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-rw-r--r--data/luaobjects/test/client.lua76
1 files changed, 69 insertions, 7 deletions
diff --git a/data/luaobjects/test/client.lua b/data/luaobjects/test/client.lua
index 80f085190..6c5003959 100644
--- a/data/luaobjects/test/client.lua
+++ b/data/luaobjects/test/client.lua
@@ -1,7 +1,7 @@
-- Client-side code of the test lua object
--
--- Some helper functions
+-- Some helper functions and classes
--
function split(str, pat)
@@ -23,6 +23,7 @@ function split(str, pat)
return t
end
+-- For debugging
function dump(o)
if type(o) == 'table' then
local s = '{ '
@@ -36,29 +37,90 @@ function dump(o)
end
end
+function vector_subtract(a, b)
+ return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
+end
+
+function vector_add(a, b)
+ return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
+end
+
+function vector_multiply(a, d)
+ return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
+end
+
+SmoothTranslator = {}
+SmoothTranslator.__index = SmoothTranslator
+
+function SmoothTranslator.create()
+ local obj = {}
+ setmetatable(obj, SmoothTranslator)
+ obj.vect_old = {X=0, Y=0, Z=0}
+ obj.anim_counter = 0
+ obj.anim_time = 0
+ obj.anim_time_counter = 0
+ obj.vect_show = {X=0, Y=0, Z=0}
+ obj.vect_aim = {X=0, Y=0, Z=0}
+ return obj
+end
+
+function SmoothTranslator:update(vect_new)
+ self.vect_old = self.vect_show
+ self.vect_aim = vect_new
+ if self.anim_time < 0.001 or self.anim_time > 1.0 then
+ self.anim_time = self.anim_time_counter
+ else
+ self.anim_time = self.anim_time * 0.9 + self.anim_time_counter * 0.1
+ end
+ self.anim_time_counter = 0
+ self.anim_counter = 0
+end
+
+function SmoothTranslator:translate(dtime)
+ self.anim_time_counter = self.anim_time_counter + dtime
+ self.anim_counter = self.anim_counter + dtime
+ vect_move = vector_subtract(self.vect_aim, self.vect_old)
+ moveratio = 1.0
+ if self.anim_time > 0.001 then
+ moveratio = self.anim_time_counter / self.anim_time
+ end
+ if moveratio > 1.5 then
+ moveratio = 1.5
+ end
+ self.vect_show = vector_add(self.vect_old, vector_multiply(vect_move, moveratio))
+end
+
--
-- Actual code
--
-function step(self, dtime)
- -- Some smoother animation could be done here
+pos_trans = SmoothTranslator.create()
+rot_trans = SmoothTranslator.create()
+
+-- Callback functions
+
+function on_step(self, dtime)
+ pos_trans:translate(dtime)
+ rot_trans:translate(dtime)
+ object_set_position(self, pos_trans.vect_show)
+ object_set_rotation(self, rot_trans.vect_show)
end
-function process_message(self, data)
+function on_process_message(self, data)
--print("client got message: " .. data)
-- Receive our custom messages
sp = split(data, " ")
if sp[1] == "pos" then
- object_set_position(self, sp[2], sp[3], sp[4])
+ pos_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
end
if sp[1] == "rot" then
- object_set_rotation(self, sp[2], sp[3], sp[4])
+ rot_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
end
end
-function initialize(self, data)
+function on_initialize(self, data)
print("client object got initialization: " .. data)
corners = {