diff options
Diffstat (limited to 'data/mods')
-rw-r--r-- | data/mods/default/init.lua | 163 |
1 files changed, 142 insertions, 21 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index 0333ae013..79976f2c4 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -7,13 +7,32 @@ -- name "foomod", a texture could be called "foomod_superfurnace.png" -- Due to historical reasons, the default mod does not follow this rule. -- +-- MapNode representation: +-- {name="name", param1=num, param2=num} +-- +-- Position representation: +-- {x=num, y=num, z=num} +-- +-- stackstring/itemstring: A stack of items in serialized format. +-- eg. 'NodeItem "dirt" 5' +-- eg. 'ToolItem "WPick" 21323' +-- eg. 'CraftItem "apple" 2' +-- +-- item: A single item in Lua table format. +-- eg. {type="NodeItem", name="dirt"} +-- ^ a single dirt node +-- eg. {type="ToolItem", name="WPick", wear=21323} +-- ^ a wooden pick about 1/3 weared out +-- eg. {type="CraftItem", name="apple"} +-- ^ an apple. +-- -- Global functions: --- minetest.register_entity(name, prototype_table) --- minetest.register_tool(name, {lots of stuff}) --- minetest.register_node(name, {lots of stuff}) --- minetest.register_craftitem(name, {lots of stuff}) --- minetest.register_craft({output=item, recipe={...}) --- minetest.register_globalstep(func) +-- minetest.register_entity(name, prototype table) +-- minetest.register_tool(name, tool definition) +-- minetest.register_node(name, node definition) +-- minetest.register_craftitem(name, craftitem definition) +-- minetest.register_craft(recipe) +-- minetest.register_globalstep(func(dtime)) -- minetest.register_on_placenode(func(pos, newnode, placer)) -- minetest.register_on_dignode(func(pos, oldnode, digger)) -- minetest.register_on_punchnode(func(pos, node, puncher)) @@ -22,11 +41,14 @@ -- minetest.register_on_respawnplayer(func(ObjectRef)) -- ^ return true in func to disable regular player placement -- minetest.register_on_chat_message(func(name, message)) --- minetest.setting_get(name) --- minetest.setting_getbool(name) +-- minetest.setting_get(name) -> string or nil +-- minetest.setting_getbool(name) -> boolean value or nil -- minetest.chat_send_all(text) -- minetest.chat_send_player(name, text) --- minetest.get_player_privs(name) +-- minetest.get_player_privs(name) -> set of privs +-- stackstring_take_item(stackstring) -> stackstring, item +-- stackstring_put_item(stackstring, item) -> stackstring, success +-- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success -- -- Global objects: -- minetest.env - environment reference @@ -79,29 +101,28 @@ -- ObjectRef is basically ServerActiveObject. -- ObjectRef methods: -- - remove(): remove object (after returning from Lua) --- - getpos(): returns {x=num, y=num, z=num} +-- - getpos() -> {x=num, y=num, z=num} -- - setpos(pos); pos={x=num, y=num, z=num} -- - moveto(pos, continuous=false): interpolated move -- - punch(puncher); puncher = an another ObjectRef -- - right_click(clicker); clicker = an another ObjectRef --- - get_wielded_itemstring() --- - get_wielded_item() --- - damage_wielded_item(num) (item damage/wear range is 0-65535) --- - add_to_inventory(itemstring): add an item to object inventory +-- - get_wield_digging_properties() -> digging property table -- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks) -- - get_hp(): returns number of hitpoints (2 * number of hearts) -- - set_hp(hp): set number of hitpoints (2 * number of hearts) -- LuaEntitySAO-only: -- - setvelocity({x=num, y=num, z=num}) -- - setacceleration({x=num, y=num, z=num}) --- - getacceleration() +-- - getacceleration() -> {x=num, y=num, z=num} -- - settexturemod(mod) -- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, -- - select_horiz_by_yawpitch=false) -- Player-only: -- - get_player_name(): will return nil if is not a player -- - inventory_set_list(name, {item1, item2, ...}) --- - inventory_get_list(name) +-- - inventory_get_list(name) -> {item1, item2, ...} +-- - damage_wielded_item(num) (item damage/wear range is 0-65535) +-- - add_to_inventory(itemstring): add an item to object inventory -- -- Registered entities: -- - Functions receive a "luaentity" as self: @@ -112,13 +133,113 @@ -- - on_step(self, dtime) -- - on_punch(self, hitter) -- - on_rightclick(self, clicker) --- - get_staticdata(self): return string +-- - get_staticdata(self) +-- ^ return string that will be passed to on_activate when the object +-- is created next time -- --- MapNode representation: --- {name="name", param1=num, param2=num} +-- Entity prototype table: +-- { +-- physical = true, +-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, +-- visual = "cube", +-- textures = {texture,texture,texture,texture,texture,texture}, +-- on_activate = function(self, staticdata), +-- on_step = function(self, dtime), +-- on_punch = function(self, hitter), +-- on_rightclick = function(self, clicker), +-- get_staticdata = function(self), +-- # Also you can define arbitrary member variables here +-- myvariable = whatever, +-- } -- --- Position representation: --- {x=num, y=num, z=num} +-- Tool definition: +-- { +-- image = "tool_steelaxe.png", +-- full_punch_interval = 1.0, +-- basetime = 1.0, +-- dt_weight = 0.5, +-- dt_crackiness = -0.2, +-- dt_crumbliness = 1, +-- dt_cuttability = -0.5, +-- basedurability = 330, +-- dd_weight = 0, +-- dd_crackiness = 0, +-- dd_crumbliness = 0, +-- dd_cuttability = 0, +-- } +-- +-- Node definition options: +-- { +-- name = "somenode", +-- drawtype = "normal", +-- visual_scale = 1.0, +-- tile_images = {"unknown_block.png"}, +-- inventory_image = "unknown_block.png", +-- special_materials = { +-- {image="", backface_culling=true}, +-- {image="", backface_culling=true}, +-- }, +-- alpha = 255, +-- post_effect_color = {a=0, r=0, g=0, b=0}, +-- paramtype = "none", +-- is_ground_content = false, +-- light_propagates = false, +-- sunlight_propagates = false, +-- walkable = true, +-- pointable = true, +-- diggable = true, +-- climbable = false, +-- buildable_to = false, +-- wall_mounted = false, +-- often_contains_mineral = false, +-- dug_item = "", +-- extra_dug_item = "", +-- extra_dug_item_rarity = 2, +-- metadata_name = "", +-- liquidtype = "none", +-- liquid_alternative_flowing = "", +-- liquid_alternative_source = "", +-- liquid_viscosity = 0, +-- light_source = 0, +-- damage_per_second = 0, +-- selection_box = {type="regular"}, +-- material = { +-- diggablity = "normal", +-- weight = 0, +-- crackiness = 0, +-- crumbliness = 0, +-- cuttability = 0, +-- flammability = 0, +-- }, +-- cookresult_item = "", -- Cannot be cooked +-- furnace_cooktime = 3.0, +-- furnace_burntime = -1, -- Cannot be used as fuel +-- } +-- +-- Craftitem definition options: +-- minetest.register_craftitem("name", { +-- image = "image.png", +-- stack_max = <maximum number of items in stack>, +-- cookresult_item = itemstring (result of cooking), +-- furnace_cooktime = <cooking time>, +-- furnace_burntime = <time to burn as fuel in furnace>, +-- usable = <uh... some boolean value>, +-- dropcount = <amount of items to drop using drop action> +-- liquids_pointable = <whether can point liquids>, +-- on_drop = func(item, dropper, pos), +-- on_place_on_ground = func(item, placer, pos), +-- on_use = func(item, player, pointed_thing), +-- }) +-- +-- Recipe: +-- { +-- output = 'ToolItem "STPick"', +-- recipe = { +-- {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, +-- {'', 'CraftItem "Stick"', ''}, +-- {'', 'CraftItem "Stick"', ''}, +-- } +-- } -- -- print("minetest dump: "..dump(minetest)) |