diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 58 | ||||
-rw-r--r-- | doc/menu_lua_api.txt | 163 |
2 files changed, 221 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index cd0824eb3..ebba40fbf 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -883,6 +883,15 @@ background[<X>,<Y>;<W>,<H>;<texture name>] ^ Position and size units are inventory slots ^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px +pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>] +^ Textual password style field; will be sent to server when a button is clicked +^ x and y position the field relative to the top left of the menu +^ w and h are the size of the field +^ fields are a set height, but will be vertically centred on h +^ Position and size units are inventory slots +^ name is the name of the field as returned in fields to on_receive_fields +^ label, if not blank, will be text printed on the top left above the field + field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>] ^ Textual field; will be sent to server when a button is clicked ^ x and y position the field relative to the top left of the menu @@ -910,6 +919,12 @@ label[<X>,<Y>;<label>] ^ label is the text on the label ^ Position and size units are inventory slots +vertlabel[<X>,<Y>;<label>] +^ Textual label drawn verticaly +^ x and y work as per field +^ label is the text on the label +^ Position and size units are inventory slots + button[<X>,<Y>;<W>,<H>;<name>;<label>] ^ Clickable button. When clicked, fields will be sent. ^ x, y and name work as per field @@ -922,6 +937,13 @@ image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>] ^ image is the filename of an image ^ Position and size units are inventory slots +image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>] +^ x, y, w, h, and name work as per button +^ image is the filename of an image +^ Position and size units are inventory slots +^ noclip true meand imagebutton doesn't need to be within specified formsize +^ drawborder draw button bodrer or not + item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>] ^ x, y, w, h, name and label work as per button ^ item name is the registered name of an item/node, @@ -934,6 +956,42 @@ button_exit[<X>,<Y>;<W>,<H>;<name>;<label>] image_button_exit[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>] ^ When clicked, fields will be sent and the form will quit. +textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>] +^Scrollabel itemlist showing arbitrary text elements +^ x and y position the itemlist relative to the top left of the menu +^ w and h are the size of the itemlist +^ listelements can be prepended by #colorkey (see colorkeys), +^ if you want a listelement to start with # write ## +^ name fieldname sent to server on doubleclick value is current selected element + +tabheader[<X>,<Y>;<name>;<caption 1>,<caption 2>;<current_tab>;<transparent>;<draw_border>] +^ show a tabHEADER at specific position (ignores formsize) +^ x and y position the itemlist relative to the top left of the menu +^ name fieldname data is transfered to lua +^ caption 1... name shown on top of tab +^ current_tab index of selected tab 1... +^ transparent (optional) show transparent +^ draw_border (optional) draw border + +box[<X>,<Y>;<W>,<H>;<colorkey>] +^ simple colored semitransparent box +^ x and y position the box relative to the top left of the menu +^ w and h are the size of box +^ colorkey (see colorkeys) + +Available colorkeys: +- YLW yellow +- GRN green +- LIM lime +- ORN orange +- RED red +- BLU blue +- CYN cyan +- BLK black +- BRN brown +- WHT white +- GRY grey + Inventory location: - "context": Selected node metadata (deprecated: "current_name") diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt new file mode 100644 index 000000000..337091a93 --- /dev/null +++ b/doc/menu_lua_api.txt @@ -0,0 +1,163 @@ +Minetest Lua Mainmenu API Reference 0.4.6 +======================================== + +Introduction +------------- +The main menu is defined as a formspec by Lua in builtin/mainmenu.lua +Description of formspec language to show your menu is in lua_api.txt + +Callbacks +--------- +engine.buttonhandler(fields): called when a button is pressed. +^ fields = {name1 = value1, name2 = value2, ...} +engine.event_handler(event) +^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter" + +Gamedata +-------- +The "gamedata" table is read when calling engine.start(). It should contain: +{ + playername = <name>, + password = <password>, + address = <IP/adress>, + port = <port>, + selected_world = <index>, -- 0 for client mode + singleplayer = <true/false>, +} + +Functions +--------- +engine.start() +engine.close() + +Filesystem: +engine.get_scriptdir() +^ returns directory of script +engine.get_modpath() +^ returns path to global modpath +engine.get_modstore_details(modid) +^ modid numeric id of mod in modstore +^ returns { + id = <numeric id of mod in modstore>, + title = <human readable title>, + basename = <basename for mod>, + description = <description of mod>, + author = <author of mod>, + download_url= <best match download url>, + license = <short description of license>, + rating = <float value of current rating> +} +engine.get_modstore_list() +^ returns { + [1] = { + id = <numeric id of mod in modstore>, + title = <human readable title>, + basename = <basename for mod> + } +} +engine.get_gamepath() +^ returns path to global gamepath +engine.get_dirlist(path,onlydirs) +^ path to get subdirs from +^ onlydirs should result contain only dirs? +^ returns list of folders within path +engine.create_dir(absolute_path) +^ absolute_path to directory to create (needs to be absolute) +^ returns true/false +engine.delete_dir(absolute_path) +^ absolute_path to directory to delete (needs to be absolute) +^ returns true/false +engine.copy_dir(source,destination,keep_soure) +^ source folder +^ destination folder +^ keep_source DEFAULT true --> if set to false source is deleted after copying +^ returns true/false +engine.extract_zip(zipfile,destination) [unzip within path required] +^ zipfile to extract +^ destination folder to extract to +^ returns true/false +engine.download_file(url,target) +^ url to download +^ target to store to +^ returns true/false +engine.get_version() +^ returns current minetest version + +GUI: +engine.update_formspec(formspec) +- engine.set_background(type, texturepath) +^ type: "background", "overlay", "header" or "footer" +engine.set_clouds(<true/false>) +engine.set_topleft_text(text) + +Games: +engine.get_game(index) +^ returns { + id = <id>, + path = <full path to game>, + gamemods_path = <path>, + name = <name of game>, + menuicon_path = <full path to menuicon>, + DEPRECATED: + addon_mods_paths = {[1] = <path>,}, +} +engine.get_games() -> table of all games in upper format + +Favorites: +engine.get_favorites(location) -> list of favorites +^ location: "local" or "online" +^ returns { + [1] = { + clients = <number of clients/nil>, + clients_max = <maximum number of clients/nil>, + version = <server version/nil>, + password = <true/nil>, + creative = <true/nil>, + damage = <true/nil>, + pvp = <true/nil>, + description = <server description/nil>, + name = <server name/nil>, + address = <address of server/nil>, + port = <port> + }, +} +engine.delete_favorite(id, location) -> success + +Settings: +engine.setting_set(name, value) +engine.setting_get(name) -> string or nil +engine.setting_setbool(name, value) +engine.setting_getbool(name) -> bool or nil + +Worlds: +engine.get_worlds() -> list of worlds +^ returns { + [1] = { + path = <full path to world>, + name = <name of world>, + gameid = <gameid of world>, + }, +} +engine.create_world(worldname, gameid) +engine.delete_world(index) + + +UI: +engine.get_textlist_index(textlistname) -> index +engine.show_keys_menu() +engine.file_open_dialog(formname,caption) +^ shows a file open dialog +^ formname is base name of dialog response returned in fields +^ -if dialog was accepted "_accepted" +^^ will be added to fieldname containing the path +^ -if dialog was canceled "_cancelled" +^ will be added to fieldname value is set to formname itself +^ returns nil or selected file/folder + +Helpers: +dump(obj, dumped={}) +^ Return object serialized as a string +string:split(separator) +^ eg. string:split("a,b", ",") == {"a","b"} +string:trim() +^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
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