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-rw-r--r--builtin/modmgr.lua91
1 files changed, 43 insertions, 48 deletions
diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua
index 9f5e687b2..81ac94c0e 100644
--- a/builtin/modmgr.lua
+++ b/builtin/modmgr.lua
@@ -329,6 +329,8 @@ function modmgr.render_modlist(render_list)
if retval ~= "" then
retval = retval ..","
end
+
+ local color = ""
if v.is_modpack then
local rawlist = filterlist.get_raw_list(render_list)
@@ -343,19 +345,21 @@ function modmgr.render_modlist(render_list)
end
if all_enabled == false then
- retval = retval .. mt_color_grey
+ color = mt_color_grey
else
- retval = retval .. mt_color_dark_green
+ color = mt_color_dark_green
end
end
if v.typ == "game_mod" then
- retval = retval .. mt_color_blue
+ color = mt_color_blue
else
if v.enabled then
- retval = retval .. mt_color_green
+ color = mt_color_green
end
end
+
+ retval = retval .. color
if v.modpack ~= nil then
retval = retval .. " "
end
@@ -401,7 +405,7 @@ function modmgr.dialog_configure_world()
"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
- if mod ~= nil and mod.name ~= "" then
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
if mod.is_modpack then
local rawlist = filterlist.get_raw_list(modmgr.modlist)
@@ -662,57 +666,23 @@ function modmgr.handle_configure_world_buttons(fields)
modmgr.world_config_selected_mod = event.index
if event.typ == "DCL" then
- local mod = filterlist.get_list(modmgr.modlist)[event.index]
-
- if mod.typ == "game_mod" then
- return nil
- end
-
- if not mod.is_modpack then
- mod.enabled = not mod.enabled
- else
- local list = filterlist.get_raw_list(modmgr.modlist)
- local toset = nil
-
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
-
- list[i].enabled = toset
- end
- end
- end
+ modmgr.world_config_enable_mod(nil)
end
end
+ if fields["key_enter"] ~= nil then
+ modmgr.world_config_enable_mod(nil)
+ end
+
if fields["cb_mod_enable"] ~= nil then
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
- if fields["cb_mod_enable"] == "true" then
- mod.enabled = true
- else
- mod.enabled = false
- end
+ local toset = (fields["cb_mod_enable"] == "true")
+ modmgr.world_config_enable_mod(toset)
end
if fields["btn_mp_enable"] ~= nil or
fields["btn_mp_disable"] then
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
-
- local toset=false
- if fields["btn_mp_enable"] ~= nil then
- toset = true
- end
- local list = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- list[i].enabled = toset
- end
- end
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ modmgr.world_config_enable_mod(toset)
end
if fields["cb_hide_gamemods"] ~= nil then
@@ -818,6 +788,31 @@ function modmgr.handle_configure_world_buttons(fields)
return nil
end
--------------------------------------------------------------------------------
+function modmgr.world_config_enable_mod(toset)
+ local mod = filterlist.get_list(modmgr.modlist)
+ [engine.get_textlist_index("world_config_modlist")]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = filterlist.get_raw_list(modmgr.modlist)
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]