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+--
+-- Tool definitions
+--
+
+--[[ TOOLS SUMMARY:
+
+Tool types:
+
+* Hand: basic tool/weapon (special capabilities in creative mode)
+* Pickaxe: dig cracky
+* Axe: dig choppy
+* Shovel: dig crumbly
+* Shears: dig snappy
+* Sword: deal damage
+* Dagger: deal damage, but faster
+
+Tool materials:
+
+* Wood: dig nodes of rating 3
+* Stone: dig nodes of rating 3 or 2
+* Steel: dig nodes of rating 3, 2 or 1
+* Mese: dig "everything" instantly
+* n-Uses: can be used n times before breaking
+]]
+
+-- The hand
+if minetest.settings:get_bool("creative_mode") then
+ local digtime = 42
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
+
+ minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x = 1, y = 1, z = 2.5},
+ range = 10,
+ tool_capabilities = {
+ full_punch_interval = 0.5,
+ max_drop_level = 3,
+ groupcaps = {
+ crumbly = caps,
+ cracky = caps,
+ snappy = caps,
+ choppy = caps,
+ oddly_breakable_by_hand = caps,
+ -- dig_immediate group doesn't use value 1. Value 3 is instant dig
+ dig_immediate =
+ {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
+ },
+ damage_groups = {fleshy = 10},
+ }
+ })
+else
+ minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x = 1, y = 1, z = 2.5},
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level = 0,
+ groupcaps = {
+ crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
+ snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
+ oddly_breakable_by_hand =
+ {times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
+ },
+ damage_groups = {fleshy = 1},
+ }
+ })
+end
+
+-- Mese Pickaxe: special tool that digs "everything" instantly
+minetest.register_tool("basetools:pick_mese", {
+ description = "Mese Pickaxe".."\n"..
+ "Digs diggable nodes instantly",
+ inventory_image = "basetools_mesepick.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=3,
+ groupcaps={
+ cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+ crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+ snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+ choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+ dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+ },
+ damage_groups = {fleshy=100},
+ },
+})
+
+
+--
+-- Pickaxes: Dig cracky
+--
+
+minetest.register_tool("basetools:pick_wood", {
+ description = "Wooden Pickaxe".."\n"..
+ "Digs cracky=3",
+ inventory_image = "basetools_woodpick.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[3]=2.00}, uses=30, maxlevel=0}
+ },
+ },
+})
+minetest.register_tool("basetools:pick_stone", {
+ description = "Stone Pickaxe".."\n"..
+ "Digs cracky=2..3",
+ inventory_image = "basetools_stonepick.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
+ },
+ },
+})
+minetest.register_tool("basetools:pick_steel", {
+ description = "Steel Pickaxe".."\n"..
+ "Digs cracky=1..3",
+ inventory_image = "basetools_steelpick.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
+ },
+ },
+})
+minetest.register_tool("basetools:pick_steel_l1", {
+ description = "Steel Pickaxe Level 1".."\n"..
+ "Digs cracky=1..3".."\n"..
+ "maxlevel=1",
+ inventory_image = "basetools_steelpick_l1.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
+ },
+ },
+})
+minetest.register_tool("basetools:pick_steel_l2", {
+ description = "Steel Pickaxe Level 2".."\n"..
+ "Digs cracky=1..3".."\n"..
+ "maxlevel=2",
+ inventory_image = "basetools_steelpick_l2.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
+ },
+ },
+})
+
+--
+-- Shovels (dig crumbly)
+--
+
+minetest.register_tool("basetools:shovel_wood", {
+ description = "Wooden Shovel".."\n"..
+ "Digs crumbly=3",
+ inventory_image = "basetools_woodshovel.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
+ },
+ },
+})
+minetest.register_tool("basetools:shovel_stone", {
+ description = "Stone Shovel".."\n"..
+ "Digs crumbly=2..3",
+ inventory_image = "basetools_stoneshovel.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
+ },
+ },
+})
+minetest.register_tool("basetools:shovel_steel", {
+ description = "Steel Shovel".."\n"..
+ "Digs crumbly=1..3",
+ inventory_image = "basetools_steelshovel.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
+ },
+ },
+})
+
+--
+-- Axes (dig choppy)
+--
+
+minetest.register_tool("basetools:axe_wood", {
+ description = "Wooden Axe".."\n"..
+ "Digs choppy=3",
+ inventory_image = "basetools_woodaxe.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[3]=0.80}, uses=30, maxlevel=0},
+ },
+ },
+})
+minetest.register_tool("basetools:axe_stone", {
+ description = "Stone Axe".."\n"..
+ "Digs choppy=2..3",
+ inventory_image = "basetools_stoneaxe.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
+ },
+ },
+})
+minetest.register_tool("basetools:axe_steel", {
+ description = "Steel Axe".."\n"..
+ "Digs choppy=1..3",
+ inventory_image = "basetools_steelaxe.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
+ },
+ },
+})
+
+--
+-- Shears (dig snappy)
+--
+
+minetest.register_tool("basetools:shears_wood", {
+ description = "Wooden Shears".."\n"..
+ "Digs snappy=3",
+ inventory_image = "basetools_woodshears.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ snappy={times={[3]=1.00}, uses=30, maxlevel=0},
+ },
+ },
+})
+minetest.register_tool("basetools:shears_stone", {
+ description = "Stone Shears".."\n"..
+ "Digs snappy=2..3",
+ inventory_image = "basetools_stoneshears.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
+ },
+ },
+})
+minetest.register_tool("basetools:shears_steel", {
+ description = "Steel Shears".."\n"..
+ "Digs snappy=1..3",
+ inventory_image = "basetools_steelshears.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
+ },
+ },
+})
+
+--
+-- Swords (deal damage)
+--
+
+minetest.register_tool("basetools:sword_wood", {
+ description = "Wooden Sword".."\n"..
+ "Damage: fleshy=2",
+ inventory_image = "basetools_woodsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ damage_groups = {fleshy=2},
+ }
+})
+minetest.register_tool("basetools:sword_stone", {
+ description = "Stone Sword".."\n"..
+ "Damage: fleshy=5",
+ inventory_image = "basetools_stonesword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ damage_groups = {fleshy=5},
+ }
+})
+minetest.register_tool("basetools:sword_steel", {
+ description = "Steel Sword".."\n"..
+ "Damage: fleshy=10",
+ inventory_image = "basetools_steelsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ damage_groups = {fleshy=10},
+ }
+})
+minetest.register_tool("basetools:sword_titanium", {
+ description = "Titanium Sword".."\n"..
+ "Damage: fleshy=100",
+ inventory_image = "basetools_titaniumsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ damage_groups = {fleshy=100},
+ }
+})
+minetest.register_tool("basetools:sword_blood", {
+ description = "Blood Sword".."\n"..
+ "Damage: fleshy=1000",
+ inventory_image = "basetools_bloodsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ damage_groups = {fleshy=1000},
+ }
+})
+
+-- Max. damage sword
+minetest.register_tool("basetools:sword_mese", {
+ description = "Mese Sword".."\n"..
+ "Damage: fleshy=32767, fiery=32767, icy=32767".."\n"..
+ "Full Punch Interval: 0.0s",
+ inventory_image = "basetools_mesesword.png",
+ tool_capabilities = {
+ full_punch_interval = 0.0,
+ max_drop_level=1,
+ damage_groups = {fleshy=32767, fiery=32767, icy=32767},
+ }
+})
+
+-- Fire/Ice sword: Deal damage to non-fleshy damage groups
+minetest.register_tool("basetools:sword_fire", {
+ description = "Fire Sword".."\n"..
+ "Damage: icy=10",
+ inventory_image = "basetools_firesword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ damage_groups = {icy=10},
+ }
+})
+minetest.register_tool("basetools:sword_ice", {
+ description = "Ice Sword".."\n"..
+ "Damage: fiery=10",
+ inventory_image = "basetools_icesword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ damage_groups = {fiery=10},
+ }
+})
+minetest.register_tool("basetools:sword_elemental", {
+ description = "Elemental Sword".."\n"..
+ "Damage: fiery=10, icy=10",
+ inventory_image = "basetools_elementalsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ damage_groups = {fiery=10, icy=10},
+ }
+})
+
+-- Healing weapons: heal HP
+minetest.register_tool("basetools:dagger_heal", {
+ description = "Healing Dagger".."\n"..
+ "Heal: fleshy=1".."\n"..
+ "Full Punch Interval: 0.5s",
+ inventory_image = "basetools_healdagger.png",
+ tool_capabilities = {
+ full_punch_interval = 0.5,
+ damage_groups = {fleshy=-1},
+ }
+})
+minetest.register_tool("basetools:sword_heal", {
+ description = "Healing Sword".."\n"..
+ "Heal: fleshy=10",
+ inventory_image = "basetools_healsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ damage_groups = {fleshy=-10},
+ }
+})
+minetest.register_tool("basetools:sword_heal_super", {
+ description = "Super Healing Sword".."\n"..
+ "Heal: fleshy=32768, fiery=32768, icy=32768",
+ inventory_image = "basetools_superhealsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ damage_groups = {fleshy=-32768, fiery=-32768, icy=-32768},
+ }
+})
+
+
+--
+-- Dagger: Low damage, fast punch interval
+--
+minetest.register_tool("basetools:dagger_wood", {
+ description = "Wooden Dagger".."\n"..
+ "Damage: fleshy=1".."\n"..
+ "Full Punch Interval: 0.5s",
+ inventory_image = "basetools_wooddagger.png",
+ tool_capabilities = {
+ full_punch_interval = 0.5,
+ max_drop_level=0,
+ damage_groups = {fleshy=1},
+ }
+})
+minetest.register_tool("basetools:dagger_steel", {
+ description = "Steel Dagger".."\n"..
+ "Damage: fleshy=2".."\n"..
+ "Full Punch Interval: 0.5s",
+ inventory_image = "basetools_steeldagger.png",
+ tool_capabilities = {
+ full_punch_interval = 0.5,
+ max_drop_level=0,
+ damage_groups = {fleshy=2},
+ }
+})
+
+-- Test tool uses and punch_attack_uses
+local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 }
+for i=1, #uses do
+ local u = uses[i]
+ local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255))
+ minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), {
+ description = u.."-Uses Pickaxe".."\n"..
+ "Digs cracky=3",
+ inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=u, maxlevel=0}
+ },
+ },
+ })
+
+ minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), {
+ description = u.."-Uses Sword".."\n"..
+ "Damage: fleshy=1",
+ inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
+ tool_capabilities = {
+ damage_groups = {fleshy=1},
+ punch_attack_uses = u,
+ },
+ })
+end