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-rw-r--r--builtin/common/tests/vector_spec.lua4
-rw-r--r--builtin/common/vector.lua6
2 files changed, 10 insertions, 0 deletions
diff --git a/builtin/common/tests/vector_spec.lua b/builtin/common/tests/vector_spec.lua
index 6f308a4a8..0f287363a 100644
--- a/builtin/common/tests/vector_spec.lua
+++ b/builtin/common/tests/vector_spec.lua
@@ -44,6 +44,10 @@ describe("vector", function()
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
end)
+ it("offset()", function()
+ assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
+ end)
+
-- This function is needed because of floating point imprecision.
local function almost_equal(a, b)
if type(a) == "number" then
diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua
index 1fd784ce2..d6437deda 100644
--- a/builtin/common/vector.lua
+++ b/builtin/common/vector.lua
@@ -137,6 +137,12 @@ function vector.divide(a, b)
end
end
+function vector.offset(v, x, y, z)
+ return {x = v.x + x,
+ y = v.y + y,
+ z = v.z + z}
+end
+
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}