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-rw-r--r--cmake/Modules/FindOpenGLES2.cmake186
1 files changed, 84 insertions, 102 deletions
diff --git a/cmake/Modules/FindOpenGLES2.cmake b/cmake/Modules/FindOpenGLES2.cmake
index 42d31c898..96e5789e6 100644
--- a/cmake/Modules/FindOpenGLES2.cmake
+++ b/cmake/Modules/FindOpenGLES2.cmake
@@ -16,115 +16,97 @@
# EGL_INCLUDE_DIR - the EGL include directory
# EGL_LIBRARIES - Link these to use EGL
-# win32, apple, android NOT TESED
-# linux tested and works
-
-IF (WIN32)
- IF (CYGWIN)
-
- FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
-
- FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
-
- ELSE (CYGWIN)
-
- IF(BORLAND)
- SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
- ELSE(BORLAND)
- # todo
- # SET (OPENGLES_gl_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
- ENDIF(BORLAND)
-
- ENDIF (CYGWIN)
-
-ELSE (WIN32)
-
- IF (APPLE)
-
+# Win32, Apple, and Android are not tested!
+# Linux tested and works
+
+if(WIN32)
+ if(CYGWIN)
+ find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
+ find_library(OPENGLES2_LIBRARY libGLESv2)
+ else()
+ if(BORLAND)
+ set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32")
+ else()
+ # TODO
+ # set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
+ else()
+ endif()
+elseif(APPLE)
create_search_paths(/Developer/Platforms)
findpkg_framework(OpenGLES2)
- set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
-
- ELSE(APPLE)
-
- FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
- /usr/openwin/share/include
- /opt/graphics/OpenGL/include /usr/X11R6/include
- /usr/include
- )
-
- FIND_LIBRARY(OPENGLES2_gl_LIBRARY
- NAMES GLESv2
- PATHS /opt/graphics/OpenGL/lib
- /usr/openwin/lib
- /usr/shlib /usr/X11R6/lib
- /usr/lib
- )
-
- IF (NOT BUILD_ANDROID)
- FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
- /usr/openwin/share/include
- /opt/graphics/OpenGL/include /usr/X11R6/include
- /usr/include
+ set(OPENGLES2_LIBRARY "-framework OpenGLES")
+else()
+ find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
+ PATHS /usr/openwin/share/include
+ /opt/graphics/OpenGL/include
+ /usr/X11R6/include
+ /usr/include
+ )
+
+ find_library(OPENGLES2_LIBRARY
+ NAMES GLESv2
+ PATHS /opt/graphics/OpenGL/lib
+ /usr/openwin/lib
+ /usr/shlib /usr/X11R6/lib
+ /usr/lib
+ )
+
+ if(NOT BUILD_ANDROID)
+ find_path(EGL_INCLUDE_DIR EGL/egl.h
+ PATHS /usr/openwin/share/include
+ /opt/graphics/OpenGL/include
+ /usr/X11R6/include
+ /usr/include
)
- FIND_LIBRARY(EGL_egl_LIBRARY
- NAMES EGL
- PATHS /opt/graphics/OpenGL/lib
+ find_library(EGL_LIBRARY
+ NAMES EGL
+ PATHS /opt/graphics/OpenGL/lib
/usr/openwin/lib
- /usr/shlib /usr/X11R6/lib
+ /usr/shlib
+ /usr/X11R6/lib
/usr/lib
)
- # On Unix OpenGL most certainly always requires X11.
- # Feel free to tighten up these conditions if you don't
- # think this is always true.
- # It's not true on OSX.
-
- IF (OPENGLES2_gl_LIBRARY)
- IF(NOT X11_FOUND)
- INCLUDE(FindX11)
- ENDIF(NOT X11_FOUND)
- IF (X11_FOUND)
- IF (NOT APPLE)
- SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
- ENDIF (NOT APPLE)
- ENDIF (X11_FOUND)
- ENDIF (OPENGLES2_gl_LIBRARY)
- ENDIF ()
-
- ENDIF(APPLE)
-ENDIF (WIN32)
-
-#SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
-
-IF (BUILD_ANDROID)
- IF(OPENGLES2_gl_LIBRARY)
- SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
- SET( EGL_LIBRARIES)
- SET( OPENGLES2_FOUND "YES" )
- ENDIF(OPENGLES2_gl_LIBRARY)
-ELSE ()
-
- SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
-
- IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
- SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
- SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
- SET( OPENGLES2_FOUND "YES" )
- ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
-
-ENDIF ()
-
-MARK_AS_ADVANCED(
- OPENGLES2_INCLUDE_DIR
- OPENGLES2_gl_LIBRARY
- EGL_INCLUDE_DIR
- EGL_egl_LIBRARY
+ # On Unix OpenGL usually requires X11.
+ # It doesn't require X11 on OSX.
+
+ if(OPENGLES2_LIBRARY)
+ if(NOT X11_FOUND)
+ include(FindX11)
+ endif()
+ if(X11_FOUND)
+ set(OPENGLES2_LIBRARIES ${X11_LIBRARIES})
+ endif()
+ endif()
+ endif()
+endif()
+
+set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY})
+
+if(BUILD_ANDROID)
+ if(OPENGLES2_LIBRARY)
+ set(EGL_LIBRARIES)
+ set(OPENGLES2_FOUND TRUE)
+ endif()
+else()
+ if(OPENGLES2_LIBRARY AND EGL_LIBRARY)
+ set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES})
+ set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES})
+ set(OPENGLES2_FOUND TRUE)
+ endif()
+endif()
+
+mark_as_advanced(
+ OPENGLES2_INCLUDE_DIR
+ OPENGLES2_LIBRARY
+ EGL_INCLUDE_DIR
+ EGL_LIBRARY
)
-IF(OPENGLES2_FOUND)
- MESSAGE(STATUS "Found system opengles2 library ${OPENGLES2_LIBRARIES}")
-ELSE ()
- SET(OPENGLES2_LIBRARIES "")
-ENDIF ()
+if(OPENGLES2_FOUND)
+ message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}")
+else()
+ set(OPENGLES2_LIBRARIES "")
+endif()
+