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-rw-r--r--doc/lua_api.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 52da17e9c..029c53616 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -7019,6 +7019,13 @@ object you are working with still exists.
* Returns `false` if failed.
* Resource intensive - use sparsely
* To get blockpos, integer divide pos by 16
+* `set_lighting(light_definition)`: sets lighting for the player
+ * `light_definition` is a table with the following optional fields:
+ * `shadows` is a table that controls ambient shadows
+ * `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
+ * Returns true on success.
+* `get_lighting()`: returns the current state of lighting for the player.
+ * Result is a table with the same fields as `light_definition` in `set_lighting`.
`PcgRandom`
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