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-rw-r--r--games/devtest/mods/basetools/init.lua44
1 files changed, 29 insertions, 15 deletions
diff --git a/games/devtest/mods/basetools/init.lua b/games/devtest/mods/basetools/init.lua
index bd7480030..fd83b82eb 100644
--- a/games/devtest/mods/basetools/init.lua
+++ b/games/devtest/mods/basetools/init.lua
@@ -16,11 +16,11 @@ Tool types:
Tool materials:
-* Dirt: dig nodes of rating 3, one use only
* Wood: dig nodes of rating 3
* Stone: dig nodes of rating 3 or 2
* Steel: dig nodes of rating 3, 2 or 1
* Mese: dig "everything" instantly
+* n-Uses: can be used n times before breaking
]]
-- The hand
@@ -92,20 +92,6 @@ minetest.register_tool("basetools:pick_mese", {
-- Pickaxes: Dig cracky
--
--- This should break after only 1 use
-minetest.register_tool("basetools:pick_dirt", {
- description = "Dirt Pickaxe".."\n"..
- "Digs cracky=3".."\n"..
- "1 use only",
- inventory_image = "basetools_dirtpick.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- cracky={times={[3]=2.00}, uses=1, maxlevel=0}
- },
- },
-})
-
minetest.register_tool("basetools:pick_wood", {
description = "Wooden Pickaxe".."\n"..
"Digs cracky=3",
@@ -348,3 +334,31 @@ minetest.register_tool("basetools:dagger_steel", {
damage_groups = {fleshy=2},
}
})
+
+-- Test tool uses and punch_attack_uses
+local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 }
+for i=1, #uses do
+ local u = uses[i]
+ local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255))
+ minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), {
+ description = u.."-Uses Pickaxe".."\n"..
+ "Digs cracky=3",
+ inventory_image = "basetools_steelpick.png^[colorize:"..color..":127",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=u, maxlevel=0}
+ },
+ },
+ })
+
+ minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), {
+ description = u.."-Uses Sword".."\n"..
+ "Damage: fleshy=1",
+ inventory_image = "basetools_woodsword.png^[colorize:"..color..":127",
+ tool_capabilities = {
+ damage_groups = {fleshy=1},
+ punch_attack_uses = u,
+ },
+ })
+end