diff options
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r-- | builtin/settingtypes.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 7e8854cae..40c249e71 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1307,7 +1307,7 @@ curl_file_download_timeout (cURL file download timeout) int 300000 high_precision_fpu (High-precision FPU) bool true # Changes the main menu UI: -# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. +# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. # - Simple: One singleplayer world, no game or texture pack choosers. May be # necessary for smaller screens. main_menu_style (Main menu style) enum full full,simple @@ -1626,13 +1626,13 @@ mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509) # Fourth of 4 2D noises that together define hill/mountain range height. mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of rolling hills. +# 2D noise that controls the size/occurrence of rolling hills. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of ridged mountain ranges. +# 2D noise that controls the size/occurrence of ridged mountain ranges. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of step mountain ranges. +# 2D noise that controls the size/occurrence of step mountain ranges. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased # 2D noise that controls the shape/size of rolling hills. @@ -1825,7 +1825,7 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill': Reduces heat with altitude. -# 'humid_rivers': Increases humidity around rivers and where water pools. +# 'humid_rivers': Increases humidity around rivers. # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. |