diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 1a0e75e19..fdc8540a8 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4380,18 +4380,37 @@ Definition tables weight = 5, collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, - -- ^ Default, uses collision box dimensions when not set + -- ^ Default, uses collision box dimensions when not set. + -- ^ For both boxes: {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from + -- object position. pointable = true, -- overrides selection box when false visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem", + -- ^ "cube" is a node-sized cube. + -- ^ "sprite" is a flat texture always facing the player. + -- ^ "upright_sprite" is a vertical flat texture. + -- ^ "mesh" uses the defined mesh model. visual_size = {x = 1, y = 1}, + -- ^ `x` multiplies horizontal (X and Z) visual size. + -- ^ `y` multiplies vertical (Y) visual size. mesh = "model", textures = {}, -- number of required textures depends on visual + -- ^ "cube" uses 6 textures in the way a node does. + -- ^ "sprite" uses 1 texture. + -- ^ "upright_sprite" uses 2 textures: {front, back}. colors = {}, -- number of required colors depends on visual spritediv = {x = 1, y = 1}, + -- ^ Used with spritesheet textures for animation and/or frame selection according + -- to position relative to player. + -- ^ Defines the number of columns and rows in the spritesheet: {columns, rows}. initial_sprite_basepos = {x = 0, y = 0}, + -- ^ Used with spritesheet textures. + -- ^ Defines the {column, row} position of the initially used frame in the + -- spritesheet. is_visible = true, makes_footstep_sound = false, - automatic_rotate = false, + automatic_rotate = 0, + -- ^ Set constant rotation in radians per second, positive or negative. + -- ^ Set to 0 to disable constant rotation. stepheight = 0, automatic_face_movement_dir = 0.0, -- ^ Automatically set yaw to movement direction, offset in degrees, |