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-rw-r--r--games/minimal/mods/testentities/armor.lua41
1 files changed, 0 insertions, 41 deletions
diff --git a/games/minimal/mods/testentities/armor.lua b/games/minimal/mods/testentities/armor.lua
deleted file mode 100644
index 4c30cec8d..000000000
--- a/games/minimal/mods/testentities/armor.lua
+++ /dev/null
@@ -1,41 +0,0 @@
--- Armorball: Test entity for testing armor groups
--- Rightclick to change armor group
-
-local phasearmor = {
- [0]={icy=100},
- [1]={firy=100},
- [2]={fleshy=100},
- [3]={immortal=1},
- [4]={punch_operable=1},
-}
-
-minetest.register_entity("testentities:armorball", {
- initial_properties = {
- hp_max = 20,
- physical = false,
- collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
- visual = "sprite",
- visual_size = {x=1, y=1},
- textures = {"testentities_armorball.png"},
- spritediv = {x=1, y=5},
- initial_sprite_basepos = {x=0, y=0},
- },
-
- _phase = 2,
-
- on_activate = function(self, staticdata)
- minetest.log("action", "[testentities] armorball.on_activate")
- self.object:set_armor_groups(phasearmor[self._phase])
- self.object:set_sprite({x=0, y=self._phase})
- end,
-
- on_rightclick = function(self, clicker)
- -- Change armor group and sprite
- self._phase = self._phase + 1
- if self._phase >= 5 then
- self._phase = 0
- end
- self.object:set_sprite({x=0, y=self._phase})
- self.object:set_armor_groups(phasearmor[self._phase])
- end,
-})