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-rw-r--r--client/shaders/bumpmaps_liquids/opengl_fragment.glsl3
-rw-r--r--client/shaders/bumpmaps_solids/opengl_fragment.glsl3
2 files changed, 2 insertions, 4 deletions
diff --git a/client/shaders/bumpmaps_liquids/opengl_fragment.glsl b/client/shaders/bumpmaps_liquids/opengl_fragment.glsl
index ea618384f..bf6bbf043 100644
--- a/client/shaders/bumpmaps_liquids/opengl_fragment.glsl
+++ b/client/shaders/bumpmaps_liquids/opengl_fragment.glsl
@@ -26,8 +26,7 @@ void main (void)
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
- vec4 vSpecular = 0.2*specular * diffuse;
- color += vSpecular;
+ color += vec3(0.2*specular*diffuse);
col = vec4(color.r, color.g, color.b, alpha);
diff --git a/client/shaders/bumpmaps_solids/opengl_fragment.glsl b/client/shaders/bumpmaps_solids/opengl_fragment.glsl
index 6203592f7..c72e8cbce 100644
--- a/client/shaders/bumpmaps_solids/opengl_fragment.glsl
+++ b/client/shaders/bumpmaps_solids/opengl_fragment.glsl
@@ -26,8 +26,7 @@ void main (void)
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
- vec4 vSpecular = 0.2*specular * diffuse;
- color += vSpecular;
+ color += vec3(0.2*specular*diffuse);
col = vec4(color.r, color.g, color.b, alpha);