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-rw-r--r--clientmods/preview/init.lua152
1 files changed, 152 insertions, 0 deletions
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
new file mode 100644
index 000000000..f3992612a
--- /dev/null
+++ b/clientmods/preview/init.lua
@@ -0,0 +1,152 @@
+local modname = core.get_current_modname() or "??"
+local modstorage = core.get_mod_storage()
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_shutdown(function()
+ print("[PREVIEW] shutdown client")
+end)
+
+core.register_on_connect(function()
+ print("[PREVIEW] Player connection completed")
+ local server_info = core.get_server_info()
+ print("Server version: " .. server_info.protocol_version)
+ print("Server ip: " .. server_info.ip)
+ print("Server address: " .. server_info.address)
+ print("Server port: " .. server_info.port)
+end)
+
+core.register_on_placenode(function(pointed_thing, node)
+ print("The local player place a node!")
+ print("pointed_thing :" .. dump(pointed_thing))
+ print("node placed :" .. dump(node))
+ return false
+end)
+
+core.register_on_item_use(function(itemstack, pointed_thing)
+ print("The local player used an item!")
+ print("pointed_thing :" .. dump(pointed_thing))
+ print("item = " .. itemstack:get_name())
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_receiving_chat_messages(function(message)
+ print("[PREVIEW] Received message " .. message)
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_sending_chat_messages(function(message)
+ print("[PREVIEW] Sending message " .. message)
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_hp_modification(function(hp)
+ print("[PREVIEW] HP modified " .. hp)
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_damage_taken(function(hp)
+ print("[PREVIEW] Damage taken " .. hp)
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_globalstep(function(dtime)
+ -- print("[PREVIEW] globalstep " .. dtime)
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_chatcommand("dump", {
+ func = function(param)
+ return true, dump(_G)
+ end,
+})
+
+core.register_chatcommand("colorize_test", {
+ func = function(param)
+ return true, core.colorize("red", param)
+ end,
+})
+
+core.register_chatcommand("test_node", {
+ func = function(param)
+ core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
+ core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
+ end,
+})
+
+local function preview_minimap()
+ local minimap = core.ui.minimap
+ if not minimap then
+ print("[PREVIEW] Minimap is disabled. Skipping.")
+ return
+ end
+ minimap:set_mode(4)
+ minimap:show()
+ minimap:set_pos({x=5, y=50, z=5})
+ minimap:set_shape(math.random(0, 1))
+
+ print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
+ " position => " .. dump(minimap:get_pos()) ..
+ " angle => " .. dump(minimap:get_angle()))
+end
+
+core.after(2, function()
+ print("[PREVIEW] loaded " .. modname .. " mod")
+ modstorage:set_string("current_mod", modname)
+ print(modstorage:get_string("current_mod"))
+ preview_minimap()
+end)
+
+core.after(5, function()
+ if core.ui.minimap then
+ core.ui.minimap:show()
+ end
+
+ print("[PREVIEW] Day count: " .. core.get_day_count() ..
+ " time of day " .. core.get_timeofday())
+
+ print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
+ " max level " .. core.get_node_max_level({x=0, y=20, z=0}))
+
+ print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
+ {"group:tree", "default:dirt", "default:stone"})))
+end)
+
+core.register_on_dignode(function(pos, node)
+ print("The local player dug a node!")
+ print("pos:" .. dump(pos))
+ print("node:" .. dump(node))
+ return false
+end)
+
+core.register_on_punchnode(function(pos, node)
+ print("The local player punched a node!")
+ local itemstack = core.get_wielded_item()
+ --[[
+ -- getters
+ print(dump(itemstack:is_empty()))
+ print(dump(itemstack:get_name()))
+ print(dump(itemstack:get_count()))
+ print(dump(itemstack:get_wear()))
+ print(dump(itemstack:get_meta()))
+ print(dump(itemstack:get_metadata()
+ print(dump(itemstack:is_known()))
+ --print(dump(itemstack:get_definition()))
+ print(dump(itemstack:get_tool_capabilities()))
+ print(dump(itemstack:to_string()))
+ print(dump(itemstack:to_table()))
+ -- setters
+ print(dump(itemstack:set_name("default:dirt")))
+ print(dump(itemstack:set_count("95")))
+ print(dump(itemstack:set_wear(934)))
+ print(dump(itemstack:get_meta()))
+ print(dump(itemstack:get_metadata()))
+ --]]
+ print(dump(itemstack:to_table()))
+ print("pos:" .. dump(pos))
+ print("node:" .. dump(node))
+ return false
+end)
+