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-rw-r--r--doc/client_lua_api.md6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 5fba66c69..ced1a40a4 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -737,6 +737,10 @@ Call these functions only at load time!
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
+### Client Environment
+* `minetest.get_player_names()`
+ * Returns list of player names on server
+
### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent
@@ -870,4 +874,4 @@ Named colors are also supported and are equivalent to
[CSS Color Module Level 4](http://dev.w3.org/csswg/css-color/#named-colors).
To specify the value of the alpha channel, append `#AA` to the end of the color name
(e.g. `colorname#08`). For named colors the hexadecimal string representing the alpha
-value must (always) be two hexadecima \ No newline at end of file
+value must (always) be two hexadecima