diff options
Diffstat (limited to 'builtin/mainmenu_worldlist.lua')
-rw-r--r-- | builtin/mainmenu_worldlist.lua | 239 |
1 files changed, 0 insertions, 239 deletions
diff --git a/builtin/mainmenu_worldlist.lua b/builtin/mainmenu_worldlist.lua deleted file mode 100644 index a0428dc80..000000000 --- a/builtin/mainmenu_worldlist.lua +++ /dev/null @@ -1,239 +0,0 @@ --------------------------------------------------------------------------------- --- Generic implementation of a filter/sortable list -- --------------------------------------------------------------------------------- -filterlist = {} - --------------------------------------------------------------------------------- -function filterlist.refresh(this) - this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param) - filterlist.process(this) -end - --------------------------------------------------------------------------------- -function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param) - - assert((raw_fct ~= nil) and (type(raw_fct) == "function")) - assert((compare_fct ~= nil) and (type(compare_fct) == "function")) - - local this = {} - - this.m_raw_list_fct = raw_fct - this.m_compare_fct = compare_fct - this.m_filter_fct = filter_fct - this.m_uid_match_fct = uid_match_fct - - this.m_filtercriteria = nil - this.m_fetch_param = fetch_param - - this.m_sortmode = "none" - this.m_sort_list = {} - - this.m_processed_list = nil - this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param) - - filterlist.process(this) - - return this -end - --------------------------------------------------------------------------------- -function filterlist.add_sort_mechanism(this,name,fct) - this.m_sort_list[name] = fct -end - --------------------------------------------------------------------------------- -function filterlist.set_filtercriteria(this,criteria) - if criteria == this.m_filtercriteria and - type(criteria) ~= "table" then - return - end - this.m_filtercriteria = criteria - filterlist.process(this) -end - --------------------------------------------------------------------------------- -function filterlist.get_filtercriteria(this) - return this.m_filtercriteria -end - --------------------------------------------------------------------------------- ---supported sort mode "alphabetic|none" -function filterlist.set_sortmode(this,mode) - if (mode == this.m_sortmode) then - return - end - this.m_sortmode = mode - filterlist.process(this) -end - --------------------------------------------------------------------------------- -function filterlist.get_list(this) - return this.m_processed_list -end - --------------------------------------------------------------------------------- -function filterlist.get_raw_list(this) - return this.m_raw_list -end - --------------------------------------------------------------------------------- -function filterlist.get_raw_element(this,idx) - if type(idx) ~= "number" then - idx = tonumber(idx) - end - - if idx ~= nil and idx > 0 and idx < #this.m_raw_list then - return this.m_raw_list[idx] - end - - return nil -end - --------------------------------------------------------------------------------- -function filterlist.get_engine_index(this,listindex) - assert(this.m_processed_list ~= nil) - - if listindex ~= nil and listindex > 0 and - listindex <= #this.m_processed_list then - local entry = this.m_processed_list[listindex] - - for i,v in ipairs(this.m_raw_list) do - - if this.m_compare_fct(v,entry) then - return i - end - end - end - - return 0 -end - --------------------------------------------------------------------------------- -function filterlist.get_current_index(this,listindex) - assert(this.m_processed_list ~= nil) - - if listindex ~= nil and listindex > 0 and - listindex <= #this.m_raw_list then - local entry = this.m_raw_list[listindex] - - for i,v in ipairs(this.m_processed_list) do - - if this.m_compare_fct(v,entry) then - return i - end - end - end - - return 0 -end - --------------------------------------------------------------------------------- -function filterlist.process(this) - assert(this.m_raw_list ~= nil) - - if this.m_sortmode == "none" and - this.m_filtercriteria == nil then - this.m_processed_list = this.m_raw_list - return - end - - this.m_processed_list = {} - - for k,v in pairs(this.m_raw_list) do - if this.m_filtercriteria == nil or - this.m_filter_fct(v,this.m_filtercriteria) then - table.insert(this.m_processed_list,v) - end - end - - if this.m_sortmode == "none" then - return - end - - if this.m_sort_list[this.m_sortmode] ~= nil and - type(this.m_sort_list[this.m_sortmode]) == "function" then - - this.m_sort_list[this.m_sortmode](this) - end -end - --------------------------------------------------------------------------------- -function filterlist.size(this) - if this.m_processed_list == nil then - return 0 - end - - return #this.m_processed_list -end - --------------------------------------------------------------------------------- -function filterlist.uid_exists_raw(this,uid) - for i,v in ipairs(this.m_raw_list) do - if this.m_uid_match_fct(v,uid) then - return true - end - end - return false -end - --------------------------------------------------------------------------------- -function filterlist.engine_index_by_uid(this, uid) - local elementcount = 0 - local elementidx = 0 - for i,v in ipairs(this.m_raw_list) do - if this.m_uid_match_fct(v,uid) then - elementcount = elementcount +1 - elementidx = i - end - end - - - -- If there are more elements than one with same name uid can't decide which - -- one is meant. This shouldn't be possible but just for sure. - if elementcount > 1 then - elementidx=0 - end - - return elementidx -end - --------------------------------------------------------------------------------- --- COMMON helper functions -- --------------------------------------------------------------------------------- - --------------------------------------------------------------------------------- -function compare_worlds(world1,world2) - - if world1.path ~= world2.path then - return false - end - - if world1.name ~= world2.name then - return false - end - - if world1.gameid ~= world2.gameid then - return false - end - - return true -end - --------------------------------------------------------------------------------- -function sort_worlds_alphabetic(this) - - table.sort(this.m_processed_list, function(a, b) - local n1 = a.name - local n2 = b.name - local count = math.min(#n1, #n2) - - for i=1,count do - if n1:sub(i, i):lower() < n2:sub(i, i):lower() then - return true - elseif n1:sub(i, i):lower() > n2:sub(i, i):lower() then - return false - end - end - return (#n1 <= #n2) - end) -end |