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-rw-r--r--builtin/mainmenu.lua2
-rw-r--r--builtin/modstore.lua2
2 files changed, 0 insertions, 4 deletions
diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua
index 52814589f..718a90253 100644
--- a/builtin/mainmenu.lua
+++ b/builtin/mainmenu.lua
@@ -1081,14 +1081,12 @@ end
--------------------------------------------------------------------------------
function menu.update_gametype(reset)
- print("updating gametype: " .. dump(reset))
if reset then
mm_texture.reset()
engine.set_topleft_text("")
filterlist.set_filtercriteria(worldlist,nil)
else
local game = menu.lastgame()
- print("current_game = " .. dump(game))
mm_texture.update(tabbuilder.current_tab,game)
engine.set_topleft_text(game.name)
filterlist.set_filtercriteria(worldlist,game.id)
diff --git a/builtin/modstore.lua b/builtin/modstore.lua
index fe0ceb75f..870eccdd3 100644
--- a/builtin/modstore.lua
+++ b/builtin/modstore.lua
@@ -143,7 +143,6 @@ function modstore.handle_buttons(current_tab,fields)
local fullurl = engine.setting_get("modstore_download_url") ..
moddetails.download_url
local modfilename = os.tempfolder() .. ".zip"
- print("Downloading mod from: " .. fullurl .. " to ".. modfilename)
if engine.download_file(fullurl,modfilename) then
@@ -218,7 +217,6 @@ function modstore.getmodlist(list)
if list.data[i].texturename == nil then
local fullurl = engine.setting_get("modstore_download_url") ..
details.screenshot_url
- print("downloading screenshot: " .. fullurl)
local filename = os.tempfolder()
if engine.download_file(fullurl,filename) then