = os.tempfolder()
io.open(path, "w"):close()
return path
end
-
--------------------------------------------------------------------------------
+
function menu_render_worldlist()
local retval = ""
local current_worldlist = menudata.worldlist:get_list()
@@ -171,7 +146,6 @@ function menu_render_worldlist()
return retval
end
---------------------------------------------------------------------------------
function menu_handle_key_up_down(fields, textlist, settingname)
local oldidx, newidx = core.get_textlist_index(textlist), 1
if fields.key_up or fields.key_down then
@@ -188,7 +162,6 @@ function menu_handle_key_up_down(fields, textlist, settingname)
return false
end
---------------------------------------------------------------------------------
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
local textlines = core.wrap_text(text, textlen, true)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
@@ -206,7 +179,6 @@ function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transp
return retval
end
---------------------------------------------------------------------------------
function is_server_protocol_compat(server_proto_min, server_proto_max)
if (not server_proto_min) or (not server_proto_max) then
-- There is no info. Assume the best and act as if we would be compatible.
@@ -214,7 +186,7 @@ function is_server_protocol_compat(server_proto_min, server_proto_max)
end
return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
end
---------------------------------------------------------------------------------
+
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info, client_prot_ver_info
@@ -242,7 +214,7 @@ function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
return true
end
---------------------------------------------------------------------------------
+
function menu_worldmt(selected, setting, value)
local world = menudata.worldlist:get_list()[selected]
if world then
diff --git a/builtin/mainmenu/tab_online.lua b/builtin/mainmenu/tab_online.lua
index e6748ed88..fb7409864 100644
--- a/builtin/mainmenu/tab_online.lua
+++ b/builtin/mainmenu/tab_online.lua
@@ -15,17 +15,50 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
---------------------------------------------------------------------------------
+local function get_sorted_servers()
+ local servers = {
+ fav = {},
+ public = {},
+ incompatible = {}
+ }
+
+ local favs = serverlistmgr.get_favorites()
+ local taken_favs = {}
+ local result = menudata.search_result or serverlistmgr.servers
+ for _, server in ipairs(result) do
+ server.is_favorite = false
+ for index, fav in ipairs(favs) do
+ if server.address == fav.address and server.port == fav.port then
+ taken_favs[index] = true
+ server.is_favorite = true
+ break
+ end
+ end
+ server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
+ if server.is_favorite then
+ table.insert(servers.fav, server)
+ elseif server.is_compatible then
+ table.insert(servers.public, server)
+ else
+ table.insert(servers.incompatible, server)
+ end
+ end
+
+ if not menudata.search_result then
+ for index, fav in ipairs(favs) do
+ if not taken_favs[index] then
+ table.insert(servers.fav, fav)
+ end
+ end
+ end
+
+ return servers
+end
+
local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
- local selected
- if menudata.search_result then
- selected = menudata.search_result[tabdata.selected]
- else
- selected = serverlistmgr.servers[tabdata.selected]
- end
if not tabdata.search_for then
tabdata.search_for = ""
@@ -33,128 +66,221 @@ local function get_formspec(tabview, name, tabdata)
local retval =
-- Search
- "field[0.15,0.075;5.91,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
- "image_button[5.63,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
- "image_button[6.3,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
- "image_button[6.97,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png")
- .. ";btn_mp_refresh;]" ..
+ "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
+ "container[7.25,0.25]" ..
+ "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
+ "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
+ "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
+ "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
+ "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
+ "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
+ "container_end[]" ..
+
+ "container[9.75,0]" ..
+ "box[0,0;5.75,7;#666666]" ..
-- Address / Port
- "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
- "field[8,0.65;3.25,0.5;te_address;;" ..
+ "label[0.25,0.35;" .. fgettext("Address") .. "]" ..
+ "label[4.25,0.35;" .. fgettext("Port") .. "]" ..
+ "field[0.25,0.5;4,0.75;te_address;;" ..
core.formspec_escape(core.settings:get("address")) .. "]" ..
- "field[11.1,0.65;1.4,0.5;te_port;;" ..
+ "field[4.25,0.5;1.25,0.75;te_port;;" ..
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-- Name / Password
- "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
- "field[8,1.85;2.9,0.5;te_name;;" ..
+ "label[0.25,1.55;" .. fgettext("Name") .. "]" ..
+ "label[3,1.55;" .. fgettext("Password") .. "]" ..
+ "field[0.25,1.75;2.75,0.75;te_name;;" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
+ "pwdfield[3,1.75;2.5,0.75;te_pwd;]" ..
-- Description Background
- "box[7.73,2.25;4.25,2.6;#999999]"..
+ "label[0.25,2.75;" .. fgettext("Server Description") .. "]" ..
+ "box[0.25,3;5.25,2.75;#999999]"..
-- Connect
- "button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
+ "button[3,6;2.5,0.75;btn_mp_connect;" .. fgettext("Connect") .. "]"
- if tabdata.selected and selected then
+ if tabdata.selected then
if gamedata.fav then
- retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
+ retval = retval .. "button[0.25,6;2.5,0.75;btn_delete_favorite;" ..
fgettext("Del. Favorite") .. "]"
end
- if selected.description then
- retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
- core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
+ if gamedata.serverdescription then
+ retval = retval .. "textarea[0.25,3;5.25,2.75;;;" ..
+ core.formspec_escape(gamedata.serverdescription) .. "]"
end
end
- --favorites
+ retval = retval .. "container_end[]"
+
+ -- Table
retval = retval .. "tablecolumns[" ..
- image_column(fgettext("Favorite"), "favorite") .. ";" ..
- image_column(fgettext("Ping")) .. ",padding=0.25;" ..
- "color,span=3;" ..
- "text,align=right;" .. -- clients
- "text,align=center,padding=0.25;" .. -- "/"
- "text,align=right,padding=0.25;" .. -- clients_max
- image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
- image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
- --~ PvP = Player versus Player
- image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
+ "image,tooltip=" .. fgettext("Ping") .. "," ..
+ "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
+ "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
+ "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
+ "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
+ "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
+ "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
+ "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
+ "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
"color,span=1;" ..
- "text,padding=1]" ..
- "table[-0.15,0.6;7.75,5.15;favorites;"
-
- if menudata.search_result then
- local favs = serverlistmgr.get_favorites()
- for i = 1, #menudata.search_result do
- local server = menudata.search_result[i]
- for fav_id = 1, #favs do
- if server.address == favs[fav_id].address and
- server.port == favs[fav_id].port then
- server.is_favorite = true
- end
- end
-
- if i ~= 1 then
- retval = retval .. ","
- end
-
- retval = retval .. render_serverlist_row(server, server.is_favorite)
- end
- elseif #serverlistmgr.servers > 0 then
- local favs = serverlistmgr.get_favorites()
- if #favs > 0 then
- for i = 1, #favs do
- for j = 1, #serverlistmgr.servers do
- if serverlistmgr.servers[j].address == favs[i].address and
- serverlistmgr.servers[j].port == favs[i].port then
- table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
- end
- end
- if favs[i].address ~= serverlistmgr.servers[i].address then
- table.insert(serverlistmgr.servers, i, favs[i])
- end
+ "text,align=inline;"..
+ "color,span=1;" ..
+ "text,align=inline,width=4.25;" ..
+ "image,tooltip=" .. fgettext("Creative mode") .. "," ..
+ "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
+ "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
+ "align=inline,padding=0.25,width=1.5;" ..
+ --~ PvP = Player versus Player
+ "image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
+ "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
+ "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
+ "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
+ "align=inline,padding=0.25,width=1.5;" ..
+ "color,align=inline,span=1;" ..
+ "text,align=inline,padding=1]" ..
+ "table[0.25,1;9.25,5.75;servers;"
+
+ local servers = get_sorted_servers()
+
+ local dividers = {
+ fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
+ public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
+ incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
+ }
+ local order = {"fav", "public", "incompatible"}
+
+ tabdata.lookup = {} -- maps row number to server
+ local rows = {}
+ for _, section in ipairs(order) do
+ local section_servers = servers[section]
+ if next(section_servers) ~= nil then
+ rows[#rows + 1] = dividers[section]
+ for _, server in ipairs(section_servers) do
+ tabdata.lookup[#rows + 1] = server
+ rows[#rows + 1] = render_serverlist_row(server)
end
end
-
- retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
- for i = 2, #serverlistmgr.servers do
- retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
- end
end
+ retval = retval .. table.concat(rows, ",")
+
if tabdata.selected then
retval = retval .. ";" .. tabdata.selected .. "]"
else
retval = retval .. ";0]"
end
- return retval
+ return retval, "size[15.5,7,false]real_coordinates[true]"
end
--------------------------------------------------------------------------------
-local function main_button_handler(tabview, fields, name, tabdata)
- local serverlist = menudata.search_result or serverlistmgr.servers
+local function search_server_list(input)
+ menudata.search_result = nil
+ if #serverlistmgr.servers < 2 then
+ return
+ end
+
+ -- setup the keyword list
+ local keywords = {}
+ for word in input:gmatch("%S+") do
+ word = word:gsub("(%W)", "%%%1")
+ table.insert(keywords, word)
+ end
+
+ if #keywords == 0 then
+ return
+ end
+
+ menudata.search_result = {}
+
+ -- Search the serverlist
+ local search_result = {}
+ for i = 1, #serverlistmgr.servers do
+ local server = serverlistmgr.servers[i]
+ local found = 0
+ for k = 1, #keywords do
+ local keyword = keywords[k]
+ if server.name then
+ local sername = server.name:lower()
+ local _, count = sername:gsub(keyword, keyword)
+ found = found + count * 4
+ end
+
+ if server.description then
+ local desc = server.description:lower()
+ local _, count = desc:gsub(keyword, keyword)
+ found = found + count * 2
+ end
+ end
+ if found > 0 then
+ local points = (#serverlistmgr.servers - i) / 5 + found
+ server.points = points
+ table.insert(search_result, server)
+ end
+ end
+
+ if #search_result == 0 then
+ return
+ end
+
+ table.sort(search_result, function(a, b)
+ return a.points > b.points
+ end)
+ menudata.search_result = search_result
+end
+
+local function set_selected_server(tabdata, idx, server)
+ -- reset selection
+ if idx == nil or server == nil then
+ tabdata.selected = nil
+
+ core.settings:set("address", "")
+ core.settings:set("remote_port", "30000")
+ return
+ end
+
+ local address = server.address
+ local port = server.port
+ gamedata.serverdescription = server.description
+
+ gamedata.fav = false
+ for _, fav in ipairs(serverlistmgr.get_favorites()) do
+ if address == fav.address and port == fav.port then
+ gamedata.fav = true
+ break
+ end
+ end
+
+ if address and port then
+ core.settings:set("address", address)
+ core.settings:set("remote_port", port)
+ end
+ tabdata.selected = idx
+end
+
+local function main_button_handler(tabview, fields, name, tabdata)
if fields.te_name then
gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end
- if fields.favorites then
- local event = core.explode_table_event(fields.favorites)
- local fav = serverlist[event.row]
+ if fields.servers then
+ local event = core.explode_table_event(fields.servers)
+ local server = tabdata.lookup[event.row]
- if event.type == "DCL" then
- if event.row <= #serverlist then
+ if server then
+ if event.type == "DCL" then
if not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
+ server.proto_min, server.proto_max) then
return true
end
- gamedata.address = fav.address
- gamedata.port = fav.port
+ gamedata.address = server.address
+ gamedata.port = server.port
gamedata.playername = fields.te_name
gamedata.selected_world = 0
@@ -162,84 +288,32 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.password = fields.te_pwd
end
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
+ gamedata.servername = server.name
+ gamedata.serverdescription = server.description
if gamedata.address and gamedata.port then
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
end
+ return true
end
- return true
- end
-
- if event.type == "CHG" then
- if event.row <= #serverlist then
- gamedata.fav = false
- local favs = serverlistmgr.get_favorites()
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
-
- for i = 1, #favs do
- if fav.address == favs[i].address and
- fav.port == favs[i].port then
- gamedata.fav = true
- end
- end
-
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- tabdata.selected = event.row
- end
- return true
- end
- end
-
- if fields.key_up or fields.key_down then
- local fav_idx = core.get_table_index("favorites")
- local fav = serverlist[fav_idx]
-
- if fav_idx then
- if fields.key_up and fav_idx > 1 then
- fav_idx = fav_idx - 1
- elseif fields.key_down and fav_idx < #serverlistmgr.servers then
- fav_idx = fav_idx + 1
+ if event.type == "CHG" then
+ set_selected_server(tabdata, event.row, server)
+ return true
end
- else
- fav_idx = 1
- end
-
- if not serverlistmgr.servers or not fav then
- tabdata.selected = 0
- return true
- end
-
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
end
-
- tabdata.selected = fav_idx
- return true
end
if fields.btn_delete_favorite then
- local current_favorite = core.get_table_index("favorites")
- if not current_favorite then return end
-
- serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
- serverlistmgr.sync()
- tabdata.selected = nil
-
- core.settings:set("address", "")
- core.settings:set("remote_port", "30000")
+ local idx = core.get_table_index("servers")
+ if not idx then return end
+ local server = tabdata.lookup[idx]
+ if not server then return end
+
+ serverlistmgr.delete_favorite(server)
+ -- the server at [idx+1] will be at idx once list is refreshed
+ set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
return true
end
@@ -250,63 +324,13 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
- tabdata.selected = 1
- local input = fields.te_search:lower()
tabdata.search_for = fields.te_search
-
- if #serverlistmgr.servers < 2 then
- return true
- end
-
- menudata.search_result = {}
-
- -- setup the keyword list
- local keywords = {}
- for word in input:gmatch("%S+") do
- word = word:gsub("(%W)", "%%%1")
- table.insert(keywords, word)
+ search_server_list(fields.te_search:lower())
+ if menudata.search_result then
+ -- first server in row 2 due to header
+ set_selected_server(tabdata, 2, menudata.search_result[1])
end
- if #keywords == 0 then
- menudata.search_result = nil
- return true
- end
-
- -- Search the serverlist
- local search_result = {}
- for i = 1, #serverlistmgr.servers do
- local server = serverlistmgr.servers[i]
- local found = 0
- for k = 1, #keywords do
- local keyword = keywords[k]
- if server.name then
- local sername = server.name:lower()
- local _, count = sername:gsub(keyword, keyword)
- found = found + count * 4
- end
-
- if server.description then
- local desc = server.description:lower()
- local _, count = desc:gsub(keyword, keyword)
- found = found + count * 2
- end
- end
- if found > 0 then
- local points = (#serverlistmgr.servers - i) / 5 + found
- server.points = points
- table.insert(search_result, server)
- end
- end
- if #search_result > 0 then
- table.sort(search_result, function(a, b)
- return a.points > b.points
- end)
- menudata.search_result = search_result
- local first_server = search_result[1]
- core.settings:set("address", first_server.address)
- core.settings:set("remote_port", first_server.port)
- gamedata.serverdescription = first_server.description
- end
return true
end
@@ -322,20 +346,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.address = fields.te_address
gamedata.port = tonumber(fields.te_port)
gamedata.selected_world = 0
- local fav_idx = core.get_table_index("favorites")
- local fav = serverlist[fav_idx]
- if fav_idx and fav_idx <= #serverlist and
- fav.address == gamedata.address and
- fav.port == gamedata.port then
+ local idx = core.get_table_index("servers")
+ local server = idx and tabdata.lookup[idx]
+
+ set_selected_server(tabdata)
- serverlistmgr.add_favorite(fav)
+ if server and server.address == gamedata.address and
+ server.port == gamedata.port then
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
+ serverlistmgr.add_favorite(server)
+
+ gamedata.servername = server.name
+ gamedata.serverdescription = server.description
if not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
+ server.proto_min, server.proto_max) then
return true
end
else
@@ -354,6 +380,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
core.start()
return true
end
+
return false
end
@@ -362,7 +389,6 @@ local function on_change(type, old_tab, new_tab)
serverlistmgr.sync()
end
---------------------------------------------------------------------------------
return {
name = "online",
caption = fgettext("Join Game"),