diff options
Diffstat (limited to 'doc/client_lua_api.txt')
-rw-r--r-- | doc/client_lua_api.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 24d23b0b5..32be8c849 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -1030,8 +1030,8 @@ Methods: * returns true if player is in a liquid (This oscillates so that the player jumps a bit above the surface) * `is_in_liquid_stable()` * returns true if player is in a stable liquid (This is more stable and defines the maximum speed of the player) -* `get_liquid_viscosity()` - * returns liquid viscosity (Gets the viscosity of liquid to calculate friction) +* `get_move_resistance()` + * returns move resistance of current node, the higher the slower the player moves * `is_climbing()` * returns true if player is climbing * `swimming_vertical()` @@ -1233,7 +1233,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or liquid_type = <string>, -- A string containing "none", "flowing", or "source" *May not exist* liquid_alternative_flowing = <string>, -- Alternative node for liquid *May not exist* liquid_alternative_source = <string>, -- Alternative node for liquid *May not exist* - liquid_viscosity = <number>, -- How fast the liquid flows *May not exist* + liquid_viscosity = <number>, -- How slow the liquid flows *May not exist* liquid_renewable = <boolean>, -- Whether the liquid makes an infinite source *May not exist* liquid_range = <number>, -- How far the liquid flows *May not exist* drowning = bool, -- Whether the player will drown in the node @@ -1248,6 +1248,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or }, legacy_facedir_simple = bool, -- Whether to use old facedir legacy_wallmounted = bool -- Whether to use old wallmounted + move_resistance = <number>, -- How slow players can move through the node *May not exist* } ``` |