diff options
Diffstat (limited to 'doc/menu_lua_api.txt')
-rw-r--r-- | doc/menu_lua_api.txt | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt index 109aededa..cd44fa815 100644 --- a/doc/menu_lua_api.txt +++ b/doc/menu_lua_api.txt @@ -1,4 +1,4 @@ -Minetest Lua Mainmenu API Reference 0.4.9 +Minetest Lua Mainmenu API Reference 0.4.10 ======================================== Introduction @@ -8,14 +8,14 @@ Description of formspec language to show your menu is in lua_api.txt Callbacks --------- -engine.buttonhandler(fields): called when a button is pressed. +core.buttonhandler(fields): called when a button is pressed. ^ fields = {name1 = value1, name2 = value2, ...} -engine.event_handler(event) +core.event_handler(event) ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter" Gamedata -------- -The "gamedata" table is read when calling engine.start(). It should contain: +The "gamedata" table is read when calling core.start(). It should contain: { playername = <name>, password = <password>, @@ -27,15 +27,15 @@ The "gamedata" table is read when calling engine.start(). It should contain: Functions --------- -engine.start() -engine.close() +core.start() +core.close() Filesystem: -engine.get_scriptdir() +core.get_scriptdir() ^ returns directory of script -engine.get_modpath() (possible in async calls) +core.get_modpath() (possible in async calls) ^ returns path to global modpath -engine.get_modstore_details(modid) (possible in async calls) +core.get_modstore_details(modid) (possible in async calls) ^ modid numeric id of mod in modstore ^ returns { id = <numeric id of mod in modstore>, @@ -47,7 +47,7 @@ engine.get_modstore_details(modid) (possible in async calls) license = <short description of license>, rating = <float value of current rating> } -engine.get_modstore_list() (possible in async calls) +core.get_modstore_list() (possible in async calls) ^ returns { [1] = { id = <numeric id of mod in modstore>, @@ -55,60 +55,60 @@ engine.get_modstore_list() (possible in async calls) basename = <basename for mod> } } -engine.get_gamepath() (possible in async calls) +core.get_gamepath() (possible in async calls) ^ returns path to global gamepath -engine.get_texturepath() (possible in async calls) +core.get_texturepath() (possible in async calls) ^ returns path to default textures -engine.get_dirlist(path,onlydirs) (possible in async calls) +core.get_dirlist(path,onlydirs) (possible in async calls) ^ path to get subdirs from ^ onlydirs should result contain only dirs? ^ returns list of folders within path -engine.create_dir(absolute_path) (possible in async calls) +core.create_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to create (needs to be absolute) ^ returns true/false -engine.delete_dir(absolute_path) (possible in async calls) +core.delete_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to delete (needs to be absolute) ^ returns true/false -engine.copy_dir(source,destination,keep_soure) (possible in async calls) +core.copy_dir(source,destination,keep_soure) (possible in async calls) ^ source folder ^ destination folder ^ keep_source DEFAULT true --> if set to false source is deleted after copying ^ returns true/false -engine.extract_zip(zipfile,destination) [unzip within path required] +core.extract_zip(zipfile,destination) [unzip within path required] ^ zipfile to extract ^ destination folder to extract to ^ returns true/false -engine.download_file(url,target) (possible in async calls) +core.download_file(url,target) (possible in async calls) ^ url to download ^ target to store to ^ returns true/false -engine.get_version() (possible in async calls) +core.get_version() (possible in async calls) ^ returns current core version -engine.sound_play(spec, looped) -> handle +core.sound_play(spec, looped) -> handle ^ spec = SimpleSoundSpec (see lua-api.txt) ^ looped = bool -engine.sound_stop(handle) +core.sound_stop(handle) Formspec: -engine.update_formspec(formspec) -engine.get_table_index(tablename) -> index +core.update_formspec(formspec) +core.get_table_index(tablename) -> index ^ can also handle textlists -engine.formspec_escape(string) -> string +core.formspec_escape(string) -> string ^ escapes characters [ ] \ , ; that can not be used in formspecs -engine.explode_table_event(string) -> table +core.explode_table_event(string) -> table ^ returns e.g. {type="CHG", row=1, column=2} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) -engine.explode_textlist_event(string) -> table +core.explode_textlist_event(string) -> table ^ returns e.g. {type="CHG", index=1} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) GUI: -engine.set_background(type, texturepath) +core.set_background(type, texturepath) ^ type: "background", "overlay", "header" or "footer" -engine.set_clouds(<true/false>) -engine.set_topleft_text(text) -engine.show_keys_menu() -engine.file_open_dialog(formname,caption) +core.set_clouds(<true/false>) +core.set_topleft_text(text) +core.show_keys_menu() +core.file_open_dialog(formname,caption) ^ shows a file open dialog ^ formname is base name of dialog response returned in fields ^ -if dialog was accepted "_accepted" @@ -116,7 +116,7 @@ engine.file_open_dialog(formname,caption) ^ -if dialog was canceled "_cancelled" ^ will be added to fieldname value is set to formname itself ^ returns nil or selected file/folder -engine.get_screen_info() +core.get_screen_info() ^ returns { density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>, display_width = <width of display>, @@ -126,7 +126,7 @@ engine.get_screen_info() } Games: -engine.get_game(index) +core.get_game(index) ^ returns { id = <id>, path = <full path to game>, @@ -136,10 +136,10 @@ engine.get_game(index) DEPRECATED: addon_mods_paths = {[1] = <path>,}, } -engine.get_games() -> table of all games in upper format (possible in async calls) +core.get_games() -> table of all games in upper format (possible in async calls) Favorites: -engine.get_favorites(location) -> list of favorites (possible in async calls) +core.get_favorites(location) -> list of favorites (possible in async calls) ^ location: "local" or "online" ^ returns { [1] = { @@ -156,24 +156,24 @@ engine.get_favorites(location) -> list of favorites (possible in async calls) port = <port> }, } -engine.delete_favorite(id, location) -> success +core.delete_favorite(id, location) -> success Logging: -engine.debug(line) (possible in async calls) +core.debug(line) (possible in async calls) ^ Always printed to stderr and logfile (print() is redirected here) -engine.log(line) (possible in async calls) -engine.log(loglevel, line) (possible in async calls) +core.log(line) (possible in async calls) +core.log(loglevel, line) (possible in async calls) ^ loglevel one of "error", "action", "info", "verbose" Settings: -engine.setting_set(name, value) -engine.setting_get(name) -> string or nil (possible in async calls) -engine.setting_setbool(name, value) -engine.setting_getbool(name) -> bool or nil (possible in async calls) -engine.setting_save() -> nil, save all settings to config file +core.setting_set(name, value) +core.setting_get(name) -> string or nil (possible in async calls) +core.setting_setbool(name, value) +core.setting_getbool(name) -> bool or nil (possible in async calls) +core.setting_save() -> nil, save all settings to config file Worlds: -engine.get_worlds() -> list of worlds (possible in async calls) +core.get_worlds() -> list of worlds (possible in async calls) ^ returns { [1] = { path = <full path to world>, @@ -181,16 +181,16 @@ engine.get_worlds() -> list of worlds (possible in async calls) gameid = <gameid of world>, }, } -engine.create_world(worldname, gameid) -engine.delete_world(index) +core.create_world(worldname, gameid) +core.delete_world(index) Helpers: -engine.gettext(string) -> string +core.gettext(string) -> string ^ look up the translation of a string in the gettext message catalog fgettext(string, ...) -> string -^ call engine.gettext(string), replace "$1"..."$9" with the given -^ extra arguments, call engine.formspec_escape and return the result -engine.parse_json(string[, nullvalue]) -> something (possible in async calls) +^ call core.gettext(string), replace "$1"..."$9" with the given +^ extra arguments, call core.formspec_escape and return the result +core.parse_json(string[, nullvalue]) -> something (possible in async calls) ^ see core.parse_json (lua_api.txt) dump(obj, dumped={}) ^ Return object serialized as a string @@ -202,7 +202,7 @@ core.is_yes(arg) (possible in async calls) ^ returns whether arg can be interpreted as yes Async: -engine.handle_async(async_job,parameters,finished) +core.handle_async(async_job,parameters,finished) ^ execute a function asynchronously ^ async_job is a function receiving one parameter and returning one parameter ^ parameters parameter table passed to async_job @@ -212,8 +212,8 @@ engine.handle_async(async_job,parameters,finished) Limitations of Async operations -No access to global lua variables, don't even try -Limited set of available functions - e.g. No access to functions modifying menu like engine.start,engine.close, - engine.file_open_dialog + e.g. No access to functions modifying menu like core.start,core.close, + core.file_open_dialog Class reference |