diff options
Diffstat (limited to 'client/shaders/nodes_shader')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 09c40b652..4d9ce1c12 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -198,20 +198,11 @@ void main(void) col = applyToneMapping(col); #endif -#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT - float alpha = gl_Color.a; - if (fogDistance != 0.0) { - float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); - alpha = mix(0.0, alpha, d); - } - col = vec4(col.rgb, alpha); -#else if (fogDistance != 0.0) { float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); col = mix(skyBgColor, col, d); } col = vec4(col.rgb, base.a); -#endif gl_FragColor = col; } |