diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/menu_lua_api.txt | 57 |
1 files changed, 37 insertions, 20 deletions
diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt index ca815862e..90b2d01fd 100644 --- a/doc/menu_lua_api.txt +++ b/doc/menu_lua_api.txt @@ -33,9 +33,9 @@ engine.close() Filesystem: engine.get_scriptdir() ^ returns directory of script -engine.get_modpath() +engine.get_modpath() (possible in async calls) ^ returns path to global modpath -engine.get_modstore_details(modid) +engine.get_modstore_details(modid) (possible in async calls) ^ modid numeric id of mod in modstore ^ returns { id = <numeric id of mod in modstore>, @@ -47,7 +47,7 @@ engine.get_modstore_details(modid) license = <short description of license>, rating = <float value of current rating> } -engine.get_modstore_list() +engine.get_modstore_list() (possible in async calls) ^ returns { [1] = { id = <numeric id of mod in modstore>, @@ -55,19 +55,21 @@ engine.get_modstore_list() basename = <basename for mod> } } -engine.get_gamepath() +engine.get_gamepath() (possible in async calls) ^ returns path to global gamepath -engine.get_dirlist(path,onlydirs) +engine.get_texturepath() (possible in async calls) +^ returns path to default textures +engine.get_dirlist(path,onlydirs) (possible in async calls) ^ path to get subdirs from ^ onlydirs should result contain only dirs? ^ returns list of folders within path -engine.create_dir(absolute_path) +engine.create_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to create (needs to be absolute) ^ returns true/false -engine.delete_dir(absolute_path) +engine.delete_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to delete (needs to be absolute) ^ returns true/false -engine.copy_dir(source,destination,keep_soure) +engine.copy_dir(source,destination,keep_soure) (possible in async calls) ^ source folder ^ destination folder ^ keep_source DEFAULT true --> if set to false source is deleted after copying @@ -76,11 +78,11 @@ engine.extract_zip(zipfile,destination) [unzip within path required] ^ zipfile to extract ^ destination folder to extract to ^ returns true/false -engine.download_file(url,target) +engine.download_file(url,target) (possible in async calls) ^ url to download ^ target to store to ^ returns true/false -engine.get_version() +engine.get_version() (possible in async calls) ^ returns current minetest version engine.sound_play(spec, looped) -> handle ^ spec = SimpleSoundSpec (see lua-api.txt) @@ -105,10 +107,10 @@ engine.get_game(index) DEPRECATED: addon_mods_paths = {[1] = <path>,}, } -engine.get_games() -> table of all games in upper format +engine.get_games() -> table of all games in upper format (possible in async calls) Favorites: -engine.get_favorites(location) -> list of favorites +engine.get_favorites(location) -> list of favorites (possible in async calls) ^ location: "local" or "online" ^ returns { [1] = { @@ -128,21 +130,21 @@ engine.get_favorites(location) -> list of favorites engine.delete_favorite(id, location) -> success Logging: -engine.debug(line) +engine.debug(line) (possible in async calls) ^ Always printed to stderr and logfile (print() is redirected here) -engine.log(line) -engine.log(loglevel, line) +engine.log(line) (possible in async calls) +engine.log(loglevel, line) (possible in async calls) ^ loglevel one of "error", "action", "info", "verbose" Settings: engine.setting_set(name, value) -engine.setting_get(name) -> string or nil +engine.setting_get(name) -> string or nil (possible in async calls) engine.setting_setbool(name, value) -engine.setting_getbool(name) -> bool or nil +engine.setting_getbool(name) -> bool or nil (possible in async calls) engine.setting_save() -> nil, save all settings to config file Worlds: -engine.get_worlds() -> list of worlds +engine.get_worlds() -> list of worlds (possible in async calls) ^ returns { [1] = { path = <full path to world>, @@ -174,7 +176,7 @@ engine.gettext(string) -> string fgettext(string, ...) -> string ^ call engine.gettext(string), replace "$1"..."$9" with the given ^ extra arguments, call engine.formspec_escape and return the result -engine.parse_json(string[, nullvalue]) -> something +engine.parse_json(string[, nullvalue]) -> something (possible in async calls) ^ see minetest.parse_json (lua_api.txt) dump(obj, dumped={}) ^ Return object serialized as a string @@ -182,9 +184,24 @@ string:split(separator) ^ eg. string:split("a,b", ",") == {"a","b"} string:trim() ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar" -minetest.is_yes(arg) +minetest.is_yes(arg) (possible in async calls) ^ returns whether arg can be interpreted as yes +Async: +engine.handle_async(async_job,parameters,finished) +^ execute a function asynchronously +^ async_job is a function receiving one parameter and returning one parameter +^ parameters parameter table passed to async_job +^ finished function to be called once async_job has finished +^ the result of async_job is passed to this function + +Limitations of Async operations + -No access to global lua variables, don't even try + -Limited set of available functions + e.g. No access to functions modifying menu like engine.start,engine.close, + engine.file_open_dialog + + Class reference ---------------- Settings: see lua_api.txt |