diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/mods/default/init.lua | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index 9c1ce4ef8..75fdcb012 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -160,7 +160,7 @@ -- - get_player_by_name(name) -- Get an ObjectRef to a player -- - get_objects_inside_radius(pos, radius) -- --- NodeMetaRef +-- NodeMetaRef (this stuff is subject to change in a future version) -- - get_type() -- - allows_text_input() -- - set_text(text) -- eg. set the text of a sign @@ -194,18 +194,21 @@ -- - right_click(clicker); clicker = an another ObjectRef -- - get_wield_digging_properties() -> digging property table -- - damage_wielded_item(num) (item damage/wear range is 0-65535) --- - add_to_inventory(itemstring): add an item to object inventory +-- - add_to_inventory(itemstring): add an item to object inventory (actually only works for the player as of now) -- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks) -- - get_hp(): returns number of hitpoints (2 * number of hearts) -- - set_hp(hp): set number of hitpoints (2 * number of hearts) --- LuaEntitySAO-only: +-- LuaEntitySAO-only: (no-op for other objects) -- - setvelocity({x=num, y=num, z=num}) -- - setacceleration({x=num, y=num, z=num}) -- - getacceleration() -> {x=num, y=num, z=num} -- - settexturemod(mod) -- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, -- - select_horiz_by_yawpitch=false) --- Player-only: +-- - ^ Select sprite from spritesheet with optional animation and DM-style +-- - texture selection based on yaw relative to camera +-- - get_entity_name() +-- Player-only: (no-op for other objects) -- - get_player_name(): will return nil if is not a player -- - get_inventory() -> InvRef -- - inventory_set_list(name, {item1, item2, ...}) @@ -247,8 +250,11 @@ -- { -- physical = true, -- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, --- visual = "cube", +-- visual = "cube"/"sprite", +-- visual_size = {x=1, y=1}, -- textures = {texture,texture,texture,texture,texture,texture}, +-- spritediv = {x=1, y=1}, +-- initial_sprite_basepos = {x=0, y=0}, -- on_activate = function(self, staticdata), -- on_step = function(self, dtime), -- on_punch = function(self, hitter), |