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-=============================
-Minetest World Format 22...25
-=============================
-
-This applies to a world format carrying the block serialization version
-22...25, used at least in
-- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
-- 0.4.0 (23)
-- 24 was never released as stable and existed for ~2 days
-
-The block serialization version does not fully specify every aspect of this
-format; if compliance with this format is to be checked, it needs to be
-done by detecting if the files and data indeed follows it.
-
-Legacy stuff
-=============
-Data can, in theory, be contained in the flat file directory structure
-described below in Version 17, but it is not officially supported. Also you
-may stumble upon all kinds of oddities in not-so-recent formats.
-
-Files
-======
-Everything is contained in a directory, the name of which is freeform, but
-often serves as the name of the world.
-
-Currently the authentication and ban data is stored on a per-world basis.
-It can be copied over from an old world to a newly created world.
-
-World
-|-- auth.txt ----- Authentication data
-|-- env_meta.txt - Environment metadata
-|-- ipban.txt ---- Banned ips/users
-|-- map_meta.txt - Map metadata
-|-- map.sqlite --- Map data
-|-- players ------ Player directory
-| |-- player1 -- Player file
-| '-- Foo ------ Player file
-`-- world.mt ----- World metadata
-
-auth.txt
----------
-Contains authentication data, player per line.
- <name>:<password hash>:<privilege1,...>
-Format of password hash is <name><password> SHA1'd, in the base64 encoding.
-
-Example lines:
-- Player "celeron55", no password, privileges "interact" and "shout":
- celeron55::interact,shout
-- Player "Foo", password "bar", privilege "shout":
- foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
-- Player "bar", no password, no privileges:
- bar::
-
-env_meta.txt
--------------
-Simple global environment variables.
-Example content (added indentation):
- game_time = 73471
- time_of_day = 19118
- EnvArgsEnd
-
-ipban.txt
-----------
-Banned IP addresses and usernames.
-Example content (added indentation):
- 123.456.78.9|foo
- 123.456.78.10|bar
-
-map_meta.txt
--------------
-Simple global map variables.
-Example content (added indentation):
- seed = 7980462765762429666
- [end_of_params]
-
-map.sqlite
------------
-Map data.
-See Map File Format below.
-
-player1, Foo
--------------
-Player data.
-Filename can be anything.
-See Player File Format below.
-
-world.mt
----------
-World metadata.
-Example content (added indentation):
- gameid = mesetint
-
-Player File Format
-===================
-
-- Should be pretty self-explanatory.
-- Note: position is in nodes * 10
-
-Example content (added indentation):
- hp = 11
- name = celeron55
- pitch = 39.77
- position = (-5231.97,15,1961.41)
- version = 1
- yaw = 101.37
- PlayerArgsEnd
- List main 32
- Item default:torch 13
- Item default:pick_steel 1 50112
- Item experimental:tnt
- Item default:cobble 99
- Item default:pick_stone 1 13104
- Item default:shovel_steel 1 51838
- Item default:dirt 61
- Item default:rail 78
- Item default:coal_lump 3
- Item default:cobble 99
- Item default:leaves 22
- Item default:gravel 52
- Item default:axe_steel 1 2045
- Item default:cobble 98
- Item default:sand 61
- Item default:water_source 94
- Item default:glass 2
- Item default:mossycobble
- Item default:pick_steel 1 64428
- Item animalmaterials:bone
- Item default:sword_steel
- Item default:sapling
- Item default:sword_stone 1 10647
- Item default:dirt 99
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- EndInventoryList
- List craft 9
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- EndInventoryList
- List craftpreview 1
- Empty
- EndInventoryList
- List craftresult 1
- Empty
- EndInventoryList
- EndInventory
-
-Map File Format
-================
-
-Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
-
-In addition to the bulk node data, MapBlocks stored on disk also contain
-other things.
-
-History
---------
-We need a bit of history in here. Initially Minetest stored maps in a
-format called the "sectors" format. It was a directory/file structure like
-this:
- sectors2/XXX/ZZZ/YYYY
-For example, the MapBlock at (0,1,-2) was this file:
- sectors2/000/ffd/0001
-
-Eventually Minetest outgrow this directory structure, as filesystems were
-struggling under the amount of files and directories.
-
-Large servers seriously needed a new format, and thus the base of the
-current format was invented, suggested by celeron55 and implemented by
-JacobF.
-
-SQLite3 was slammed in, and blocks files were directly inserted as blobs
-in a single table, indexed by integer primary keys, oddly mangled from
-coordinates.
-
-Today we know that SQLite3 allows multiple primary keys (which would allow
-storing coordinates separately), but the format has been kept unchanged for
-that part. So, this is where it has come.
-</history>
-
-So here goes
--------------
-map.sqlite is an sqlite3 database, containing a single table, called
-"blocks". It looks like this:
-
- CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
-
-The key
---------
-"pos" is created from the three coordinates of a MapBlock using this
-algorithm, defined here in Python:
-
- def getBlockAsInteger(p):
- return int64(p[2]*16777216 + p[1]*4096 + p[0])
-
- def int64(u):
- while u >= 2**63:
- u -= 2**64
- while u <= -2**63:
- u += 2**64
- return u
-
-It can be converted the other way by using this code:
-
- def getIntegerAsBlock(i):
- x = unsignedToSigned(i % 4096, 2048)
- i = int((i - x) / 4096)
- y = unsignedToSigned(i % 4096, 2048)
- i = int((i - y) / 4096)
- z = unsignedToSigned(i % 4096, 2048)
- return x,y,z
-
- def unsignedToSigned(i, max_positive):
- if i < max_positive:
- return i
- else:
- return i - 2*max_positive
-
-The blob
----------
-The blob is the data that would have otherwise gone into the file.
-
-See below for description.
-
-MapBlock serialization format
-==============================
-NOTE: Byte order is MSB first (big-endian).
-NOTE: Zlib data is in such a format that Python's zlib at least can
- directly decompress.
-
-u8 version
-- map format version number, this one is version 22
-
-u8 flags
-- Flag bitmasks:
- - 0x01: is_underground: Should be set to 0 if there will be no light
- obstructions above the block. If/when sunlight of a block is updated
- and there is no block above it, this value is checked for determining
- whether sunlight comes from the top.
- - 0x02: day_night_differs: Whether the lighting of the block is different
- on day and night. Only blocks that have this bit set are updated when
- day transforms to night.
- - 0x04: lighting_expired: If true, lighting is invalid and should be
- updated. If you can't calculate lighting in your generator properly,
- you could try setting this 1 to everything and setting the uppermost
- block in every sector as is_underground=0. I am quite sure it doesn't
- work properly, though.
- - 0x08: generated: True if the block has been generated. If false, block
- is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
- of trees of neighboring blocks.
-
-u8 content_width
-- Number of bytes in the content (param0) fields of nodes
-if map format version <= 23:
- - Always 1
-if map format version >= 24:
- - Always 2
-
-u8 params_width
-- Number of bytes used for parameters per node
-- Always 2
-
-zlib-compressed node data:
-if content_width == 1:
- - content:
- u8[4096]: param0 fields
- u8[4096]: param1 fields
- u8[4096]: param2 fields
-if content_width == 2:
- - content:
- u16[4096]: param0 fields
- u8[4096]: param1 fields
- u8[4096]: param2 fields
-- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
-
-zlib-compressed node metadata list
-- content:
- u16 version (=1)
- u16 count of metadata
- foreach count:
- u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
- u16 type_id
- u16 content_size
- u8[content_size] (content of metadata)
-
-- Node timers
-if map format version == 23:
- u8 unused version (always 0)
-if map format version == 24: (NOTE: Not released as stable)
- u8 nodetimer_version
- if nodetimer_version == 0:
- (nothing else)
- if nodetimer_version == 1:
- u16 num_of_timers
- foreach num_of_timers:
- u16 timer position (z*16*16 + y*16 + x)
- s32 timeout*1000
- s32 elapsed*1000
-
-u8 static object version:
-- Always 0
-
-u16 static_object_count
-
-foreach static_object_count:
- u8 type (object type-id)
- s32 pos_x_nodes * 10000
- s32 pos_y_nodes * 10000
- s32 pos_z_nodes * 10000
- u16 data_size
- u8[data_size] data
-
-u32 timestamp
-- Timestamp when last saved, as seconds from starting the game.
-- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
- difference when loaded
-
-u8 name-id-mapping version
-- Always 0
-
-u16 num_name_id_mappings
-
-foreach num_name_id_mappings
- u16 id
- u16 name_len
- u8[name_len] name
-
-- Node timers
-if map format version == 25:
- u8 length of the data of a single timer (always 2+4+4=10)
- u16 num_of_timers
- foreach num_of_timers:
- u16 timer position (z*16*16 + y*16 + x)
- s32 timeout*1000
- s32 elapsed*1000
-
-EOF.
-
-Format of nodes
-----------------
-A node is composed of the u8 fields param0, param1 and param2.
-
-if map format version <= 23:
- The content id of a node is determined as so:
- - If param0 < 0x80,
- content_id = param0
- - Otherwise
- content_id = (param0<<4) + (param2>>4)
-if map format version >= 24:
- The content id of a node is param0.
-
-The purpose of param1 and param2 depend on the definition of the node.
-
-The name-id-mapping
---------------------
-The mapping maps node content ids to node names.
-
-Node metadata format
----------------------
-
-1: Generic metadata
- serialized inventory
- u32 len
- u8[len] text
- u16 len
- u8[len] owner
- u16 len
- u8[len] infotext
- u16 len
- u8[len] inventory drawspec
- u8 allow_text_input (bool)
- u8 removal_disabled (bool)
- u8 enforce_owner (bool)
- u32 num_vars
- foreach num_vars
- u16 len
- u8[len] name
- u32 len
- u8[len] value
-
-14: Sign metadata
- u16 text_len
- u8[text_len] text
-
-15: Chest metadata
- serialized inventory
-
-16: Furnace metadata
- TBD
-
-17: Locked Chest metadata
- u16 len
- u8[len] owner
- serialized inventory
-
-Static objects
----------------
-Static objects are persistent freely moving objects in the world.
-
-Object types:
-1: Test object
-2: Item
-3: Rat (deprecated)
-4: Oerkki (deprecated)
-5: Firefly (deprecated)
-6: MobV2 (deprecated)
-7: LuaEntity
-
-1: Item:
- u8 version
- version 0:
- u16 len
- u8[len] itemstring
-
-7: LuaEntity:
- u8 version
- version 1:
- u16 len
- u8[len] entity name
- u32 len
- u8[len] static data
- s16 hp
- s32 velocity.x * 10000
- s32 velocity.y * 10000
- s32 velocity.z * 10000
- s32 yaw * 1000
-
-Itemstring format
-------------------
-eg. 'default:dirt 5'
-eg. 'default:pick_wood 21323'
-eg. '"default:apple" 2'
-eg. 'default:apple'
-- The wear value in tools is 0...65535
-- There are also a number of older formats that you might stumble upon:
-eg. 'node "default:dirt" 5'
-eg. 'NodeItem default:dirt 5'
-eg. 'ToolItem WPick 21323'
-
-Inventory serialization format
--------------------------------
-- The inventory serialization format is line-based
-- The newline character used is "\n"
-- The end condition of a serialized inventory is always "EndInventory\n"
-- All the slots in a list must always be serialized.
-
-Example (format does not include "---"):
----
-List foo 4
-Item default:sapling
-Item default:sword_stone 1 10647
-Item default:dirt 99
-Empty
-EndInventoryList
-List bar 9
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
-EndInventoryList
-EndInventory
----
-
-==============================================
-Minetest World Format used as of 2011-05 or so
-==============================================
-
-Map data serialization format version 17.
-
-0.3.1 does not use this format, but a more recent one. This exists here for
-historical reasons.
-
-Directory structure:
-sectors/XXXXZZZZ or sectors2/XXX/ZZZ
-XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
-Under these, the block files are stored, called YYYY.
-
-There also exists files map_meta.txt and chunk_meta, that are used by the
-generator. If they are not found or invalid, the generator will currently
-behave quite strangely.
-
-The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
--------------------------------------------------
-
-NOTE: Byte order is MSB first.
-
-u8 version
-- map format version number, this one is version 17
-
-u8 flags
-- Flag bitmasks:
- - 0x01: is_underground: Should be set to 0 if there will be no light
- obstructions above the block. If/when sunlight of a block is updated and
- there is no block above it, this value is checked for determining whether
- sunlight comes from the top.
- - 0x02: day_night_differs: Whether the lighting of the block is different on
- day and night. Only blocks that have this bit set are updated when day
- transforms to night.
- - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
- If you can't calculate lighting in your generator properly, you could try
- setting this 1 to everything and setting the uppermost block in every
- sector as is_underground=0. I am quite sure it doesn't work properly,
- though.
-
-zlib-compressed map data:
-- content:
- u8[4096]: content types
- u8[4096]: param1 values
- u8[4096]: param2 values
-
-zlib-compressed node metadata
-- content:
- u16 version (=1)
- u16 count of metadata
- foreach count:
- u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
- u16 type_id
- u16 content_size
- u8[content_size] misc. stuff contained in the metadata
-
-u16 mapblockobject_count
-- always write as 0.
-- if read != 0, just fail.
-
-foreach mapblockobject_count:
- - deprecated, should not be used. Length of this data can only be known by
- properly parsing it. Just hope not to run into any of this.
-
-u8 static object version:
-- currently 0
-
-u16 static_object_count
-
-foreach static_object_count:
- u8 type (object type-id)
- s32 pos_x * 1000
- s32 pos_y * 1000
- s32 pos_z * 1000
- u16 data_size
- u8[data_size] data
-
-u32 timestamp
-- Timestamp when last saved, as seconds from starting the game.
-- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
- difference when loaded (recommended)
-
-Node metadata format:
----------------------
-
-Sign metadata:
- u16 string_len
- u8[string_len] string
-
-Furnace metadata:
- TBD
-
-Chest metadata:
- TBD
-
-Locking Chest metadata:
- u16 string_len
- u8[string_len] string
- TBD
-
-// END
-