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-rw-r--r--doc/client_lua_api.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 6d62de8a2..d68f90dec 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -639,6 +639,8 @@ Call these functions only at load time!
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
+* `minetest.register_on_connect(func())`
+ * Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(name, message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat