diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index ca00fc1f9..285f3d205 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1,5 +1,5 @@ -Minetest Lua Modding API Reference 0.4.5 -========================================== +Minetest Lua Modding API Reference 0.4.6 +======================================== More information at http://c55.me/minetest/ Introduction @@ -1185,7 +1185,21 @@ methods: - get_perlin(seeddiff, octaves, persistence, scale) ^ Return world-specific perlin noise (int(worldseed)+seeddiff) - clear_objects() - ^ clear all objects in the environments + ^ clear all objects in the environments +- line_of_sight(pos1,pos2,stepsize) ->true/false + ^ checkif there is a direct line of sight between pos1 and pos2 + ^ pos1 First position + ^ pos2 Second position + ^ stepsize smaller gives more accurate results but requires more computing + time. Default is 1. +-find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path + ^ returns a table of 3d points representing a path from pos1 to pos2 or nil + ^ pos1: start position + ^ pos2: end position + ^ searchdistance: number of blocks to search in each direction + ^ max_jump: maximum height difference to consider walkable + ^ max_drop: maximum height difference to consider droppable + ^ algorithm: A*_noprefetch(default), A*, Dijkstra - spawn_tree (pos, {treedef}) ^ spawns L-System tree at given pos with definition in treedef table treedef={ @@ -1348,6 +1362,10 @@ Player-only: (no-op for other objects) {jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool} - get_player_control_bits(): returns integer with bit packed player pressed keys bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB +- set_physics_override(speed, jump, gravity) + modifies per-player walking speed, jump height, and gravity. + Values default to 1 and act as offsets to the physics settings + in minetest.conf. nil will keep the current setting. InvRef: Reference to an inventory methods: @@ -1585,6 +1603,7 @@ Node definition (register_node) damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" selection_box = {type="regular"}, -- See "Node boxes" + ^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used legacy_facedir_simple = false, -- Support maps made in and before January 2012 legacy_wallmounted = false, -- Support maps made in and before January 2012 sounds = { |