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+Minetest Texture Pack Reference
+===============================
+
+Texture packs allow you to replace textures provided by a mod with your own
+textures.
+
+Texture pack directory structure
+--------------------------------
+
+ textures
+ |-- Texture Pack
+ | |-- screenshot.png
+ | |-- description.txt
+ | |-- override.txt
+ | |-- your_texture_1.png
+ | |-- your_texture_2.png
+ `-- Another Texture Pack
+
+### Texture Pack
+This is a directory containing the entire contents of a single texture pack.
+It can be chosen more or less freely and will also become the name of the
+texture pack. The name must not be “base”.
+
+### `description.txt`
+A file containing a short description of the texture pack to be shown in the
+texture packs tab.
+
+### `screenshot.png`
+A preview image showing an in-game screenshot of this texture pack; it will be
+shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
+minimum size of 300×200 pixels.
+
+### `your_texture_1.png`, `your_texture_2.png`, etc.
+Any other PNG files will be interpreted as textures. They must have the same
+names as the textures they are supposed to override. For example, to override
+the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
+
+The custom textures do not necceessarily require the same size as their
+originals, but this might be required for a few particular textures. When
+unsure, just test your texture pack in-game.
+
+Texture modifiers
+-----------------
+
+See lua_api.txt for texture modifiers
+
+Special textures
+----------------
+
+These texture names are hardcoded into the engine but can also be overwritten
+by texture packs. All existing fallback textures can be found in the directory
+`textures/base/pack`.
+
+### Gameplay textures
+
+* `bubble.png`: the bubble texture when the player is drowning
+
+* `crack_anylength.png`: node overlay texture when digging
+
+* `crosshair.png`
+ * the crosshair texture in the center of the screen. The settings
+ `crosshair_color` and `crosshair_alpha` are used to create a cross
+ when no texture was found
+
+* `halo.png`: used for the node highlighting mesh
+
+* `heart.png`: used to display the health points of the player
+
+* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
+* `minimap_mask_square.png`: mask used for the square minimap
+* `minimap_overlay_round.png`: overlay texture for the round minimap
+* `minimap_overlay_square.png`: overlay texture for the square minimap
+* `object_marker_red.png`: texture for players on the minimap
+* `player_marker.png`: texture for the own player on the square minimap
+
+* `player.png`: front texture of the 2D upright sprite player
+* `player_back.png`: back texture of the 2D upright sprite player
+
+* `moon.png`: texture of the moon. Default texture is generated by Minetest
+* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
+* `sun.png`: texture of the sun. Default texture is generated by Minetest
+* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
+* `sunrisebg.png`: shown sky texture when the sun rises
+
+* `smoke_puff.png`: texture used when an object died by punching
+
+* `unknown_item.png`: shown texture when an item definition was not found
+* `unknown_node.png`: shown texture when a node definition was not found
+* `unknown_object.png`: shown texture when an entity definition was not found
+
+* `wieldhand.png`: texture of the wieldhand
+
+### Mainmenu textures
+
+* `menu_bg.png`: used as mainmenu background when the clouds are disabled
+* `menu_header.png`: header texture when no texture pack is selected
+
+* `no_screenshot.png`
+ * texture when no screenshot was found for a texture pack or mod
+
+* `server_flags_creative.png`: icon for creative servers
+* `server_flags_damage.png`: icon for enabled damage on servers
+* `server_flags_favorite.png`: icon for your favorite servers
+* `server_flags_pvp.png`: icon for enabled PvP on servers
+
+### Android textures
+
+* `down_arrow.png`
+* `left_arrow.png`
+* `right_arrow.png`
+* `up_arrow.png`
+
+* `drop_btn.png`
+* `fast_btn.png`
+* `fly_btn.png`
+* `jump_btn.png`
+* `noclip_btn.png`
+
+* `camera_btn.png`
+* `chat_btn.png`
+* `inventory_btn.png`
+* `rangeview_btn.png`
+
+* `debug_btn.png`
+* `gear_icon.png`
+* `rare_controls.png`
+
+Texture Overrides
+-----------------
+
+You can override the textures of a node from a texture pack using
+texture overrides. To do this, create a file in a texture pack
+called override.txt
+
+Each line in an override.txt file is a rule. It consists of
+
+ nodename face-selector texture
+
+For example,
+
+ default:dirt_with_grass sides default_stone.png
+
+You can use ^ operators as usual:
+
+ default:dirt_with_grass sides default_stone.png^[brighten
+
+Here are face selectors you can choose from:
+
+| face-selector | behavior |
+|---------------|---------------------------------------------------|
+| left | x- |
+| right | x+ |
+| front | z- |
+| back | z+ |
+| top | y+ |
+| bottom | y- |
+| sides | x-, x+, z-, z+ |
+| all | All faces. You can also use '*' instead of 'all'. |