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diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 28509a267..3d8038f87 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -186,6 +186,78 @@ stripping out the file extension:
e.g. foomod_foothing.png
e.g. foomod_foothing
+Texture modifiers
+-----------------
+There are various texture modifiers that can be used
+to generate textures on-the-fly.
+
+Texture overlaying:
+ Textures can be overlaid by putting a ^ between them.
+ Example: default_dirt.png^default_grass_side.png
+ default_grass_side.png is overlayed over default_dirt.png
+
+Texture grouping:
+ Textures can be grouped together by enclosing them in ( and ).
+ Example: cobble.png^(thing1.png^thing2.png)
+ A texture for 'thing1.png^thing2.png' is created and the resulting
+ texture is overlaid over cobble.png.
+
+Advanced texture modifiers:
+ [crack:<n>:<p>
+ n = animation frame count, p = current animation frame
+ Draw a step of the crack animation on the texture.
+ Example: default_cobble.png^[crack:10:1
+
+ [combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2>
+ w = width, h = height, x1/x2 = x position, y1/y1 = y position,
+ file1/file2 = texture to combine
+ Create a textue of size <w> x <h> and blit <file1> to (<x1>,<y1>)
+ and blit <file2> to (<x2>,<y2>).
+ Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png
+
+ [brighten
+ Brightens the texture.
+ Example: tnt_tnt_side.png^[brighten
+
+ [noalpha
+ Makes the texture completly opaque.
+ Example: default_leaves.png^[noalpha
+
+ [makealpha:<r>,<g>,<b>
+ Convert one color to transparency.
+ Example: default_cobble.png^[makealpha:128,128,128
+
+ [transform<t>
+ t = transformation(s) to apply
+ Rotates and/or flips the image.
+ <t> can be a number (between 0 and 7) or a transform name.
+ Rotations are counter-clockwise.
+ 0 I identity
+ 1 R90 rotate by 90 degrees
+ 2 R180 rotate by 180 degrees
+ 3 R270 rotate by 270 degrees
+ 4 FX flip X
+ 5 FXR90 flip X then rotate by 90 degrees
+ 6 FY flip Y
+ 7 FYR90 flip Y then rotate by 90 degrees
+ Example: default_stone.png^[transformFXR90
+
+ [inventorycube{<top>{<left>{<right>
+ '^' is replaced by '&' in texture names
+ Create an inventory cube texture using the side textures.
+ Example: [inventorycube{grass.png{dirt.png&grass_side.png{dirt.png&grass_side.png
+ Creates an inventorycube with 'grass.png', 'dirt.png^grass_side.png' and
+ 'dirt.png^grass_side.png' textures
+
+ [lowpart:<percent>:<file>
+ Blit the lower <percent>% part of <file> on the texture:
+ Example: base.png^[lowpart:25:overlay.png
+
+ [verticalframe:<t>:<n>
+ t = animation frame count, n = current animation frame
+ Crops the texture to a frame of a vertical animation.
+ Example: default_torch_animated.png^[verticalframe:16:8
+
Sounds
-------
Only OGG Vorbis files are supported.