diff options
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 34 |
1 files changed, 23 insertions, 11 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a4d61b2f8..c984d44d3 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -775,18 +775,13 @@ methods: - get_owner() - set_owner(string) Generic node metadata specific: -- set_infotext(infotext) -- get_inventory() -> InvRef -- set_inventory_draw_spec(string) -- set_allow_text_input(bool) -- set_allow_removal(bool) -- set_enforce_owner(bool) -- is_inventory_modified() -- reset_inventory_modified() -- is_text_modified() -- reset_text_modified() - set_string(name, value) - get_string(name) +- set_int(name, value) +- get_int(name) +- set_float(name, value) +- get_float(name) +- get_inventory() -> InvRef ObjectRef: Moving things in the game are generally these (basically reference to a C++ ServerActiveObject) @@ -983,9 +978,13 @@ Item definition (register_node, register_craftitem, register_tool) choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } } - on_drop = func(itemstack, dropper, pos), + on_place = func(itemstack, placer, pointed_thing), + ^ default: minetest.item_place + on_drop = func(itemstack, dropper, pos), + ^ default: minetest.item_drop on_use = func(itemstack, user, pointed_thing), + ^ default: nil ^ Function must return either nil if no item shall be removed from inventory, or an itemstack to replace the original itemstack. eg. itemstack:take_item(); return itemstack @@ -1032,6 +1031,19 @@ Node definition (register_node) dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default) dug = <SimpleSoundSpec>, }, + + on_construct = func(pos), + ^ Node constructor; always called after adding node + ^ Can set up metadata and stuff like that + on_destruct = func(pos), + ^ Node destructor; always called before removing node + + on_punch = func(pos, node, puncher), + ^ default: minetest.node_punch + ^ By default: does nothing + on_dig = func(pos, node, digger), + ^ default: minetest.node_dig + ^ By default: checks privileges, wears out tool and removes node } Recipe: (register_craft) |