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-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index b4a605b28..9ee88eb39 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -185,6 +185,7 @@ float getPenumbraRadius(sampler2D shadowsampler, vec2 smTexCoord, float realDist
float baseLength = getBaseLength(smTexCoord);
float perspectiveFactor;
+ if (PCFBOUND == 0.0) return 0.0;
// Return fast if sharp shadows are requested
if (SOFTSHADOWRADIUS <= 1.0) {
perspectiveFactor = getDeltaPerspectiveFactor(baseLength);