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-rw-r--r--games/minimal/mods/default/init.lua73
1 files changed, 2 insertions, 71 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 176fe899b..cf2805843 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -769,7 +769,7 @@ minetest.register_node("default:sand", {
description = "Sand",
tiles ={"default_sand.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, falling_node=1},
sounds = default.node_sound_sand_defaults(),
})
@@ -777,7 +777,7 @@ minetest.register_node("default:gravel", {
description = "Gravel",
tiles ={"default_gravel.png"},
is_ground_content = true,
- groups = {crumbly=2},
+ groups = {crumbly=2, falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
@@ -1587,73 +1587,6 @@ minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
--
--- Some common functions
---
-
-default.falling_node_names = {}
-
-function nodeupdate_single(p)
- n = minetest.env:get_node(p)
- if default.falling_node_names[n.name] ~= nil then
- p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = minetest.env:get_node(p_bottom)
- if n_bottom.name == "air" then
- minetest.env:remove_node(p)
- minetest.env:add_entity(p, "default:falling_"..n.name)
- nodeupdate(p)
- end
- end
-end
-
-function nodeupdate(p)
- for x = -1,1 do
- for y = -1,1 do
- for z = -1,1 do
- p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
- nodeupdate_single(p2)
- end
- end
- end
-end
-
---
--- Falling stuff
---
-
-function default.register_falling_node(nodename, texture)
- default.falling_node_names[nodename] = true
- -- Override naming conventions for stuff like :default:falling_default:sand
- minetest.register_entity(":default:falling_"..nodename, {
- -- Static definition
- physical = true,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "cube",
- textures = {texture,texture,texture,texture,texture,texture},
- -- State
- -- Methods
- on_step = function(self, dtime)
- -- Set gravity
- self.object:setacceleration({x=0, y=-10, z=0})
- -- Turn to actual sand when collides to ground or just move
- local pos = self.object:getpos()
- local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.env:get_node(bcp)
- if bcn.name ~= "air" then
- -- Turn to a sand node
- local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
- minetest.env:add_node(np, {name=nodename})
- self.object:remove()
- else
- -- Do nothing
- end
- end
- })
-end
-
-default.register_falling_node("default:sand", "default_sand.png")
-default.register_falling_node("default:gravel", "default_gravel.png")
-
---
-- Global callbacks
--
@@ -1665,13 +1598,11 @@ minetest.register_globalstep(on_step)
function on_placenode(p, node)
--print("on_placenode")
- nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
--print("on_dignode")
- nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)