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-rw-r--r--data/mods/default/init.lua50
1 files changed, 38 insertions, 12 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index 949816c9e..a8a1d08f4 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -101,6 +101,7 @@ end
-- - add_node(pos, node)
-- - remove_node(pos)
-- - get_node(pos)
+-- - add_luaentity(pos, name)
--
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
@@ -114,6 +115,12 @@ end
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
+-- - Callbacks:
+-- - on_activate(self, staticdata)
+-- - on_step(self, dtime)
+-- - on_punch(self, hitter)
+-- - on_rightclick(self, clicker)
+-- - get_staticdata(self): return string
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
@@ -654,11 +661,20 @@ local TNT = {
--textures = {"mese.png^[forcesingle"},
-- Initial value for our timer
timer = 0,
+ -- Number of punches required to defuse
+ health = 3,
-- List names of state variables, for serializing object state
-- (NOTE: not implemented and implementation will not be like this)
-- state_variables = {"timer"},
}
+-- Called when a TNT object is created
+function TNT:on_activate(staticdata)
+ print("TNT:on_activate()")
+ self.object:setvelocity({x=0, y=1, z=0})
+ self.object:setacceleration({x=0, y=-5, z=0})
+end
+
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
@@ -667,15 +683,18 @@ end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
- self.object:remove()
- hitter:add_to_inventory("CraftItem testobject1 1")
+ self.health = self.health - 1
+ if self.health <= 0 then
+ self.object:remove()
+ hitter:add_to_inventory("NodeItem TNT 1")
+ end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
- pos = self.object:getpos()
- pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
- self.object:moveto(pos, false)
+ --pos = self.object:getpos()
+ --pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
+ --self.object:moveto(pos, false)
end
print("TNT dump: "..dump(TNT))
@@ -694,16 +713,13 @@ function register_falling_node(nodename, texture)
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
- fallspeed = 0,
-- Methods
on_step = function(self, dtime)
- -- Apply gravity manually
- self.fallspeed = self.fallspeed + dtime * 5
- fp = self.object:getpos()
- fp.y = fp.y - self.fallspeed * dtime
- self.object:moveto(fp, true)
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
- bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
+ pos = self.object:getpos()
+ bcp = {x=pos.x, y=pos.y-0.5, z=pos.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
@@ -772,6 +788,16 @@ function on_dignode(p, node)
end
minetest.register_on_dignode(on_dignode)
+function on_punchnode(p, node)
+ print("on_punchnode")
+ if node.name == "TNT" then
+ minetest.env:remove_node(p)
+ minetest.env:add_luaentity(p, "TNT")
+ nodeupdate(p)
+ end
+end
+minetest.register_on_punchnode(on_punchnode)
+
--
-- Done, print some random stuff
--