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-rw-r--r--doc/lua_api.txt7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 913ed3aca..b25c4ec9d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -5263,8 +5263,6 @@ This is basically a reference to a C++ `ServerActiveObject`
### Methods
-* `remove()`: remove object (after returning from Lua)
- * Note: Doesn't work on players, use `minetest.kick_player` instead
* `get_pos()`: returns `{x=num, y=num, z=num}`
* `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}`
* `move_to(pos, continuous=false)`: interpolated move
@@ -5323,8 +5321,9 @@ This is basically a reference to a C++ `ServerActiveObject`
text = "My Nametag",
}
-#### LuaEntitySAO-only (no-op for other objects)
+#### Lua entity only (no-op for other objects)
+* `remove()`: remove object (after returning from Lua)
* `set_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
* `add_velocity(vel)`
@@ -5355,7 +5354,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
* `get_luaentity()`
-#### Player-only (no-op for other objects)
+#### Player only (no-op for other objects)
* `get_player_name()`: returns `""` if is not a player
* `get_player_velocity()`: returns `nil` if is not a player, otherwise a