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-rw-r--r--doc/lua_api.txt16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index e2ab65ddc..f51c950c3 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -617,6 +617,18 @@ A nodebox is defined as any of:
wall_bottom = box,
wall_side = box
}
+ {
+ -- A node that has optional boxes depending on neighbouring nodes'
+ -- presence and type. See also `connects_to`.
+ type = "connected",
+ fixed = box OR {box1, box2, ...}
+ connect_top = box OR {box1, box2, ...}
+ connect_bottom = box OR {box1, box2, ...}
+ connect_front = box OR {box1, box2, ...}
+ connect_left = box OR {box1, box2, ...}
+ connect_back = box OR {box1, box2, ...}
+ connect_right = box OR {box1, box2, ...}
+ }
A `box` is defined as:
@@ -3461,6 +3473,10 @@ Definition tables
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
+ connects_to = nodenames, --[[
+ * Used for nodebox nodes with the type == "connected"
+ * Specifies to what neighboring nodes connections will be drawn
+ * e.g. `{"group:fence", "default:wood"}` or `"default:stone"` ]]
mesh = "model",
selection_box = {type="regular"}, -- See "Node boxes" --[[
^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used. ]]