diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 604 | ||||
-rw-r--r-- | doc/menu_lua_api.txt | 10 | ||||
-rw-r--r-- | doc/minetest.6 | 110 | ||||
-rw-r--r-- | doc/minetestserver.6 | 77 | ||||
-rw-r--r-- | doc/texture_overrides.txt | 35 |
5 files changed, 526 insertions, 310 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d2d885880..5372cb834 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1,4 +1,4 @@ -Minetest Lua Modding API Reference 0.4.12 +Minetest Lua Modding API Reference 0.4.13 ========================================= * More information at <http://www.minetest.net/> * Developer Wiki: <http://dev.minetest.net/> @@ -20,7 +20,8 @@ source code patches to <celeron55@gmail.com>. Programming in Lua ------------------ -If you have any difficulty in understanding this, please read [Programming in Lua](http://www.lua.org/pil/). +If you have any difficulty in understanding this, please read +[Programming in Lua](http://www.lua.org/pil/). Startup ------- @@ -64,6 +65,15 @@ e.g. The game directory can contain the file minetest.conf, which will be used to set default settings when running the particular game. +### Menu images + +Games can provide custom main menu images. They are put inside a `menu` directory inside the game directory. + +The images are named `$identifier.png`, where `$identifier` is one of `overlay,background,footer,header`. +If you want to specify multiple images for one identifier, add additional images named like `$identifier.$n.png`, with an ascending number $n starting with 1, +and a random image will be chosen from the provided ones. + + Mod load path ------------- Generic: @@ -418,6 +428,11 @@ the global `minetest.registered_*` tables. * `minetest.register_craftitem(name, item definition)` * added to `minetest.registered_items[name]` +* `minetest.register_biome(biome definition)` + * returns an integer uniquely identifying the registered biome + * added to `minetest.registered_biome` with the key of `biome.name` + * if `biome.name` is nil, the key is the returned ID + * `minetest.register_ore(ore definition)` * returns an integer uniquely identifying the registered ore * added to `minetest.registered_ores` with the key of `ore.name` @@ -428,11 +443,25 @@ the global `minetest.registered_*` tables. * added to `minetest.registered_decorations` with the key of `decoration.name` * if `decoration.name` is nil, the key is the returned ID +* `minetest.register_schematic(schematic definition)` + * returns an integer uniquely identifying the registered schematic + * added to `minetest.registered_schematic` with the key of `schematic.name` + * if `schematic.name` is nil, the key is the returned ID + * if the schematic is loaded from a file, schematic.name is set to the filename + * if the function is called when loading the mod, and schematic.name is a relative path, + * then the current mod path will be prepended to the schematic filename + +* `minetest.clear_registered_biomes()` + * clears all biomes currently registered + * `minetest.clear_registered_ores()` - * clears all ores currently registered + * clears all ores currently registered * `minetest.clear_registered_decorations()` - * clears all decorations currently registered + * clears all decorations currently registered + +* `minetest.clear_registered_schematics()` + * clears all schematics currently registered Note that in some cases you will stumble upon things that are not contained in these tables (e.g. when a mod has been removed). Always check for @@ -593,13 +622,14 @@ set to level from `param2`. Meshes ------ If drawtype `mesh` is used, tiles should hold model materials textures. -Only static meshes are implemented. +Only static meshes are implemented. For supported model formats see Irrlicht engine documentation. Noise Parameters ---------------- -Noise Parameters, or commonly called "`NoiseParams`", define the properties of perlin noise. +Noise Parameters, or commonly called "`NoiseParams`", define the properties of +perlin noise. ### `offset` Offset that the noise is translated by (i.e. added) after calculation. @@ -679,24 +709,26 @@ All default ores are of the uniformly-distributed scatter type. Randomly chooses a location and generates a cluster of ore. If `noise_params` is specified, the ore will be placed if the 3D perlin noise at -that point is greater than the `noise_threshold`, giving the ability to create a non-equal -distribution of ore. +that point is greater than the `noise_threshold`, giving the ability to create +a non-equal distribution of ore. ### `sheet` -Creates a sheet of ore in a blob shape according to the 2D perlin noise described by `noise_params`. -The relative height of the sheet can be controlled by the same perlin noise as well, by specifying -a non-zero `scale` parameter in `noise_params`. +Creates a sheet of ore in a blob shape according to the 2D perlin noise +described by `noise_params`. The relative height of the sheet can be +controlled by the same perlin noise as well, by specifying a non-zero +`scale` parameter in `noise_params`. -**IMPORTANT**: The noise is not transformed by `offset` or `scale` when comparing against the noise -threshold, but scale is used to determine relative height. +**IMPORTANT**: The noise is not transformed by `offset` or `scale` when comparing +against the noise threshold, but scale is used to determine relative height. The height of the blob is randomly scattered, with a maximum height of `clust_size`. `clust_scarcity` and `clust_num_ores` are ignored. -This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods. +This is essentially an improved version of the so-called "stratus" ore seen in +some unofficial mods. ### `blob` -Creates a deformed sphere of ore according to 3d perlin noise described by +Creates a deformed sphere of ore according to 3d perlin noise described by `noise_params`. The maximum size of the blob is `clust_size`, and `clust_scarcity` has the same meaning as with the `scatter` type. ### `vein @@ -741,64 +773,72 @@ The varying types of decorations that can be placed. The default value is `simple`, and is currently the only type supported. ### `simple` -Creates a 1 times `H` times 1 column of a specified node (or a random node from a list, if a -decoration list is specified). Can specify a certain node it must spawn next to, such as water or -lava, for example. Can also generate a decoration of random height between a specified lower and -upper bound. This type of decoration is intended for placement of grass, flowers, cacti, papyri, -and so on. +Creates a 1 times `H` times 1 column of a specified node (or a random node from +a list, if a decoration list is specified). Can specify a certain node it must +spawn next to, such as water or lava, for example. Can also generate a +decoration of random height between a specified lower and upper bound. +This type of decoration is intended for placement of grass, flowers, cacti, +papyri, and so on. ### `schematic` -Copies a box of `MapNodes` from a specified schematic file (or raw description). Can specify a -probability of a node randomly appearing when placed. This decoration type is intended to be used -for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on. +Copies a box of `MapNodes` from a specified schematic file (or raw description). +Can specify a probability of a node randomly appearing when placed. +This decoration type is intended to be used for multi-node sized discrete +structures, such as trees, cave spikes, rocks, and so on. Schematic specifier -------------------- -A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (`.mts`) -or through raw data supplied through Lua, in the form of a table. This table must specify two fields: - -* The `size` field is a 3D vector containing the dimensions of the provided schematic. -* The `data` field is a flat table of MapNodes making up the schematic, in the order of `[z [y [x]]]`. - -**Important**: The default value for `param1` in MapNodes here is `255`, which represents "always place". - -In the bulk `MapNode` data, `param1`, instead of the typical light values, instead represents the -probability of that node appearing in the structure. - -When passed to `minetest.create_schematic`, probability is an integer value ranging from `0` to `255`: - -* A probability value of `0` means that node will never appear (0% chance). -* A probability value of `255` means the node will always appear (100% chance). -* If the probability value `p` is greater than `0`, then there is a `(p / 256 * 100)`% chance that node - will appear when the schematic is placed on the map. - -**Important note**: Node aliases cannot be used for a raw schematic provided when registering as a decoration. +A schematic specifier identifies a schematic by either a filename to a +Minetest Schematic file (`.mts`) or through raw data supplied through Lua, +in the form of a table. This table specifies the following fields: + +* The `size` field is a 3D vector containing the dimensions of the provided schematic. (required) +* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice + of the schematic to have a `prob / 256 * 100` chance of occuring. (default: 255) +* The `data` field is a flat table of MapNode tables making up the schematic, + in the order of `[z [y [x]]]`. (required) + Each MapNode table contains: + * `name`: the name of the map node to place (required) + * `prob` (alias `param1`): the probability of this node being placed (default: 255) + * `param2`: the raw param2 value of the node being placed onto the map (default: 0) + * `force_place`: boolean representing if the node should forcibly overwrite any + previous contents (default: false) + +About probability values: +* A probability value of `0` or `1` means that node will never appear (0% chance). +* A probability value of `254` or `255` means the node will always appear (100% chance). +* If the probability value `p` is greater than `1`, then there is a + `(p / 256 * 100)` percent chance that node will appear when the schematic is + placed on the map. Schematic attributes -------------------- See section "Flag Specifier Format". -Currently supported flags: `place_center_x`, `place_center_y`, `place_center_z`. +Currently supported flags: `place_center_x`, `place_center_y`, + `place_center_z`, `force_placement`. * `place_center_x`: Placement of this decoration is centered along the X axis. * `place_center_y`: Placement of this decoration is centered along the Y axis. * `place_center_z`: Placement of this decoration is centered along the Z axis. +* `force_placement`: Schematic nodes other than "ignore" will replace existing nodes. HUD element types ----------------- The position field is used for all element types. -To account for differing resolutions, the position coordinates are the percentage of the screen, -ranging in value from `0` to `1`. +To account for differing resolutions, the position coordinates are the percentage +of the screen, ranging in value from `0` to `1`. -The name field is not yet used, but should contain a description of what the HUD element represents. -The direction field is the direction in which something is drawn. +The name field is not yet used, but should contain a description of what the +HUD element represents. The direction field is the direction in which something +is drawn. -`0` draws from left to right, `1` draws from right to left, `2` draws from top to bottom, -and `3` draws from bottom to top. +`0` draws from left to right, `1` draws from right to left, `2` draws from +top to bottom, and `3` draws from bottom to top. The `alignment` field specifies how the item will be aligned. It ranges from `-1` to `1`, with `0` being the center, `-1` is moved to the left/up, and `1` is to the right/down. @@ -812,7 +852,8 @@ items in the HUD. Below are the specific uses for fields in each type; fields not listed for that type are ignored. -**Note**: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages. +**Note**: Future revisions to the HUD API may be incompatible; the HUD API is still +in the experimental stages. ### `image` Displays an image on the HUD. @@ -876,15 +917,18 @@ For helper functions see "Vector helpers". Flag Specifier Format --------------------- -Flags using the standardized flag specifier format can be specified in either of two ways, by string or table. +Flags using the standardized flag specifier format can be specified in either of +two ways, by string or table. -The string format is a comma-delimited set of flag names; whitespace and unrecognized flag fields are ignored. -Specifying a flag in the string sets the flag, and specifying a flag prefixed by the string `"no"` explicitly +The string format is a comma-delimited set of flag names; whitespace and +unrecognized flag fields are ignored. Specifying a flag in the string sets the +flag, and specifying a flag prefixed by the string `"no"` explicitly clears the flag from whatever the default may be. -In addition to the standard string flag format, the schematic flags field can also be a table of flag names -to boolean values representing whether or not the flag is set. Additionally, if a field with the flag name -prefixed with `"no"` is present, mapped to a boolean of any value, the specified flag is unset. +In addition to the standard string flag format, the schematic flags field can +also be a table of flag names to boolean values representing whether or not the +flag is set. Additionally, if a field with the flag name prefixed with `"no"` +is present, mapped to a boolean of any value, the specified flag is unset. E.g. A flag field of value @@ -1036,8 +1080,8 @@ Another example: Make red wool from white wool and red dye: dropped as an item. If the node is wallmounted the wallmounted direction is checked. * `soil`: saplings will grow on nodes in this group -* `connect_to_raillike`: makes nodes of raillike drawtype connect to - other group members with same drawtype +* `connect_to_raillike`: makes nodes of raillike drawtype with same group value + connect to each other ### Known damage and digging time defining groups * `crumbly`: dirt, sand @@ -1177,7 +1221,8 @@ Damage calculation: damage = 0 foreach group in cap.damage_groups: - damage += cap.damage_groups[group] * limit(actual_interval / cap.full_punch_interval, 0.0, 1.0) + damage += cap.damage_groups[group] * limit(actual_interval / + cap.full_punch_interval, 0.0, 1.0) * (object.armor_groups[group] / 100.0) -- Where object.armor_groups[group] is 0 for inexistent values return damage @@ -1185,7 +1230,7 @@ Damage calculation: Client predicts damage based on damage groups. Because of this, it is able to give an immediate response when an entity is damaged or dies; the response is pre-defined somehow (e.g. by defining a sprite animation) (not implemented; -TODO). +TODO). Currently a smoke puff will appear when an entity dies. The group `immortal` completely disables normal damage. @@ -1198,8 +1243,8 @@ On the Lua side, every punch calls: entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) -This should never be called directly, because damage is usually not handled by the entity -itself. +This should never be called directly, because damage is usually not handled by +the entity itself. * `puncher` is the object performing the punch. Can be `nil`. Should never be accessed unless absolutely required, to encourage interoperability. @@ -1244,12 +1289,14 @@ Example stuff: print(dump(meta:to_table())) meta:from_table({ inventory = { - main = {[1] = "default:dirt", [2] = "", [3] = "", [4] = "", [5] = "", [6] = "", - [7] = "", [8] = "", [9] = "", [10] = "", [11] = "", [12] = "", [13] = "", - [14] = "default:cobble", [15] = "", [16] = "", [17] = "", [18] = "", - [19] = "", [20] = "default:cobble", [21] = "", [22] = "", [23] = "", - [24] = "", [25] = "", [26] = "", [27] = "", [28] = "", [29] = "", [30] = "", - [31] = "", [32] = ""} + main = {[1] = "default:dirt", [2] = "", [3] = "", [4] = "", + [5] = "", [6] = "", [7] = "", [8] = "", [9] = "", + [10] = "", [11] = "", [12] = "", [13] = "", + [14] = "default:cobble", [15] = "", [16] = "", [17] = "", + [18] = "", [19] = "", [20] = "default:cobble", [21] = "", + [22] = "", [23] = "", [24] = "", [25] = "", [26] = "", + [27] = "", [28] = "", [29] = "", [30] = "", [31] = "", + [32] = ""} }, fields = { formspec = "size[8,9]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]", @@ -1302,6 +1349,17 @@ examples. #### `list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]` * Show an inventory list +#### `listring[<inventory location>;<list name>]` +* Allows to create a ring of inventory lists +* Shift-clicking on items in one element of the ring +* will send them to the next inventory list inside the ring +* The first occurrence of an element inside the ring will +* determine the inventory where items will be sent to + +#### `listring[]` +* Shorthand for doing `listring[<inventory location>;<list name>]` +* for the last two inventory lists added by list[...] + #### `listcolors[<slot_bg_normal>;<slot_bg_hover>]` * Sets background color of slots as `ColorString` * Sets background color of slots on mouse hovering @@ -1569,6 +1627,16 @@ To specify the value of the alpha channel, append `#AA` to the end of the color (e.g. `colorname#08`). For named colors the hexadecimal string representing the alpha value must (always) be two hexadecimal digits. +`ColorSpec` +----------- +A ColorSpec specifies a 32-bit color. It can be written in either: +table form, each element ranging from 0..255 (a, if absent, defaults to 255): + `colorspec = {a=255, r=0, g=255, b=0}` +numerical form, the raw integer value of an ARGB8 quad: + `colorspec = 0xFF00FF00` +or string form, a ColorString (defined above): + `colorspec = "green"` + Vector helpers -------------- @@ -1627,7 +1695,7 @@ Helper functions ### Utilities -* `minetest.get_current_modname()`: returns a string +* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod * `minetest.get_modpath(modname)`: returns e.g. `"/home/user/.minetest/usermods/modname"` * Useful for loading additional `.lua` modules or static data from mod * `minetest.get_modnames()`: returns a list of installed mods @@ -1636,36 +1704,41 @@ Helper functions * Useful for storing custom data * `minetest.is_singleplayer()` * `minetest.features` - * table containing API feature flags: `{foo=true, bar=true}` + * Table containing API feature flags: `{foo=true, bar=true}` * `minetest.has_feature(arg)`: returns `boolean, missing_features` * `arg`: string or table in format `{foo=true, bar=true}` * `missing_features`: `{foo=true, bar=true}` -* `minetest.get_player_information(playername)` - * table containing information about player peer. - -Example of `minetest.get_player_information` return value: - - { - address = "127.0.0.1", -- IP address of client - ip_version = 4, -- IPv4 / IPv6 - min_rtt = 0.01, -- minimum round trip time - max_rtt = 0.2, -- maximum round trip time - avg_rtt = 0.02, -- average round trip time - min_jitter = 0.01, -- minimum packet time jitter - max_jitter = 0.5, -- maximum packet time jitter - avg_jitter = 0.03, -- average packet time jitter - connection_uptime = 200, -- seconds since client connected - - -- following information is available on debug build only!!! - -- DO NOT USE IN MODS - --ser_vers = 26, -- serialization version used by client - --prot_vers = 23, -- protocol version used by client - --major = 0, -- major version number - --minor = 4, -- minor version number - --patch = 10, -- patch version number - --vers_string = "0.4.9-git", -- full version string - --state = "Active" -- current client state - } +* `minetest.get_player_information(player_name)`: returns a table containing + information about player. Example return value: + { + address = "127.0.0.1", -- IP address of client + ip_version = 4, -- IPv4 / IPv6 + min_rtt = 0.01, -- minimum round trip time + max_rtt = 0.2, -- maximum round trip time + avg_rtt = 0.02, -- average round trip time + min_jitter = 0.01, -- minimum packet time jitter + max_jitter = 0.5, -- maximum packet time jitter + avg_jitter = 0.03, -- average packet time jitter + connection_uptime = 200, -- seconds since client connected + + -- following information is available on debug build only!!! + -- DO NOT USE IN MODS + --ser_vers = 26, -- serialization version used by client + --prot_vers = 23, -- protocol version used by client + --major = 0, -- major version number + --minor = 4, -- minor version number + --patch = 10, -- patch version number + --vers_string = "0.4.9-git", -- full version string + --state = "Active" -- current client state + } +* `minetest.mkdir(path)`: returns success. + * Creates a directory specified by `path`, creating parent directories + if they don't exist. +* `minetest.get_dir_list(path, [is_dir])`: returns list of entry names + * is_dir is one of: + * nil: return all entries, + * true: return only subdirectory names, or + * false: return only file names. ### Logging * `minetest.debug(line)` @@ -1722,6 +1795,23 @@ Call these functions only at load time! * Called after a new player has been created * `minetest.register_on_dieplayer(func(ObjectRef))` * Called when a player dies +* `minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))` + * Called when a player is punched + * `player` - ObjectRef - Player that was punched + * `hitter` - ObjectRef - Player that hit + * `time_from_last_punch`: Meant for disallowing spamming of clicks (can be nil) + * `tool_capabilities`: capability table of used tool (can be nil) + * `dir`: unit vector of direction of punch. Always defined. Points from + the puncher to the punched. + * `damage` - number that represents the damage calculated by the engine + * should return `true` to prevent the default damage mechanism +* `minetest.register_on_player_hpchange(func(player, hp_change), modifier)` + * Called when the player gets damaged or healed + * `player`: ObjectRef of the player + * `hp_change`: the amount of change. Negative when it is damage. + * `modifier`: when true, the function should return the actual hp_change. + Note: modifiers only get a temporary hp_change that can be modified by later modifiers. + modifiers can return true as a second argument to stop the execution of further functions. * `minetest.register_on_respawnplayer(func(ObjectRef))` * Called when player is to be respawned * Called _before_ repositioning of player occurs @@ -1743,6 +1833,7 @@ Call these functions only at load time! * `dug_too_fast` * `minetest.register_on_chat_message(func(name, message))` * Called always when a player says something + * Return `true` to mark the message as handled, which means that it will not be sent to other players * `minetest.register_on_player_receive_fields(func(player, formname, fields))` * Called when a button is pressed in player's inventory form * Newest functions are called first @@ -1777,8 +1868,12 @@ Call these functions only at load time! ### Setting-related * `minetest.setting_set(name, value)` + * Setting names can't contain whitespace or any of `="{}#`. + * Setting values can't contain the sequence `\n"""`. + * Setting names starting with "secure." can't be set. * `minetest.setting_get(name)`: returns string or `nil` * `minetest.setting_setbool(name, value)` + * See documentation on `setting_set` for restrictions. * `minetest.setting_getbool(name)`: returns boolean or `nil` * `minetest.setting_get_pos(name)`: returns position or nil * `minetest.setting_save()`, returns `nil`, save all settings to config file @@ -1830,6 +1925,8 @@ and `minetest.auth_reload` call the authetification handler. * `minetest.punch_node(pos)` * Punch node with the same effects that a player would cause +* `minetest.find_nodes_with_meta(pos1, pos2)` + * Get a table of positions of nodes that have metadata within a region {pos1, pos2} * `minetest.get_meta(pos)` * Get a `NodeMetaRef` at that position * `minetest.get_node_timer(pos)` @@ -1848,6 +1945,10 @@ and `minetest.auth_reload` call the authetification handler. * `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil` * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` * `minetest.find_nodes_in_area(minp, maxp, nodenames)`: returns a list of positions + * returns as second value a table with the count of the individual nodes found + * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` +* `minetest.find_nodes_in_area_under_air(minp, maxp, nodenames)`: returns a list of positions + * returned positions are nodes with a node air above * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` * `minetest.get_perlin(noiseparams)` * `minetest.get_perlin(seeddiff, octaves, persistence, scale)` @@ -1860,14 +1961,17 @@ and `minetest.auth_reload` call the authetification handler. * `flags` is a flag field with the available flags: `dungeon`, `temple`, `cave_begin`, `cave_end`, `large_cave_begin`, `large_cave_end`, `decoration` * The second parameter is a list of IDS of decorations which notification is requested for +* `get_gen_notify()`: returns a flagstring and a table with the deco_ids * `minetest.get_mapgen_object(objectname)` * Return requested mapgen object if available (see "Mapgen objects") * `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing `mgname`, `seed`, `chunksize`, `water_level`, and `flags`. * `minetest.set_mapgen_params(MapgenParams)` * Set map generation parameters - * Function cannot be called after the registration period; only initialization and `on_mapgen_init` - * Takes a table as an argument with the fields `mgname`, `seed`, `water_level`, and `flags`. + * Function cannot be called after the registration period; only initialization + and `on_mapgen_init` + * Takes a table as an argument with the fields `mgname`, `seed`, `water_level`, + and `flags`. * Leave field unset to leave that parameter unchanged * `flags` contains a comma-delimited string of flags to set, or if the prefix `"no"` is attached, clears instead. @@ -1876,10 +1980,13 @@ and `minetest.auth_reload` call the authetification handler. * Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`. * `set_default` is an optional boolean (default: `true`) that specifies whether the setting should be applied to the default config or current active config -* `minetest.generate_ores(vm)` - * Generate all registered ores within the VoxelManip specified by `vm`. -* `minetest.generate_decorations(vm)` - * Generate all registered decorations within the VoxelManip specified by `vm`. +* `minetest.get_noiseparams(name)`: returns a table of the noiseparams for name +* `minetest.generate_ores(vm, pos1, pos2)` + * Generate all registered ores within the VoxelManip `vm` and in the area from `pos1` to `pos2`. + * `pos1` and `pos2` are optional and default to mapchunk minp and maxp. +* `minetest.generate_decorations(vm, pos1, pos2)` + * Generate all registered decorations within the VoxelManip `vm` and in the area from `pos1` to `pos2`. + * `pos1` and `pos2` are optional and default to mapchunk minp and maxp. * `minetest.clear_objects()` * clear all objects in the environments * `minetest.delete_area(pos1, pos2)` @@ -1926,6 +2033,9 @@ and `minetest.auth_reload` call the authetification handler. * `minetest.create_detached_inventory(name, callbacks)`: returns an `InvRef` * callbacks: See "Detached inventory callbacks" * Creates a detached inventory. If it already exists, it is cleared. +* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`: + returns left over ItemStack + * See `minetest.item_eat` and `minetest.register_on_item_eat` ### Formspec * `minetest.show_formspec(playername, formname, formspec)` @@ -1977,6 +2087,8 @@ and `minetest.auth_reload` call the authetification handler. `{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }` * `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack` * `output.time` = a number, if unsuccessful: `0` + * `output.replacements` = list of `ItemStack`s that couldn't be placed in + `decremented_input.items` * `decremented_input` = like `input` * `minetest.get_craft_recipe(output)`: returns input * returns last registered recipe for output item (node) @@ -2037,7 +2149,11 @@ These functions return the leftover itemstack. * `minetest.item_drop(itemstack, dropper, pos)` * Drop the item * `minetest.item_eat(hp_change, replace_with_item)` - * Eat the item. `replace_with_item` can be `nil`. + * Eat the item. + * `replace_with_item` is the itemstring which is added to the inventory. + If the player is eating a stack, then replace_with_item goes to a + different spot. Can be `nil` + * See `minetest.do_item_eat` ### Defaults for the `on_punch` and `on_dig` node definition callbacks * `minetest.node_punch(pos, node, puncher, pointed_thing)` @@ -2058,7 +2174,8 @@ These functions return the leftover itemstack. * Optional: Variable number of arguments that are passed to `func` ### Server -* `minetest.request_shutdown()`: request for server shutdown +* `minetest.request_shutdown([message],[reconnect])`: request for server shutdown. Will display `message` to clients, + and `reconnect` == true displays a reconnect button. * `minetest.get_server_status()`: returns server status string ### Bans @@ -2075,7 +2192,7 @@ These functions return the leftover itemstack. * `minetest.add_particlespawner(particlespawner definition)` * Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds - * Returns an `id` + * Returns an `id`, and -1 if adding didn't succeed * `Deprecated: minetest.add_particlespawner(amount, time, minpos, maxpos, minvel, maxvel, @@ -2094,12 +2211,15 @@ These functions return the leftover itemstack. * Create a schematic from the volume of map specified by the box formed by p1 and p2. * Apply the specified probability values to the specified nodes in `probability_list`. * `probability_list` is an array of tables containing two fields, `pos` and `prob`. - * `pos` is the 3D vector specifying the absolute coordinates of the node being modified, + * `pos` is the 3D vector specifying the absolute coordinates of the + node being modified, * `prob` is the integer value from `0` to `255` of the probability (see: Schematic specifier). - * If there are two or more entries with the same pos value, the last entry is used. + * If there are two or more entries with the same pos value, the + last entry is used. * If `pos` is not inside the box formed by `p1` and `p2`, it is ignored. * If `probability_list` equals `nil`, no probabilities are applied. - * Slice probability works in the same manner, except takes a field called `ypos` instead which + * Slice probability works in the same manner, except takes a field + called `ypos` instead which indicates the y position of the slice with a probability applied. * If slice probability list equals `nil`, no slice probabilities are applied. * Saves schematic in the Minetest Schematic format to filename. @@ -2112,6 +2232,17 @@ These functions return the leftover itemstack. * `force_placement` is a boolean indicating whether nodes other than `air` and `ignore` are replaced by the schematic +* `minetest.serialize_schematic(schematic, format, options)` + * Return the serialized schematic specified by schematic (see: Schematic specifier) + * in the `format` of either "mts" or "lua". + * "mts" - a string containing the binary MTS data used in the MTS file format + * "lua" - a string containing Lua code representing the schematic in table format + * `options` is a table containing the following optional parameters: + * If `lua_use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z) + * position comments for every X row generated in the schematic data for easier reading. + * If `lua_num_indent_spaces` is a nonzero number and `format` is "lua", the Lua code generated + * will use that number of spaces as indentation instead of a tab character. + ### Misc. * `minetest.get_connected_players()`: returns list of `ObjectRefs` * `minetest.hash_node_position({x=,y=,z=})`: returns an 48-bit integer @@ -2122,6 +2253,10 @@ These functions return the leftover itemstack. * Get rating of a group of an item. (`0` means: not in group) * `minetest.get_node_group(name, group)`: returns a rating * Deprecated: An alias for the former. +* `minetest.raillike_group(name)`: returns a rating + * Returns rating of the connect_to_raillike group corresponding to name + * If name is not yet the name of a connect_to_raillike group, a new group id + * is created, with that name * `minetest.get_content_id(name)`: returns an integer * Gets the internal content ID of `name` * `minetest.get_name_from_content_id(content_id)`: returns a string @@ -2165,6 +2300,9 @@ These functions return the leftover itemstack. * currently supported. * `...` indicates method-specific arguments. Currently, no methods use this. * `minetest.is_protected(pos, name)`: returns boolean + * Returns true, if player `name` shouldn't be abled to dig at `pos` or do other + actions, defineable by mods, due to some mod-defined ownership-like concept. + Returns false or nil, if the player is allowed to do such actions. * This function should be overridden by protection mods and should be used to check if a player can interact at a position. * This function should call the old version of itself if the position is not @@ -2196,29 +2334,35 @@ These functions return the leftover itemstack. the floor or ceiling * The first four options are mutually-exclusive; the last in the list takes precedence over the first. - - - * `minetest.rotate_node(itemstack, placer, pointed_thing)` - * calls `rotate_and_place()` with infinitestacks set according to the state of + * calls `rotate_and_place()` with infinitestacks set according to the state of the creative mode setting, and checks for "sneak" to set the `invert_wall` parameter. * `minetest.forceload_block(pos)` * forceloads the position `pos`. * returns `true` if area could be forceloaded + * Please note that forceloaded areas are saved when the server restarts. * `minetest.forceload_free_block(pos)` * stops forceloading the position `pos` -Please note that forceloaded areas are saved when the server restarts. +* `minetest.request_insecure_environment()`: returns an environment containing + insecure functions if the calling mod has been listed as trusted in the + `secure.trusted_mods` setting or security is disabled, otherwise returns `nil`. + * Only works at init time. + * **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED ENVIRONMENT, STORE IT IN + A LOCAL VARIABLE!** + +* `minetest.global_exists(name)` + * Checks if a global variable has been set, without triggering a warning. ### Global objects * `minetest.env`: `EnvRef` of the server environment and world. * Any function in the minetest namespace can be called using the syntax `minetest.env:somefunction(somearguments)` instead of `minetest.somefunction(somearguments)` - * Deprecated, but support is not to be dropped soon + * Deprecated, but support is not to be dropped soon ### Global tables * `minetest.registered_items` @@ -2244,7 +2388,7 @@ Class reference --------------- ### `NodeMetaRef` -Node metadata: reference extra data and functionality stored in a node. +Node metadata: reference extra data and functionality stored in a node. Can be gotten via `minetest.get_meta(pos)`. #### Methods @@ -2260,7 +2404,7 @@ Can be gotten via `minetest.get_meta(pos)`. * See "Node Metadata" ### `NoteTimerRef` -Node Timers: a high resolution persistent per-node timer. +Node Timers: a high resolution persistent per-node timer. Can be gotten via `minetest.get_node_timer(pos)`. #### Methods @@ -2288,6 +2432,7 @@ This is basically a reference to a C++ `ServerActiveObject` #### Methods * `remove()`: remove object (after returning from Lua) + * Note: Doesn't work on players, use minetest.kick_player instead * `getpos()`: returns `{x=num, y=num, z=num}` * `setpos(pos)`; `pos`=`{x=num, y=num, z=num}` * `moveto(pos, continuous=false)`: interpolated move @@ -2304,17 +2449,23 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_wielded_item()`: returns an `ItemStack` * `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful * `set_armor_groups({group1=rating, group2=rating, ...})` -* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)` +* `get_armor_groups()`: returns a table with the armor group ratings +* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0, frame_loop=true)` +* `get_animation()`: returns range, frame_speed, frame_blend and frame_loop * `set_attach(parent, bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` +* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't attached * `set_detach()` * `set_bone_position(bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` +* `get_bone_position(bone)`: returns position and rotation of the bone * `set_properties(object property table)` +* `get_properties()`: returns object property table +* `is_player()`: returns true for players, false otherwise ##### LuaEntitySAO-only (no-op for other objects) * `setvelocity({x=num, y=num, z=num})` @@ -2332,8 +2483,8 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_luaentity()` ##### Player-only (no-op for other objects) -* `is_player()`: true for players, false for others * `get_player_name()`: returns `""` if is not a player +* `get_player_velocity()`: returns `nil` if is not a player otherwise a table {x, y, z} representing the player's instantaneous velocity in nodes/s * `get_look_dir()`: get camera direction as a unit vector * `get_look_pitch()`: pitch in radians * `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now) @@ -2360,48 +2511,72 @@ This is basically a reference to a C++ `ServerActiveObject` * `gravity`: multiplier to default gravity value (default: `1`) * `sneak`: whether player can sneak (default: `true`) * `sneak_glitch`: whether player can use the sneak glitch (default: `true`) -* `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID number on success +* `get_physics_override()`: returns the table given to set_physics_override +* `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID + number on success * `hud_remove(id)`: remove the HUD element of the specified id * `hud_change(id, stat, value)`: change a value of a previously added HUD element * element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir` * `hud_get(id)`: gets the HUD element definition structure of the specified ID * `hud_set_flags(flags)`: sets specified HUD flags to `true`/`false` - * `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem` + * `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`, `minimap` * pass a table containing a `true`/`false` value of each flag to be set or unset * if a flag equals `nil`, the flag is not modified + * note that setting `minimap` modifies the client's permission to view the minimap - + * the client may locally elect to not view the minimap * `hud_get_flags()`: returns a table containing status of hud flags - * returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }` + * returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true }` * `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar * `count`: number of items, must be between `1` and `23` +* `hud_get_hotbar_itemcount`: returns number of visible items * `hud_set_hotbar_image(texturename)` * sets background image for hotbar +* `hud_get_hotbar_image`: returns texturename * `hud_set_hotbar_selected_image(texturename)` * sets image for selected item of hotbar +* `hud_get_hotbar_selected_image`: returns texturename * `hud_replace_builtin(name, hud_definition)` * replace definition of a builtin hud element * `name`: `"breath"` or `"health"` * `hud_definition`: definition to replace builtin definition * `set_sky(bgcolor, type, {texture names})` - * `bgcolor`: `{r=0...255, g=0...255, b=0...255}` or `nil`, defaults to white + * `bgcolor`: ColorSpec, defaults to white * Available types: * `"regular"`: Uses 0 textures, `bgcolor` ignored * `"skybox"`: Uses 6 textures, `bgcolor` used * `"plain"`: Uses 0 textures, `bgcolor` used * **Note**: currently does not work directly in `on_joinplayer`; use `minetest.after(0)` in there. +* `get_sky()`: returns bgcolor, type and a table with the textures * `override_day_night_ratio(ratio or nil)` * `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount * `nil`: Disables override, defaulting to sunlight based on day-night cycle -* `set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, frame_speed=30)`: - set animation for player model in third person view - * stand/idle animation key frames - * walk animation key frames - * dig animation key frames - * walk+dig animation key frames - * animation frame speed +* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden +* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)` + + set animation for player model in third person view + + set_local_animation({x=0, y=79}, -- < stand/idle animation key frames + {x=168, y=187}, -- < walk animation key frames + {x=189, y=198}, -- < dig animation key frames + {x=200, y=219}, -- < walk+dig animation key frames + frame_speed=30): -- < animation frame speed +* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and frame_speed * `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) +* `get_eye_offset()`: returns offset_first and offset_third +* `get_nametag_attributes()` + * returns a table with the attributes of the nametag of the player + * { + color = {a=0..255, r=0..255, g=0..255, b=0..255}, + } +* `set_nametag_attributes(attributes)` + * sets the attributes of the nametag of the player + * `attributes`: + { + color = ColorSpec, + } ### `InvRef` An `InvRef` is a reference to an inventory. @@ -2432,6 +2607,28 @@ An `InvRef` is a reference to an inventory. * `get_location()`: returns a location compatible to `minetest.get_inventory(location)` * returns `{type="undefined"}` in case location is not known +### `AreaStore` +A fast access data structure to store areas, and find areas near a given position or area. +Every area has a `data` string attribute to store additional information. +You can create an empty `AreaStore` by calling `AreaStore()`, or `AreaStore(type_name)`. +If you chose the parameter-less constructor, a fast implementation will be automatically chosen for you. + +#### Methods +* `get_area(id, include_borders, include_data)`: returns the area with the id `id`. (optional) Boolean values `include_borders` and `include_data` control what's copied. +* `get_areas_for_pos(pos, include_borders, include_data)`: returns all areas that contain the position `pos`. (optional) Boolean values `include_borders` and `include_data` control what's copied. +* `get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)`: returns all areas that contain all nodes inside the area specified by `edge1` and `edge2` (inclusive). If `accept_overlap` is true, also areas are returned that have nodes in common with the specified area. (optional) Boolean values `include_borders` and `include_data` control what's copied. +* `insert_area(edge1, edge2, data)`: inserts an area into the store. Returns the id if successful, nil otherwise. The (inclusive) positions `edge1` and `edge2` describe the area, `data` +is a string stored with the area. +* `reserve(count)`: reserves resources for at most `count` many contained areas. Only needed for efficiency, and only some implementations profit. +* `remove_area(id)`: removes the area with the given id from the store, returns success. +* `set_cache_params(params)`: sets params for the included prefiltering cache. Calling invalidates the cache, so that its elements have to be newly generated. + * `params`: + { + enabled = boolean, -- whether to enable, default true + block_radius = number, -- the radius (in nodes) of the areas the cache generates prefiltered lists for, minimum 16, default 64 + limit = number, -- the cache's size, minimum 20, default 1000 + } + ### `ItemStack` An `ItemStack` is a stack of items. @@ -2472,7 +2669,8 @@ an itemstring, a table or `nil`. Returns taken `ItemStack`. ### `PseudoRandom` -A pseudorandom number generator. +A 16-bit pseudorandom number generator. +Uses a well-known LCG algorithm introduced by K&R. It can be created via `PseudoRandom(seed)`. @@ -2482,10 +2680,23 @@ It can be created via `PseudoRandom(seed)`. * `((max - min) == 32767) or ((max-min) <= 6553))` must be true due to the simple implementation making bad distribution otherwise. +### `PcgRandom` +A 32-bit pseudorandom number generator. +Uses PCG32, an algorithm of the permuted congruential generator family, offering very strong randomness. + +It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`. + +#### Methods +* `next()`: return next integer random number [`-2147483648`...`2147483647`] +* `next(min, max)`: return next integer random number [`min`...`max`] +* `rand_normal_dist(min, max, num_trials=6)`: return normally distributed random number [`min`...`max`] + * This is only a rough approximation of a normal distribution with mean=(max-min)/2 and variance=1 + * Increasing num_trials improves accuracy of the approximation + ### `PerlinNoise` A perlin noise generator. It can be created via `PerlinNoise(seed, octaves, persistence, scale)` -or `PerlinNoise(noiseparams)`. +or `PerlinNoise(noiseparams)`. Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)` or `minetest.get_perlin(noiseparams)`. @@ -2503,14 +2714,30 @@ Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` conponent is ommitted for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise `nil` is returned). +For each of the functions with an optional `buffer` parameter: If `buffer` is not +nil, this table will be used to store the result instead of creating a new table. + + #### Methods * `get2dMap(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise with values starting at `pos={x=,y=}` * `get3dMap(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array of 3D noise with values starting at `pos={x=,y=,z=}` -* `get2dMap_flat(pos)`: returns a flat `<size.x * size.y>` element array of 2D noise +* `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise with values starting at `pos={x=,y=}` -* `get3dMap_flat(pos)`: Same as `get2dMap_flat`, but 3D noise +* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise +* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally. +* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally. +* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the + most recently computed noise results. The result slice begins at coordinates `slice_offset` and + takes a chunk of `slice_size`. + E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20: + `noisevals = noise:getMapSlice({y=20}, {y=2})` + It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to + the starting position of the most recently calculated noise. + To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000: + `noise:calc3dMap({x=1000, y=1000, z=1000})` + `noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})` ### `VoxelManip` An interface to the `MapVoxelManipulator` for Lua. @@ -2519,36 +2746,44 @@ It can be created via `VoxelManip()` or `minetest.get_voxel_manip()`. The map will be pre-loaded if two positions are passed to either. #### Methods -* `read_from_map(p1, p2)`: Reads a chunk of map from the map containing the region formed by `p1` and `p2`. +* `read_from_map(p1, p2)`: Reads a chunk of map from the map containing the + region formed by `p1` and `p2`. * returns actual emerged `pmin`, actual emerged `pmax` * `write_to_map()`: Writes the data loaded from the `VoxelManip` back to the map. * **important**: data must be set using `VoxelManip:set_data` before calling this -* `get_node_at(pos)`: Returns a `MapNode` table of the node currently loaded in the `VoxelManip` at that position -* `set_node_at(pos, node)`: Sets a specific `MapNode` in the `VoxelManip` at that position -* `get_data()`: Gets the data read into the `VoxelManip` object - * returns raw node data is in the form of an array of node content IDs +* `get_node_at(pos)`: Returns a `MapNode` table of the node currently loaded in + the `VoxelManip` at that position +* `set_node_at(pos, node)`: Sets a specific `MapNode` in the `VoxelManip` at + that position +* `get_data(buffer)`: Gets the data read into the `VoxelManip` object + * returns raw node data in the form of an array of node content IDs + * if the param `buffer` is present, this table will be used to store the result instead * `set_data(data)`: Sets the data contents of the `VoxelManip` object * `update_map()`: Update map after writing chunk back to map. - * To be used only by `VoxelManip` objects created by the mod itself; not a `VoxelManip` that was - retrieved from `minetest.get_mapgen_object` + * To be used only by `VoxelManip` objects created by the mod itself; + not a `VoxelManip` that was retrieved from `minetest.get_mapgen_object` * `set_lighting(light, p1, p2)`: Set the lighting within the `VoxelManip` to a uniform value * `light` is a table, `{day=<0...15>, night=<0...15>}` * To be used only by a `VoxelManip` object from `minetest.get_mapgen_object` - * (`p1`, `p2`) is the area in which lighting is set; defaults to the whole area if left out + * (`p1`, `p2`) is the area in which lighting is set; + defaults to the whole area if left out * `get_light_data()`: Gets the light data read into the `VoxelManip` object * Returns an array (indices 1 to volume) of integers ranging from `0` to `255` * Each value is the bitwise combination of day and night light values (`0` to `15` each) * `light = day + (night * 16)` -* `set_light_data(light_data)`: Sets the `param1` (light) contents of each node in the `VoxelManip` +* `set_light_data(light_data)`: Sets the `param1` (light) contents of each node + in the `VoxelManip` * expects lighting data in the same format that `get_light_data()` returns * `get_param2_data()`: Gets the raw `param2` data read into the `VoxelManip` object * `set_param2_data(param2_data)`: Sets the `param2` contents of each node in the `VoxelManip` * `calc_lighting(p1, p2)`: Calculate lighting within the `VoxelManip` * To be used only by a `VoxelManip` object from `minetest.get_mapgen_object` - * (`p1`, `p2`) is the area in which lighting is set; defaults to the whole area if left out + * (`p1`, `p2`) is the area in which lighting is set; defaults to the whole area + if left out * `update_liquids()`: Update liquid flow -* `was_modified()`: Returns `true` or `false` if the data in the voxel manipulator had been modified since - the last read from map, due to a call to `minetest.set_data()` on the loaded area elsewhere +* `was_modified()`: Returns `true` or `false` if the data in the voxel manipulator + had been modified since the last read from map, due to a call to + `minetest.set_data()` on the loaded area elsewhere * `get_emerged_area()`: Returns actual emerged minimum and maximum positions. ### `VoxelArea` @@ -2557,10 +2792,12 @@ It can be created via `VoxelArea:new{MinEdge=pmin, MaxEdge=pmax}`. The coordinates are *inclusive*, like most other things in Minetest. #### Methods -* `getExtent()`: returns a 3D vector containing the size of the area formed by `MinEdge` and `MaxEdge` +* `getExtent()`: returns a 3D vector containing the size of the area formed by + `MinEdge` and `MaxEdge` * `getVolume()`: returns the volume of the area formed by `MinEdge` and `MaxEdge` * `index(x, y, z)`: returns the index of an absolute position in a flat array starting at `1` - * useful for things like `VoxelManip`, raw Schematic specifiers, `PerlinNoiseMap:get2d`/`3dMap`, and so on + * useful for things like `VoxelManip`, raw Schematic specifiers, + `PerlinNoiseMap:get2d`/`3dMap`, and so on * `indexp(p)`: same as above, except takes a vector * `position(i)`: returns the absolute position vector corresponding to index `i` * `contains(x, y, z)`: check if (`x`,`y`,`z`) is inside area formed by `MinEdge` and `MaxEdge` @@ -2587,37 +2824,39 @@ It can be created via `Settings(filename)`. Mapgen objects -------------- -A mapgen object is a construct used in map generation. Mapgen objects can be used by an `on_generate` -callback to speed up operations by avoiding unnecessary recalculations; these can be retrieved using the -`minetest.get_mapgen_object()` function. If the requested Mapgen object is unavailable, or -`get_mapgen_object()` was called outside of an `on_generate()` callback, `nil` is returned. +A mapgen object is a construct used in map generation. Mapgen objects can be used +by an `on_generate` callback to speed up operations by avoiding unnecessary +recalculations; these can be retrieved using the `minetest.get_mapgen_object()` +function. If the requested Mapgen object is unavailable, or `get_mapgen_object()` +was called outside of an `on_generate()` callback, `nil` is returned. The following Mapgen objects are currently available: ### `voxelmanip` -This returns three values; the `VoxelManip` object to be used, minimum and maximum emerged position, in that -order. All mapgens support this object. +This returns three values; the `VoxelManip` object to be used, minimum and maximum +emerged position, in that order. All mapgens support this object. ### `heightmap` -Returns an array containing the y coordinates of the ground levels of nodes in the most recently -generated chunk by the current mapgen. +Returns an array containing the y coordinates of the ground levels of nodes in +the most recently generated chunk by the current mapgen. ### `biomemap` -Returns an array containing the biome IDs of nodes in the most recently generated chunk by the -current mapgen. +Returns an array containing the biome IDs of nodes in the most recently +generated chunk by the current mapgen. ### `heatmap` -Returns an array containing the temperature values of nodes in the most recently generated chunk by -the current mapgen. +Returns an array containing the temperature values of nodes in the most +recently generated chunk by the current mapgen. ### `humiditymap` -Returns an array containing the humidity values of nodes in the most recently generated chunk by the -current mapgen. +Returns an array containing the humidity values of nodes in the most recently +generated chunk by the current mapgen. ### `gennotify` -Returns a table mapping requested generation notification types to arrays of positions at which the -corresponding generated structures are located at within the current chunk. To set the capture of positions -of interest to be recorded on generate, use `minetest.set_gen_notify()`. +Returns a table mapping requested generation notification types to arrays of +positions at which the corresponding generated structures are located at within +the current chunk. To set the capture of positions of interest to be recorded +on generate, use `minetest.set_gen_notify()`. Possible fields of the table returned are: @@ -2629,7 +2868,8 @@ Possible fields of the table returned are: * `large_cave_end` * `decoration` -Decorations have a key in the format of `"decoration#id"`, where `id` is the numeric unique decoration ID. +Decorations have a key in the format of `"decoration#id"`, where `id` is the +numeric unique decoration ID. Registered entities ------------------- @@ -2676,7 +2916,8 @@ L-system trees angle, --num angle in deg iterations, --num max # of iterations, usually 2 -5 random_level, --num factor to lower nr of iterations, usually 0 - 3 - trunk_type, --string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape + trunk_type, --string single/double/crossed) type of trunk: 1 node, + -- 2x2 nodes or 3x3 in cross shape thin_branches, --boolean true -> use thin (1 node) branches fruit, --string fruit node name fruit_chance, --num chance (0-100) to replace leaves with fruit node @@ -2856,8 +3097,13 @@ Definition tables ### Tile definition * `"image.png"` * `{name="image.png", animation={Tile Animation definition}}` -* `{name="image.png", backface_culling=bool}` - * backface culling only supported in special tiles +* `{name="image.png", backface_culling=bool, tileable_vertical=bool, + tileable_horizontal=bool}` + * backface culling only supported in special tiles. + * tileable flags are info for shaders, how they should treat texture + when displacement mapping is used + Directions are from the point of view of the tile texture, + not the node it's on * deprecated, yet still supported field names: * `image` (name) @@ -2883,7 +3129,7 @@ Definition tables ^ List can be shortened to needed length ]] alpha = 255, use_texture_alpha = false, -- Use texture's alpha channel - post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node + post_effect_color = "green#0F", -- If player is inside node, see "ColorSpec" paramtype = "none", -- See "Nodes" --[[ ^ paramtype = "light" allows light to propagate from or through the node with light value ^ falling by 1 per node. This line is essential for a light source node to spread its light. ]] @@ -2952,7 +3198,7 @@ Definition tables ^ Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node ^ default: nil ]] - can_dig = function(pos,player) --[[ + can_dig = function(pos, [player]) --[[ ^ returns true if node can be dug, or false if not ^ default: nil ]] @@ -3087,6 +3333,10 @@ Definition tables -- ^ Multiplier of the randomness contribution to the noise value at any -- given point to decide if ore should be placed. Set to 0 for solid veins. -- ^ This parameter is only valid for ore_type == "vein". + biomes = {"desert", "rainforest"} + -- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted, + -- ^ and ignored if the Mapgen being used does not support biomes. + -- ^ Can be a list of (or a single) biome names, IDs, or definitions. } ### Decoration definition (`register_decoration`) @@ -3107,6 +3357,7 @@ Definition tables biomes = {"Oceanside", "Hills", "Plains"}, -- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted, -- ^ and ignored if the Mapgen being used does not support biomes. + -- ^ Can be a list of (or a single) biome names, IDs, or definitions. y_min = -31000 y_max = 31000 -- ^ Minimum and maximum `y` positions these decorations can be generated at. @@ -3124,7 +3375,9 @@ Definition tables -- ^ Number of nodes the decoration can be at maximum. -- ^ If absent, the parameter 'height' is used as a constant. spawn_by = "default:water", - -- ^ Node that the decoration only spawns next to, in a 1-node square radius. + -- ^ Node that the decoration only spawns next to. + -- ^ The neighbours checked are the 8 nodes horizontally surrounding the lowest node of the + -- ^ decoration, and the 8 nodes horizontally surrounding the ground node below the decoration. num_spawn_by = 1, -- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur. -- ^ If absent or -1, decorations occur next to any nodes. @@ -3133,13 +3386,16 @@ Definition tables schematic = "foobar.mts", -- ^ If schematic is a string, it is the filepath relative to the current working directory of the -- ^ specified Minetest schematic file. + -- ^ - OR -, could be the ID of a previously registered schematic -- ^ - OR -, could instead be a table containing two mandatory fields, size and data, -- ^ and an optional table yslice_prob: schematic = { size = {x=4, y=6, z=4}, data = { - {name="cobble", param1=255, param2=0}, - {name="dirt_with_grass", param1=255, param2=0}, + {name="default:cobble", param1=255, param2=0}, + {name="default:dirt_with_grass", param1=255, param2=0}, + {name="ignore", param1=255, param2=0}, + {name="air", param1=255, param2=0}, ... }, yslice_prob = { @@ -3150,7 +3406,7 @@ Definition tables }, -- ^ See 'Schematic specifier' for details. replacements = {["oldname"] = "convert_to", ...}, - flags = "place_center_x, place_center_z", + flags = "place_center_x, place_center_y, place_center_z, force_placement", -- ^ Flags for schematic decorations. See 'Schematic attributes'. rotation = "90" -- rotate schematic 90 degrees on placement -- ^ Rotation can be "0", "90", "180", "270", or "random". diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt index e5ba46d4c..7d46c6526 100644 --- a/doc/menu_lua_api.txt +++ b/doc/menu_lua_api.txt @@ -1,4 +1,4 @@ -Minetest Lua Mainmenu API Reference 0.4.12 +Minetest Lua Mainmenu API Reference 0.4.13 ======================================== Introduction @@ -31,8 +31,8 @@ core.start() core.close() Filesystem: -core.get_scriptdir() -^ returns directory of script +core.get_builtin_path() +^ returns path to builtin root core.get_modpath() (possible in async calls) ^ returns path to global modpath core.get_modstore_details(modid) (possible in async calls) @@ -59,10 +59,6 @@ core.get_gamepath() (possible in async calls) ^ returns path to global gamepath core.get_texturepath() (possible in async calls) ^ returns path to default textures -core.get_dirlist(path,onlydirs) (possible in async calls) -^ path to get subdirs from -^ onlydirs should result contain only dirs? -^ returns list of folders within path core.create_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to create (needs to be absolute) ^ returns true/false diff --git a/doc/minetest.6 b/doc/minetest.6 index cd818e1d8..036cea6c9 100644 --- a/doc/minetest.6 +++ b/doc/minetest.6 @@ -1,12 +1,18 @@ -.\" Minetest man page .TH minetest 6 "10 September 2013" "" "" .SH NAME -minetest \- Multiplayer infinite-world block sandbox +minetest, minetestserver \- Multiplayer infinite-world block sandbox .SH SYNOPSIS .B minetest -[ OPTION ... ] +[\fB--server SERVER OPTIONS\fR | \fBCLIENT OPTIONS\fR] +[\fBCOMMON OPTIONS\fR] +[\fBWORLD PATH\fR] + +.B minetestserver +[\fBSERVER OPTIONS\fR] +[\fBCOMMON OPTIONS\fR] +[\fBWORLD PATH\fR] .SH DESCRIPTION .B Minetest @@ -14,79 +20,79 @@ is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started Oct .PP The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. -.SH OPTIONS +.SH COMMON OPTIONS .TP -\-\-address <value> -Address to connect to +.B \-\-help +Print allowed options and exit .TP -\-\-config <value> +.B \-\-version +Print version information and exit +.TP +.B \-\-config <value> Load configuration from specified file .TP -\-\-disable\-unittests -Disable unit tests +.B \-\-logfile <value> +Set logfile path (debug.txt) .TP -\-\-enable\-unittests -Enable unit tests +.B \-\-info +Print more information to console .TP -\-\-gameid <value> -Set gameid +.B \-\-verbose +Print even more information to console .TP -\-\-go -Disable main menu +.B \-\-trace +Print enormous amounts of information to console .TP -\-\-help -Show allowed options +.B \-\-gameid <value> +Set gameid .TP -\-\-version -Show version information +.B \-\-worldname <value> +Set world path by name .TP -\-\-logfile <value> -Set logfile path (debug.txt) +.B \-\-world <value> | list +Set world path or list worlds .TP -\-\-map\-dir <value> +.B \-\-map\-dir <value> Same as \-\-world (deprecated) .TP -\-\-name <value> -Set player name -.TP -\-\-password <value> -Set password -.TP -\-\-port <value> +.B \-\-port <value> Set network port (UDP) to use .TP -\-\-random\-input -Enable random user input, for testing -.TP -\-\-server -Run dedicated server +.B \-\-run\-unittests +Run unit tests and exit + +.SH CLIENT OPTIONS .TP -\-\-speedtests -Run speed tests +.B \-\-address <value> +Address to connect to .TP -\-\-videomodes -List available video modes +.B \-\-go +Disable main menu .TP -\-\-info -Print more information to console +.B \-\-name <value> +Set player name .TP -\-\-verbose -Print even more information to console +.B \-\-password <value> +Set password .TP -\-\-trace -Print enormous amounts of information to console +.B \-\-random\-input +Enable random user input, for testing (client only) .TP -\-\-world <value> -Set world path +.B \-\-videomodes +List available video modes (client only) .TP -\-\-migrate <value> -Migrate from current map backend to another. Possible values are sqlite3 -and leveldb. Only works when using \-\-server. +.B \-\-speedtests +Run speed tests -.SH ENVIRONMENT VARIABLES +.SH SERVER OPTIONS +.TP +.B \-\-migrate <value> +Migrate from current map backend to another. Possible values are sqlite3, +leveldb, redis, and dummy. +.SH ENVIRONMENT .TP -MINETEST_SUBGAME_PATH +.B MINETEST_SUBGAME_PATH Colon delimited list of directories to search for subgames. .SH BUGS @@ -103,5 +109,3 @@ Juhani Numminen <juhaninumminen0@gmail.com>. .SH WWW http://www.minetest.net/ -.SH "SEE ALSO" -.BR minetestserver(6) diff --git a/doc/minetestserver.6 b/doc/minetestserver.6 index 1d4a5f838..db5330d3c 100644 --- a/doc/minetestserver.6 +++ b/doc/minetestserver.6 @@ -1,77 +1,2 @@ -.\" Minetestserver man page -.TH minetestserver 6 "10 September 2013" "" "" +.so man6/minetest.6 -.SH NAME -minetestserver \- Minetest server - -.SH SYNOPSIS -.B minetestserver -[ OPTION ... ] - -.SH DESCRIPTION -.B Minetest -is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. -.PP -The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. - -.SH OPTIONS -.TP -\-\-config <value> -Load configuration from specified file -.TP -\-\-disable\-unittests -Disable unit tests -.TP -\-\-enable\-unittests -Enable unit tests -.TP -\-\-gameid <value> -Set gameid -.TP -\-\-help -Show allowed options -.TP -\-\-version -Show version information -.TP -\-\-logfile <value> -Set logfile path (debug.txt) -.TP -\-\-map\-dir <value> -Same as \-\-world (deprecated) -.TP -\-\-port <value> -Set network port (UDP) to use -.TP -\-\-info -Print more information to console -.TP -\-\-verbose -Print even more information to console -.TP -\-\-trace -Print enormous amounts of information to console -.TP -\-\-world <value> -Set world path -.TP -\-\-migrate <value> -Migrate from current map backend to another. Possible values are sqlite3 -and leveldb. - -.SH BUGS -Please report all bugs to Perttu Ahola <celeron55@gmail.com>. - -.SH AUTHOR -.PP -Perttu Ahola <celeron55@gmail.com> -and contributors. -.PP -This man page was originally written by -Juhani Numminen <juhaninumminen0@gmail.com>. - -.SH WWW -http://www.minetest.net/ - -.SH "SEE ALSO" -.BR minetest(6) diff --git a/doc/texture_overrides.txt b/doc/texture_overrides.txt new file mode 100644 index 000000000..1a4e11a3c --- /dev/null +++ b/doc/texture_overrides.txt @@ -0,0 +1,35 @@ +Texture Overrides +================= + +You can override the textures of a node from a texture pack using +texture overrides. To do this, create a file in a texture pack +called override.txt + +Basic Format +------------ + +Each line in an override.txt file is a rule. It consists of + + nodename face-selector texture + +For example, + + default:dirt_with_grass sides default_stone.png + +You can use ^ operators as usual: + + default:dirt_with_grass sides default_stone.png^[brighten + +Face Selectors +-------------- + +| face-selector | behavior | +|---------------|---------------------------------------------------| +| left | x- | +| right | x+ | +| front | z- | +| back | z+ | +| top | y+ | +| bottom | y- | +| sides | x-, x+, z-, z+ | +| all | All faces. You can also use '*' instead of 'all'. | |