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-rw-r--r--games/minimal/mods/experimental/commands.lua215
1 files changed, 0 insertions, 215 deletions
diff --git a/games/minimal/mods/experimental/commands.lua b/games/minimal/mods/experimental/commands.lua
deleted file mode 100644
index 96f8cbe39..000000000
--- a/games/minimal/mods/experimental/commands.lua
+++ /dev/null
@@ -1,215 +0,0 @@
-minetest.register_chatcommand("test_inv", {
- params = "",
- description = "Test: Modify player's inventory formspec",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- player:set_inventory_formspec(
- "size[13,7.5]"..
- "image[6,0.6;1,2;player.png]"..
- "list[current_player;main;5,3.5;8,4;]"..
- "list[current_player;craft;8,0;3,3;]"..
- "list[current_player;craftpreview;12,1;1,1;]"..
- "list[detached:test_inventory;main;0,0;4,6;0]"..
- "button[0.5,7;2,1;button1;Button 1]"..
- "button_exit[2.5,7;2,1;button2;Exit Button]")
- return true, "Done."
- end,
-})
-
-minetest.register_chatcommand("test_bulk_set_node", {
- params = "",
- description = "Test: Bulk-set 9×9×9 stone nodes",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local pos_list = {}
- local ppos = player:get_pos()
- local i = 1
- for x=2,10 do
- for y=2,10 do
- for z=2,10 do
- pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
- i = i + 1
- end
- end
- end
- minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
- return true, "Done."
- end,
-})
-
-minetest.register_chatcommand("bench_bulk_set_node", {
- params = "",
- description = "Benchmark: Bulk-set 99×99×99 stone nodes",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local pos_list = {}
- local ppos = player:get_pos()
- local i = 1
- for x=2,100 do
- for y=2,100 do
- for z=2,100 do
- pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
- i = i + 1
- end
- end
- end
-
- minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
-
- -- warm up with stone to prevent having different callbacks
- -- due to different node topology
- minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
-
- minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
-
- local start_time = minetest.get_us_time()
- for i=1,#pos_list do
- minetest.set_node(pos_list[i], {name = "mapgen_stone"})
- end
- local middle_time = minetest.get_us_time()
- minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
- local end_time = minetest.get_us_time()
- local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
- ((middle_time - start_time)) / 1000,
- ((end_time - middle_time)) / 1000
- )
- return true, msg
- end,
-})
-
-local function advance_pos(pos, start_pos, advance_z)
- if advance_z then
- pos.z = pos.z + 2
- pos.x = start_pos.x
- else
- pos.x = pos.x + 2
- end
- if pos.x > 30900 or pos.x - start_pos.x > 46 then
- pos.x = start_pos.x
- pos.z = pos.z + 2
- end
- if pos.z > 30900 then
- -- We ran out of space! Aborting
- aborted = true
- return false
- end
- return pos
-end
-
-local function place_nodes(param)
- local nodes = param.nodes
- local name = param.name
- local pos = param.pos
- local start_pos = param.start_pos
- table.sort(nodes)
- minetest.chat_send_player(name, "Placing nodes …")
- local nodes_placed = 0
- for n=1, #nodes do
- local itemstring = nodes[n]
- local def = minetest.registered_nodes[itemstring]
- local p2_max = 0
- if param.param ~= "no_param2" then
- -- Also test the param2 values of the nodes
- -- ... but we only use permissible param2 values
- if def.paramtype2 == "wallmounted" then
- p2_max = 5
- elseif def.paramtype2 == "facedir" then
- p2_max = 23
- elseif def.paramtype2 == "glasslikeliquidlevel" then
- p2_max = 63
- elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
- p2_max = 63
- elseif def.paramtype2 == "leveled" then
- p2_max = 127
- elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
- p2_max = 179
- elseif def.paramtype2 == "colorfacedir" or
- def.paramtype2 == "colorwallmounted" or
- def.paramtype2 == "color" then
- p2_max = 255
- end
- end
- for p2 = 0, p2_max do
- -- Skip undefined param2 values
- if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
- (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
- (def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
-
- minetest.set_node(pos, { name = itemstring, param2 = p2 })
- nodes_placed = nodes_placed + 1
- pos = advance_pos(pos, start_pos)
- if not pos then
- aborted = true
- break
- end
- end
- end
- if aborted then
- break
- end
- end
- if aborted then
- minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
- end
- minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
-end
-
-local function after_emerge(blockpos, action, calls_remaining, param)
- if calls_remaining == 0 then
- place_nodes(param)
- end
-end
-
-minetest.register_chatcommand("test_place_nodes", {
- params = "[ no_param2 ]",
- description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local pos = vector.floor(player:get_pos())
- pos.x = math.ceil(pos.x + 3)
- pos.z = math.ceil(pos.z + 3)
- pos.y = math.ceil(pos.y + 1)
- local start_pos = table.copy(pos)
- if pos.x > 30800 then
- return false, "Too close to world boundary (+X). Please move to X < 30800."
- end
- if pos.z > 30800 then
- return false, "Too close to world boundary (+Z). Please move to Z < 30800."
- end
-
- local aborted = false
- local nodes = {}
- local emerge_estimate = 0
- for itemstring, def in pairs(minetest.registered_nodes) do
- if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
- table.insert(nodes, itemstring)
- if def.paramtype2 == 0 then
- emerge_estimate = emerge_estimate + 1
- else
- emerge_estimate = emerge_estimate + 255
- end
- end
- end
- -- Emerge area to make sure that all nodes are being placed.
- -- Note we will emerge much more than we need to (overestimation),
- -- the estimation code could be improved performance-wise …
- local length = 16 + math.ceil(emerge_estimate / 24) * 2
- minetest.emerge_area(start_pos,
- { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
- after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
- return true, "Emerging area …"
- end,
-})
-