diff options
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/modmgr.lua | 91 |
1 files changed, 43 insertions, 48 deletions
diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua index 9f5e687b2..81ac94c0e 100644 --- a/builtin/modmgr.lua +++ b/builtin/modmgr.lua @@ -329,6 +329,8 @@ function modmgr.render_modlist(render_list) if retval ~= "" then retval = retval .."," end + + local color = "" if v.is_modpack then local rawlist = filterlist.get_raw_list(render_list) @@ -343,19 +345,21 @@ function modmgr.render_modlist(render_list) end if all_enabled == false then - retval = retval .. mt_color_grey + color = mt_color_grey else - retval = retval .. mt_color_dark_green + color = mt_color_dark_green end end if v.typ == "game_mod" then - retval = retval .. mt_color_blue + color = mt_color_blue else if v.enabled then - retval = retval .. mt_color_green + color = mt_color_green end end + + retval = retval .. color if v.modpack ~= nil then retval = retval .. " " end @@ -401,7 +405,7 @@ function modmgr.dialog_configure_world() "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" - if mod ~= nil and mod.name ~= "" then + if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then if mod.is_modpack then local rawlist = filterlist.get_raw_list(modmgr.modlist) @@ -662,57 +666,23 @@ function modmgr.handle_configure_world_buttons(fields) modmgr.world_config_selected_mod = event.index if event.typ == "DCL" then - local mod = filterlist.get_list(modmgr.modlist)[event.index] - - if mod.typ == "game_mod" then - return nil - end - - if not mod.is_modpack then - mod.enabled = not mod.enabled - else - local list = filterlist.get_raw_list(modmgr.modlist) - local toset = nil - - for i=1,#list,1 do - if list[i].modpack == mod.name then - if toset == nil then - toset = not list[i].enabled - end - - list[i].enabled = toset - end - end - end + modmgr.world_config_enable_mod(nil) end end + if fields["key_enter"] ~= nil then + modmgr.world_config_enable_mod(nil) + end + if fields["cb_mod_enable"] ~= nil then - local mod = filterlist.get_list(modmgr.modlist) - [engine.get_textlist_index("world_config_modlist")] - if fields["cb_mod_enable"] == "true" then - mod.enabled = true - else - mod.enabled = false - end + local toset = (fields["cb_mod_enable"] == "true") + modmgr.world_config_enable_mod(toset) end if fields["btn_mp_enable"] ~= nil or fields["btn_mp_disable"] then - local mod = filterlist.get_list(modmgr.modlist) - [engine.get_textlist_index("world_config_modlist")] - - local toset=false - if fields["btn_mp_enable"] ~= nil then - toset = true - end - local list = filterlist.get_raw_list(modmgr.modlist) - - for i=1,#list,1 do - if list[i].modpack == mod.name then - list[i].enabled = toset - end - end + local toset = (fields["btn_mp_enable"] ~= nil) + modmgr.world_config_enable_mod(toset) end if fields["cb_hide_gamemods"] ~= nil then @@ -818,6 +788,31 @@ function modmgr.handle_configure_world_buttons(fields) return nil end -------------------------------------------------------------------------------- +function modmgr.world_config_enable_mod(toset) + local mod = filterlist.get_list(modmgr.modlist) + [engine.get_textlist_index("world_config_modlist")] + + if mod.typ == "game_mod" then + -- game mods can't be enabled or disabled + elseif not mod.is_modpack then + if toset == nil then + mod.enabled = not mod.enabled + else + mod.enabled = toset + end + else + local list = filterlist.get_raw_list(modmgr.modlist) + for i=1,#list,1 do + if list[i].modpack == mod.name then + if toset == nil then + toset = not list[i].enabled + end + list[i].enabled = toset + end + end + end +end +-------------------------------------------------------------------------------- function modmgr.handle_delete_mod_buttons(fields) local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod] |