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Diffstat (limited to 'client/shaders/the_darkness_of_light/opengl_vertex.asm')
-rw-r--r--client/shaders/the_darkness_of_light/opengl_vertex.asm38
1 files changed, 0 insertions, 38 deletions
diff --git a/client/shaders/the_darkness_of_light/opengl_vertex.asm b/client/shaders/the_darkness_of_light/opengl_vertex.asm
deleted file mode 100644
index adfee130e..000000000
--- a/client/shaders/the_darkness_of_light/opengl_vertex.asm
+++ /dev/null
@@ -1,38 +0,0 @@
-!!ARBvp1.0
-
-#input
-ATTRIB InPos = vertex.position;
-ATTRIB InColor = vertex.color;
-ATTRIB InNormal = vertex.normal;
-ATTRIB InTexCoord = vertex.texcoord;
-
-#output
-OUTPUT OutPos = result.position;
-OUTPUT OutColor = result.color;
-OUTPUT OutTexCoord = result.texcoord;
-
-PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.
-TEMP Temp;
-TEMP TempColor;
-TEMP TempCompare;
-
-#transform position to clip space
-DP4 Temp.x, MVP[0], InPos;
-DP4 Temp.y, MVP[1], InPos;
-DP4 Temp.z, MVP[2], InPos;
-DP4 Temp.w, MVP[3], InPos;
-
-# check if normal.y > 0.5
-SLT TempCompare, InNormal, {0.5,0.5,0.5,0.5};
-MUL TempCompare.z, TempCompare.y, 0.5;
-SUB TempCompare.x, 1.0, TempCompare.z;
-MOV TempCompare.y, TempCompare.x;
-MOV TempCompare.z, TempCompare.x;
-
-# calculate light color
-MUL OutColor, InColor, TempCompare;
-MOV OutColor.w, 1.0; # we want alpha to be always 1
-MOV OutTexCoord, InTexCoord; # store texture coordinate
-MOV OutPos, Temp;
-
-END