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-rw-r--r--doc/lua_api.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 50234473b..5dbd8d497 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1175,7 +1175,7 @@ Creates a deformed sphere of ore according to 3d perlin noise described by
### `vein`
Creates veins of ore varying in density by according to the intersection of two
-instances of 3d perlin noise with diffferent seeds, both described by
+instances of 3d perlin noise with different seeds, both described by
`noise_params`.
`random_factor` varies the influence random chance has on placement of an ore
@@ -1276,7 +1276,7 @@ in the form of a table. This table specifies the following fields:
* The `size` field is a 3D vector containing the dimensions of the provided schematic. (required)
* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice
- of the schematic to have a `prob / 256 * 100` chance of occuring. (default: 255)
+ of the schematic to have a `prob / 256 * 100` chance of occurring. (default: 255)
* The `data` field is a flat table of MapNode tables making up the schematic,
in the order of `[z [y [x]]]`. (required)
Each MapNode table contains:
@@ -1762,7 +1762,7 @@ the entity itself.
* `direction` is a unit vector, pointing from the source of the punch to
the punched object.
* `damage` damage that will be done to entity
-Return value of this function will determin if damage is done by this function
+Return value of this function will determine if damage is done by this function
(retval true) or shall be done by engine (retval false)
To punch an entity/object in Lua, call:
@@ -2656,7 +2656,7 @@ Call these functions only at load time!
### Authentication
* `minetest.notify_authentication_modified(name)`
* Should be called by the authentication handler if privileges changes.
- * `name`: string, if ommited, everybody is reported
+ * `name`: string, if omitted, everybody is reported
* `minetest.check_password_entry(name, entry, password)`
* Returns true if the "db entry" for a player with name matches given
* password, false otherwise.
@@ -2687,7 +2687,7 @@ Call these functions only at load time!
* `minetest.get_player_ip(name)`: returns an IP address string
`minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs`
-and `minetest.auth_reload` call the authetification handler.
+and `minetest.auth_reload` call the authentication handler.
### Chat
* `minetest.chat_send_all(text)`
@@ -3855,7 +3855,7 @@ A fast, bulk perlin noise generator.
It can be created via `PerlinNoiseMap(noiseparams, size)` or
`minetest.get_perlin_map(noiseparams, size)`.
-Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` conponent is ommitted
+Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
`nil` is returned).
@@ -4939,7 +4939,7 @@ Definition tables
-- ^ diagram to result in roughly equal size biomes.
-- ^ Heat and humidity have average values of 50, vary mostly between
-- ^ 0 and 100 but also often exceed these values.
- -- ^ Heat is not in degrees celcius, both values are abstract.
+ -- ^ Heat is not in degrees Celsius, both values are abstract.
}
### Decoration definition (`register_decoration`)
@@ -5197,7 +5197,7 @@ Definition tables
completed = true,
-- ^ If true, the request has finished (either succeeded, failed or timed out)
succeeded = true,
- -- ^ If true, the request was succesful
+ -- ^ If true, the request was successful
timeout = false,
-- ^ If true, the request timed out
code = 200,