diff options
Diffstat (limited to 'doc/client_lua_api.txt')
-rw-r--r-- | doc/client_lua_api.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 57876670c..3b6e1b25b 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -646,55 +646,55 @@ Minetest namespace reference ### Global callback registration functions Call these functions only at load time! -* `minetest.register_globalstep(func(dtime))` +* `minetest.register_globalstep(function(dtime))` * Called every client environment step, usually interval of 0.1s -* `minetest.register_on_mods_loaded(func())` +* `minetest.register_on_mods_loaded(function())` * Called just after mods have finished loading. -* `minetest.register_on_shutdown(func())` +* `minetest.register_on_shutdown(function())` * Called before client shutdown * **Warning**: If the client terminates abnormally (i.e. crashes), the registered callbacks **will likely not be run**. Data should be saved at semi-frequent intervals as well as on server shutdown. -* `minetest.register_on_receiving_chat_message(func(message))` +* `minetest.register_on_receiving_chat_message(function(message))` * Called always when a client receive a message * Return `true` to mark the message as handled, which means that it will not be shown to chat -* `minetest.register_on_sending_chat_message(func(message))` +* `minetest.register_on_sending_chat_message(function(message))` * Called always when a client send a message from chat * Return `true` to mark the message as handled, which means that it will not be sent to server * `minetest.register_chatcommand(cmd, chatcommand definition)` * Adds definition to minetest.registered_chatcommands * `minetest.unregister_chatcommand(name)` * Unregisters a chatcommands registered with register_chatcommand. -* `minetest.register_on_death(func())` +* `minetest.register_on_death(function())` * Called when the local player dies -* `minetest.register_on_hp_modification(func(hp))` +* `minetest.register_on_hp_modification(function(hp))` * Called when server modified player's HP -* `minetest.register_on_damage_taken(func(hp))` +* `minetest.register_on_damage_taken(function(hp))` * Called when the local player take damages -* `minetest.register_on_formspec_input(func(formname, fields))` +* `minetest.register_on_formspec_input(function(formname, fields))` * Called when a button is pressed in the local player's inventory form * Newest functions are called first * If function returns `true`, remaining functions are not called -* `minetest.register_on_dignode(func(pos, node))` +* `minetest.register_on_dignode(function(pos, node))` * Called when the local player digs a node * Newest functions are called first * If any function returns true, the node isn't dug -* `minetest.register_on_punchnode(func(pos, node))` +* `minetest.register_on_punchnode(function(pos, node))` * Called when the local player punches a node * Newest functions are called first * If any function returns true, the punch is ignored * `minetest.register_on_placenode(function(pointed_thing, node))` * Called when a node has been placed -* `minetest.register_on_item_use(func(item, pointed_thing))` +* `minetest.register_on_item_use(function(item, pointed_thing))` * Called when the local player uses an item. * Newest functions are called first. * If any function returns true, the item use is not sent to server. -* `minetest.register_on_modchannel_message(func(channel_name, sender, message))` +* `minetest.register_on_modchannel_message(function(channel_name, sender, message))` * Called when an incoming mod channel message is received * You must have joined some channels before, and server must acknowledge the join request. * If message comes from a server mod, `sender` field is an empty string. -* `minetest.register_on_modchannel_signal(func(channel_name, signal))` +* `minetest.register_on_modchannel_signal(function(channel_name, signal))` * Called when a valid incoming mod channel signal is received * Signal id permit to react to server mod channel events * Possible values are: @@ -704,7 +704,7 @@ Call these functions only at load time! 3: leave_failed 4: event_on_not_joined_channel 5: state_changed -* `minetest.register_on_inventory_open(func(inventory))` +* `minetest.register_on_inventory_open(function(inventory))` * Called when the local player open inventory * Newest functions are called first * If any function returns true, inventory doesn't open |