diff options
Diffstat (limited to 'client/shaders/object_shader/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/object_shader/opengl_fragment.glsl | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl index 8d6f57a44..9a0b90f15 100644 --- a/client/shaders/object_shader/opengl_fragment.glsl +++ b/client/shaders/object_shader/opengl_fragment.glsl @@ -328,13 +328,16 @@ void main(void) vec2 uv = varTexCoord.st; vec4 base = texture2D(baseTexture, uv).rgba; -#ifdef USE_DISCARD // If alpha is zero, we can just discard the pixel. This fixes transparency // on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa, // and also on GLES 2, where GL_ALPHA_TEST is missing entirely. - if (base.a == 0.0) { +#ifdef USE_DISCARD + if (base.a == 0.0) + discard; +#endif +#ifdef USE_DISCARD_REF + if (base.a < 0.5) discard; - } #endif color = base.rgb; |