diff options
Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 6862842a7..71ded2b9d 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -19,6 +19,8 @@ bool normalTexturePresent = false; const float e = 2.718281828459; const float BS = 10.0; +const float fogStart = FOG_START; +const float fogShadingParameter = 1 / ( 1 - fogStart); #ifdef ENABLE_TONE_MAPPING @@ -194,24 +196,25 @@ void main(void) vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0); -#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT - float alpha = gl_Color.a; - if (fogDistance != 0.0) { - float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); - alpha = mix(alpha, 0.0, d); - } - col = vec4(col.rgb, alpha); -#else +#ifdef ENABLE_TONE_MAPPING + col = applyToneMapping(col); +#endif + if (fogDistance != 0.0) { - float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); - col = mix(col, skyBgColor, d); + // Due to a bug in some (older ?) graphics stacks (possibly in the glsl compiler ?), + // the fog will only be rendered correctly if the last operation before the + // clamp() is an addition. Else, the clamp() seems to be ignored. + // E.g. the following won't work: + // float clarity = clamp(fogShadingParameter + // * (fogDistance - length(eyeVec)) / fogDistance), 0.0, 1.0); + // As additions usually come for free following a multiplication, the new formula + // should be more efficient as well. + // Note: clarity = (1 - fogginess) + float clarity = clamp(fogShadingParameter + - fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0); + col = mix(skyBgColor, col, clarity); } col = vec4(col.rgb, base.a); -#endif -#ifdef ENABLE_TONE_MAPPING - gl_FragColor = applyToneMapping(col); -#else gl_FragColor = col; -#endif } |